Move Cursor.Mode impl functions to Cursor

This commit is contained in:
Leon Henrik Plickat 2020-10-17 22:40:15 +02:00 committed by Isaac Freund
parent d5d1e87a95
commit ec5d5e8826
2 changed files with 189 additions and 190 deletions

View File

@ -33,7 +33,7 @@ const Seat = @import("Seat.zig");
const View = @import("View.zig"); const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;
pub const Mode = union(enum) { const Mode = union(enum) {
passthrough: void, passthrough: void,
down: *View, down: *View,
move: *View, move: *View,
@ -43,187 +43,13 @@ pub const Mode = union(enum) {
offset_x: i32, offset_x: i32,
offset_y: i32, offset_y: i32,
}, },
/// Enter move or resize mode
pub fn enter(self: *Self, mode: @TagType(Mode), view: *View) void {
log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
self.seat.focus(view);
switch (mode) {
.passthrough => unreachable,
.down => {
self.mode = .{ .down = view };
view.output.root.startTransaction();
},
.move, .resize => {
const cur_box = &view.current.box;
self.mode = switch (mode) {
.passthrough, .down => unreachable,
.move => .{ .move = view },
.resize => .{
.resize = .{
.view = view,
.offset_x = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
.offset_y = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
},
},
};
// Automatically float all views being moved by the pointer
if (!view.current.float) {
view.pending.float = true;
view.float_box = view.current.box;
view.applyPending();
}
// Clear cursor focus, so that the surface does not receive events
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
if (mode == .move) "move" else "se-resize",
self.wlr_cursor,
);
},
}
}
/// Return from down/move/resize to passthrough
fn leave(self: *Self, event: *c.wlr_event_pointer_button) void {
std.debug.assert(self.mode != .passthrough);
log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
// If we were in down mode, we need pass along the release event
if (self.mode == .down)
_ = c.wlr_seat_pointer_notify_button(
self.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
);
self.mode = .passthrough;
passthrough(self, event.time_msec);
}
fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f64, delta_y: f64) void {
const config = self.seat.input_manager.server.config;
switch (self.mode) {
.passthrough => {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
passthrough(self, time);
},
.down => |view| {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
c.wlr_seat_pointer_notify_motion(
self.seat.wlr_seat,
time,
self.wlr_cursor.x - @intToFloat(f64, view.current.box.x),
self.wlr_cursor.y - @intToFloat(f64, view.current.box.y),
);
},
.move => |view| {
const border_width = if (view.draw_borders) config.border_width else 0;
// Set x/y of cursor and view, clamp to output dimensions
const output_resolution = view.output.getEffectiveResolution();
view.pending.box.x = std.math.clamp(
view.pending.box.x + @floatToInt(i32, delta_x),
@intCast(i32, border_width),
@intCast(i32, output_resolution.width - view.pending.box.width - border_width),
);
view.pending.box.y = std.math.clamp(
view.pending.box.y + @floatToInt(i32, delta_y),
@intCast(i32, border_width),
@intCast(i32, output_resolution.height - view.pending.box.height - border_width),
);
c.wlr_cursor_move(
self.wlr_cursor,
device,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
);
view.applyPending();
},
.resize => |data| {
const border_width = if (data.view.draw_borders) config.border_width else 0;
// Set width/height of view, clamp to view size constraints and output dimensions
const box = &data.view.pending.box;
box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
data.view.applyConstraints();
const output_resolution = data.view.output.getEffectiveResolution();
box.width = std.math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
box.height = std.math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
data.view.applyPending();
// Keep cursor locked to the original offset from the bottom right corner
c.wlr_cursor_warp_closest(
self.wlr_cursor,
device,
@intToFloat(f64, box.x + @intCast(i32, box.width) - data.offset_x),
@intToFloat(f64, box.y + @intCast(i32, box.height) - data.offset_y),
);
},
}
}
/// Pass an event on to the surface under the cursor, if any.
fn passthrough(self: *Self, time: u32) void {
const root = &self.seat.input_manager.server.root;
const config = self.seat.input_manager.server.config;
var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
// If input is allowed on the surface, send pointer enter and motion
// events. Note that wlroots won't actually send an enter event if
// the surface has already been entered.
if (self.seat.input_manager.inputAllowed(wlr_surface)) {
// The focus change must be checked before sending enter events
const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != wlr_surface;
c.wlr_seat_pointer_notify_enter(self.seat.wlr_seat, wlr_surface, sx, sy);
c.wlr_seat_pointer_notify_motion(self.seat.wlr_seat, time, sx, sy);
if (View.fromWlrSurface(wlr_surface)) |view| {
// Change focus according to config
switch (config.focus_follows_cursor) {
.disabled => {},
.normal => {
// Only refocus when the cursor entered a new surface
if (focus_change) {
self.seat.focus(view);
root.startTransaction();
}
},
.strict => {
self.seat.focus(view);
root.startTransaction();
},
}
}
return;
}
} else {
// There is either no surface under the cursor or input is disallowed
// Reset the cursor image to the default and clear focus.
self.clearFocus();
}
}
}; };
const default_size = 24; const default_size = 24;
/// Current cursor mode as well as any state needed to implement that mode
mode: Mode = .passthrough,
seat: *Seat, seat: *Seat,
wlr_cursor: *c.wlr_cursor, wlr_cursor: *c.wlr_cursor,
wlr_xcursor_manager: *c.wlr_xcursor_manager, wlr_xcursor_manager: *c.wlr_xcursor_manager,
@ -231,9 +57,6 @@ wlr_xcursor_manager: *c.wlr_xcursor_manager,
/// Number of distinct buttons currently pressed /// Number of distinct buttons currently pressed
pressed_count: u32 = 0, pressed_count: u32 = 0,
/// Current cursor mode as well as any state needed to implement that mode
mode: Mode = .passthrough,
listen_axis: c.wl_listener = undefined, listen_axis: c.wl_listener = undefined,
listen_button: c.wl_listener = undefined, listen_button: c.wl_listener = undefined,
listen_frame: c.wl_listener = undefined, listen_frame: c.wl_listener = undefined,
@ -392,7 +215,7 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
std.debug.assert(self.pressed_count > 0); std.debug.assert(self.pressed_count > 0);
self.pressed_count -= 1; self.pressed_count -= 1;
if (self.pressed_count == 0 and self.mode != .passthrough) { if (self.pressed_count == 0 and self.mode != .passthrough) {
Mode.leave(self, event); self.leaveMode(event);
return; return;
} }
} }
@ -418,7 +241,7 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// handled we are done here // handled we are done here
if (self.handlePointerMapping(event, view)) return; if (self.handlePointerMapping(event, view)) return;
