Output: fix background of transformed outputs

This commit is contained in:
Isaac Freund 2023-03-01 19:40:37 +01:00
parent b1540e2d94
commit ed0aa73670
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GPG Key ID: 86DED400DDFD7A11
2 changed files with 19 additions and 14 deletions

View File

@ -395,24 +395,24 @@ fn handleEnable(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) vo
} }
fn handleMode(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void { fn handleMode(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
const self = @fieldParentPtr(Self, "mode", listener); const output = @fieldParentPtr(Self, "mode", listener);
{
var width: c_int = undefined;
var height: c_int = undefined;
self.wlr_output.effectiveResolution(&width, &height);
self.layers.background_color_rect.setSize(width, height);
var it = self.layers.fullscreen.children.iterator(.forward);
const background_color_rect = @fieldParentPtr(wlr.SceneRect, "node", it.next().?);
background_color_rect.setSize(width, height);
log.info("new output mode, width: {}, height: {}", .{ width, height });
}
output.updateBackgroundRect();
output.arrangeLayers();
server.root.applyPending(); server.root.applyPending();
} }
pub fn updateBackgroundRect(output: *Self) void {
var width: c_int = undefined;
var height: c_int = undefined;
output.wlr_output.effectiveResolution(&width, &height);
output.layers.background_color_rect.setSize(width, height);
var it = output.layers.fullscreen.children.iterator(.forward);
const fullscreen_background = @fieldParentPtr(wlr.SceneRect, "node", it.next().?);
fullscreen_background.setSize(width, height);
}
fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void { fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
const output = @fieldParentPtr(Self, "frame", listener); const output = @fieldParentPtr(Self, "frame", listener);
const scene_output = server.root.scene.getSceneOutput(output.wlr_output).?; const scene_output = server.root.scene.getSceneOutput(output.wlr_output).?;

View File

@ -729,6 +729,11 @@ fn processOutputConfig(
self.output_layout.add(output.wlr_output, head.state.x, head.state.y); self.output_layout.add(output.wlr_output, head.state.x, head.state.y);
output.tree.node.setEnabled(true); output.tree.node.setEnabled(true);
output.tree.node.setPosition(head.state.x, head.state.y); output.tree.node.setPosition(head.state.x, head.state.y);
// Even though we call this in the output's handler for the mode event
// it is necessary to call it here as well since changing e.g. only
// the transform will require the dimensions of the background to be
// updated but will not trigger a mode event.
output.updateBackgroundRect();
output.arrangeLayers(); output.arrangeLayers();
} else { } else {
self.removeOutput(output); self.removeOutput(output);