contrib: update layout.c for river-layout-v3
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contrib/layout.c
304
contrib/layout.c
@ -10,38 +10,39 @@
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* Q: Can I use this to port dwm layouts to river?
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* A: Yes you can! You just need to replace the logic in layout_handle_layout_demand().
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* You don't even need to fully understand the protocol if all you want to
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* do is just port some simple layouts.
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* do is just port some layouts.
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*
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* Q: I have no idea how any of this works.
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* A: If all you want to do is create simple layouts, you do not need to
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* understand the Wayland parts of the code. If you still want to understand
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* it and are already familiar with how Wayland clients work, read the
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* protocol. If you are new to writing Wayland client code, you can read
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* https://wayland-book.com, then read the protocol.
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* A: If all you want to do is create layouts, you do not need to understand
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* the Wayland parts of the code. If you still want to understand it and are
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* familiar with how Wayland clients work, read the protocol. If you are new
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* to writing Wayland client code, you can read https://wayland-book.com,
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* then read the protocol.
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*
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* Q: How do I build this?
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* A: To build, you need to generate the header and code of the layout protocol
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* extension and link against them. This is achieved with the following
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* commands (You may want to setup a build system).
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*
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* wayland-scanner private-code < river-layout-v2.xml > river-layout-v2.c
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* wayland-scanner client-header < river-layout-v2.xml > river-layout-v2.h
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* wayland-scanner private-code < river-layout-v3.xml > river-layout-v3.c
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* wayland-scanner client-header < river-layout-v3.xml > river-layout-v3.h
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* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o layout.o layout.c
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* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o river-layout-v2.o river-layout-v2.c
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* gcc -o layout layout.o river-layout-v2.o -lwayland-client
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* gcc -Wall -Wextra -Wpedantic -Wno-unused-parameter -c -o river-layout-v3.o river-layout-v3.c
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* gcc -o layout layout.o river-layout-v3.o -lwayland-client
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*/
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#include<assert.h>
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#include<stdbool.h>
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#include<stdint.h>
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#include<stdio.h>
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#include<stdlib.h>
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#include<string.h>
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#include <assert.h>
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#include <ctype.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include<wayland-client.h>
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#include<wayland-client-protocol.h>
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#include <wayland-client.h>
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#include <wayland-client-protocol.h>
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#include"river-layout-v2.h"
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#include "river-layout-v3.h"
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/* A few macros to indulge the inner glibc user. */
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#define MIN(a, b) ( a < b ? a : b )
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@ -53,10 +54,10 @@ struct Output
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struct wl_list link;
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struct wl_output *output;
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struct river_layout_v2 *layout;
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struct river_layout_v3 *layout;
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uint32_t main_count;
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double main_factor;
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double main_ratio;
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uint32_t view_padding;
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uint32_t outer_padding;
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@ -69,25 +70,23 @@ struct Output
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struct wl_display *wl_display;
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struct wl_registry *wl_registry;
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struct wl_callback *sync_callback;
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struct river_layout_manager_v2 *layout_manager;
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struct river_layout_manager_v3 *layout_manager;
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struct wl_list outputs;
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bool loop = true;
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int ret = EXIT_FAILURE;
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static void layout_handle_layout_demand (void *data, struct river_layout_v2 *river_layout_v2,
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static void layout_handle_layout_demand (void *data, struct river_layout_v3 *river_layout_v3,
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uint32_t view_count, uint32_t width, uint32_t height, uint32_t tags, uint32_t serial)
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{
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struct Output *output = (struct Output *)data;
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/* Simple tiled layout with no frills.
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*
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* If you want to create your own simple layout, just rip the following
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* code out and replace it with your own logic. All content un-aware
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* dynamic tiling layouts you know, for example from dwm, can be easily
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* ported to river this way. If you want to create layouts that are
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* content aware, meaning they react to the currently visible windows,
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* you have to create handlers for the advertise_view and advertise_done
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* events. Happy hacking!
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* If you want to create your own layout, just rip the following code
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* out and replace it with your own logic. All dynamic tiling layouts
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* you know, for example from dwm, can be easily ported to river this
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* way. For more creative layouts, you probably also want to add custom
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* values. Happy hacking!