// Otherwise enter cursor down mode // Otherwise enter cursor down mode
Mode.enter(self, .down, view); self.enterMode(.down, view);
} }
} }
@ -443,8 +266,8 @@ fn handlePointerMapping(self: *Self, event: *c.wlr_event_pointer_button, view: *
return for (config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| { return for (config.modes.items[self.seat.mode_id].pointer_mappings.items) |mapping| {
if (event.button == mapping.event_code and modifiers == mapping.modifiers) { if (event.button == mapping.event_code and modifiers == mapping.modifiers) {
switch (mapping.action) { switch (mapping.action) {
.move => if (!fullscreen) Mode.enter(self, .move, view), .move => if (!fullscreen) self.enterMode(.move, view),
.resize => if (!fullscreen) Mode.enter(self, .resize, view), .resize => if (!fullscreen) self.enterMode(.resize, view),
} }
break true; break true;
} }
@ -477,7 +300,7 @@ fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C)
var ly: f64 = undefined; var ly: f64 = undefined;
c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly); c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
Mode.processMotion(self, event.device, event.time_msec, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y); self.processMotion(event.device, event.time_msec, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
} }
fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -488,7 +311,7 @@ fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
self.seat.handleActivity(); self.seat.handleActivity();
Mode.processMotion(self, event.device, event.time_msec, event.delta_x, event.delta_y); self.processMotion(event.device, event.time_msec, event.delta_x, event.delta_y);
} }
fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -611,3 +434,180 @@ fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_s
fn surfaceAtFilter(view: *View, filter_tags: u32) bool { fn surfaceAtFilter(view: *View, filter_tags: u32) bool {
return !view.destroying and view.current.tags & filter_tags != 0; return !view.destroying and view.current.tags & filter_tags != 0;
} }
/// Enter move or resize mode
pub fn enterMode(self: *Self, mode: @TagType(Mode), view: *View) void {
log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
self.seat.focus(view);
switch (mode) {
.passthrough => unreachable,
.down => {
self.mode = .{ .down = view };
view.output.root.startTransaction();
},
.move, .resize => {
const cur_box = &view.current.box;
self.mode = switch (mode) {
.passthrough, .down => unreachable,
.move => .{ .move = view },
.resize => .{
.resize = .{
.view = view,
.offset_x = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
.offset_y = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
},
},
};
// Automatically float all views being moved by the pointer
if (!view.current.float) {
view.pending.float = true;
view.float_box = view.current.box;
view.applyPending();
}
// Clear cursor focus, so that the surface does not receive events
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
if (mode == .move) "move" else "se-resize",
self.wlr_cursor,
);
},
}
}
/// Return from down/move/resize to passthrough
fn leaveMode(self: *Self, event: *c.wlr_event_pointer_button) void {
std.debug.assert(self.mode != .passthrough);
log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
// If we were in down mode, we need pass along the release event
if (self.mode == .down)
_ = c.wlr_seat_pointer_notify_button(
self.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
);
self.mode = .passthrough;
self.passthrough(event.time_msec);
}
fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f64, delta_y: f64) void {
const config = self.seat.input_manager.server.config;
switch (self.mode) {
.passthrough => {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
self.passthrough(time);
},
.down => |view| {
c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
c.wlr_seat_pointer_notify_motion(
self.seat.wlr_seat,
time,
self.wlr_cursor.x - @intToFloat(f64, view.current.box.x),
self.wlr_cursor.y - @intToFloat(f64, view.current.box.y),
);
},
.move => |view| {
const border_width = if (view.draw_borders) config.border_width else 0;
// Set x/y of cursor and view, clamp to output dimensions
const output_resolution = view.output.getEffectiveResolution();
view.pending.box.x = std.math.clamp(
view.pending.box.x + @floatToInt(i32, delta_x),
@intCast(i32, border_width),
@intCast(i32, output_resolution.width - view.pending.box.width - border_width),
);
view.pending.box.y = std.math.clamp(
view.pending.box.y + @floatToInt(i32, delta_y),
@intCast(i32, border_width),
@intCast(i32, output_resolution.height - view.pending.box.height - border_width),
);
c.wlr_cursor_move(
self.wlr_cursor,
device,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
);
view.applyPending();
},
.resize => |data| {
const border_width = if (data.view.draw_borders) config.border_width else 0;
// Set width/height of view, clamp to view size constraints and output dimensions
const box = &data.view.pending.box;
box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
data.view.applyConstraints();
const output_resolution = data.view.output.getEffectiveResolution();
box.width = std.math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
box.height = std.math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
data.view.applyPending();
// Keep cursor locked to the original offset from the bottom right corner
c.wlr_cursor_warp_closest(
self.wlr_cursor,
device,
@intToFloat(f64, box.x + @intCast(i32, box.width) - data.offset_x),
@intToFloat(f64, box.y + @intCast(i32, box.height) - data.offset_y),
);
},
}
}
/// Pass an event on to the surface under the cursor, if any.
fn passthrough(self: *Self, time: u32) void {
const root = &self.seat.input_manager.server.root;
const config = self.seat.input_manager.server.config;
var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
// If input is allowed on the surface, send pointer enter and motion
// events. Note that wlroots won't actually send an enter event if
// the surface has already been entered.
if (self.seat.input_manager.inputAllowed(wlr_surface)) {
// The focus change must be checked before sending enter events
const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != wlr_surface;
c.wlr_seat_pointer_notify_enter(self.seat.wlr_seat, wlr_surface, sx, sy);
c.wlr_seat_pointer_notify_motion(self.seat.wlr_seat, time, sx, sy);
if (View.fromWlrSurface(wlr_surface)) |view| {
// Change focus according to config
switch (config.focus_follows_cursor) {
.disabled => {},
.normal => {
// Only refocus when the cursor entered a new surface
if (focus_change) {
self.seat.focus(view);
root.startTransaction();
}
},
.strict => {
self.seat.focus(view);
root.startTransaction();
},
}
}
return;
}
} else {
// There is either no surface under the cursor or input is disallowed
// Reset the cursor image to the default and clear focus.
self.clearFocus();
}
}

