xdg-shell: improve child handling
- wait until map to send tiled state - only set toplevels with no parent to tiled (toplevels with a parent are generally popup-like things such as a file chooser or yes/no prompt) - track dimesions and offset of the surface and take offset into account for rendering.
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@ -143,8 +143,8 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
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output,
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saved_buffer.wlr_buffer.texture,
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.{
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.x = saved_buffer.box.x + view.current_box.x,
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.y = saved_buffer.box.y + view.current_box.y,
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.x = saved_buffer.box.x + view.current_box.x - view.saved_surface_box.x,
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.y = saved_buffer.box.y + view.current_box.y - view.saved_surface_box.y,
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.width = @intCast(c_int, saved_buffer.box.width),
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.height = @intCast(c_int, saved_buffer.box.height),
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},
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@ -155,8 +155,8 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
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// a transaction and may simply render each toplevel surface.
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var rdata = SurfaceRenderData{
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.output = &output,
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.output_x = view.current_box.x,
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.output_y = view.current_box.y,
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.output_x = view.current_box.x - view.surface_box.x,
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.output_y = view.current_box.y - view.surface_box.y,
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.when = now,
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};
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