View File

@ -24,7 +24,6 @@ const log = @import("log.zig");
const util = @import("util.zig"); const util = @import("util.zig");
const Box = @import("Box.zig"); const Box = @import("Box.zig");
const Mode = @import("Cursor.zig").Mode;
const Seat = @import("Seat.zig"); const Seat = @import("Seat.zig");
const View = @import("View.zig"); const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;
@ -312,7 +311,7 @@ fn handleRequestMove(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) voi
const self = @fieldParentPtr(Self, "listen_request_move", listener.?); const self = @fieldParentPtr(Self, "listen_request_move", listener.?);
const event = util.voidCast(c.wlr_xdg_toplevel_move_event, data.?); const event = util.voidCast(c.wlr_xdg_toplevel_move_event, data.?);
const seat = util.voidCast(Seat, event.seat.*.seat.*.data.?); const seat = util.voidCast(Seat, event.seat.*.seat.*.data.?);
Mode.enter(&seat.cursor, .move, self.view); seat.cursor.enterMode(.move, self.view);
} }
/// Called when the client asks to be resized via the cursor. /// Called when the client asks to be resized via the cursor.
@ -320,5 +319,5 @@ fn handleRequestResize(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) v
const self = @fieldParentPtr(Self, "listen_request_resize", listener.?); const self = @fieldParentPtr(Self, "listen_request_resize", listener.?);
const event = util.voidCast(c.wlr_xdg_toplevel_resize_event, data.?); const event = util.voidCast(c.wlr_xdg_toplevel_resize_event, data.?);
const seat = util.voidCast(Seat, event.seat.*.seat.*.data.?); const seat = util.voidCast(Seat, event.seat.*.seat.*.data.?);
Mode.enter(&seat.cursor, .resize, self.view); seat.cursor.enterMode(.resize, self.view);
} }