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*/
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width -= 2 * output->outer_padding, height -= 2 * output->outer_padding;
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unsigned int main_size, stack_size, view_x, view_y, view_width, view_height;
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@ -103,7 +102,7 @@ static void layout_handle_layout_demand (void *data, struct river_layout_v2 *riv
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}
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else
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{
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main_size = width * output->main_factor;
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main_size = width * output->main_ratio;
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stack_size = width - main_size;
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}
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for (unsigned int i = 0; i < view_count; i++)
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@ -123,17 +122,28 @@ static void layout_handle_layout_demand (void *data, struct river_layout_v2 *riv
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view_y = (i - output->main_count) * view_height;
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}
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river_layout_v2_push_view_dimensions(output->layout, serial,
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river_layout_v3_push_view_dimensions(output->layout,
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view_x + output->view_padding + output->outer_padding,
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view_y + output->view_padding + output->outer_padding,
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view_width - (2 * output->view_padding),
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view_height - (2 * output->view_padding));
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view_height - (2 * output->view_padding),
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serial);
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}
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river_layout_v2_commit(output->layout, serial);
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/* Committing the layout means telling the server that your code is done
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* laying out windows. Make sure you have pushed exactly the right
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* amount of view dimensions, a mismatch is a protocol error.
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*
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* You also have to provide a layout name. This is a user facing string
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* that the server can forward to status bars. You can use it to tell
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* the user which layout is currently in use. You could also add some
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* status information about your layout, but in this example we are
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* boring and just use a static "[]=" like in dwm.
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*/
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river_layout_v3_commit(output->layout, "[]=", serial);
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}
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static void layout_handle_namespace_in_use (void *data, struct river_layout_v2 *river_layout_v2)
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static void layout_handle_namespace_in_use (void *data, struct river_layout_v3 *river_layout_v3)
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{
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/* Oh no, the namespace we choose is already used by another client!
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* All we can do now is destroy the river_layout object. Because we are
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@ -146,81 +156,143 @@ static void layout_handle_namespace_in_use (void *data, struct river_layout_v2 *
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loop = false;
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}
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static void layout_handle_set_int_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, int32_t value)
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static bool skip_whitespace (char **ptr)
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{
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/* This event is used by the server to tell us to change the value of
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* one of our layout parameters, identified by name. A layout_demand
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* event will be send immediately afterwards.
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if ( *ptr == NULL )
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return false;
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while (isspace(**ptr))
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{
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(*ptr)++;
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if ( **ptr == '\0' )
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return false;
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}
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return true;
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}
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static bool skip_nonwhitespace (char **ptr)
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{
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if ( *ptr == NULL )
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return false;
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while (! isspace(**ptr))
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{
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(*ptr)++;
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if ( **ptr == '\0' )
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return false;
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}
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return true;
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}
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static const char *get_second_word (char **ptr, const char *name)
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{
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/* Skip to the next word. */
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if ( !skip_nonwhitespace(ptr) || !skip_whitespace(ptr) )
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{
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fprintf(stderr, "ERROR: Too few arguments. '%s' needs one argument.\n", name);
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return NULL;
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}
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/* Now we know where the second word begins. */
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const char *second_word = *ptr;
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/* Check if there is a third word. */
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if ( skip_nonwhitespace(ptr) && skip_whitespace(ptr) )
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{
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fprintf(stderr, "ERROR: Too many arguments. '%s' needs one argument.\n", name);
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return NULL;
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}
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return second_word;
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}
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static void handle_uint32_command (char **ptr, uint32_t *value, const char *name)
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{
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const char *second_word = get_second_word(ptr, name);
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if ( second_word == NULL )
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return;
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const int32_t arg = atoi(second_word);
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if ( *second_word == '+' || *second_word == '-' )
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*value = (uint32_t)MAX((int32_t)*value + arg, 0);
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else
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*value = (uint32_t)MAX(arg, 0);
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}
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static void handle_float_command(char **ptr, double *value, const char *name, double clamp_upper, double clamp_lower)
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{
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const char *second_word = get_second_word(ptr, name);
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if ( second_word == NULL )
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return;
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const double arg = atof(second_word);
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if ( *second_word == '+' || *second_word == '-' )
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*value = CLAMP(*value + arg, clamp_upper, clamp_lower);
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else
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*value = CLAMP(arg, clamp_upper, clamp_lower);
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}
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static bool word_comp (const char *word, const char *comp)
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{
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if ( strncmp(word, comp, strlen(comp)) == 0 )
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{
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const char *after_comp = word + strlen(comp);
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if ( isspace(*after_comp) || *after_comp == '\0' )
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return true;
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}
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return false;
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}
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static void layout_handle_user_command (void *data, struct river_layout_v3 *river_layout_manager_v3,
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const char *_command)
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{
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/* The user_command event will be received whenever the user decided to
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* send us a command. As an example, commands can be used to change the
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* layout values. Parsing the commands is the job of the layout
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* generator, the server just sends us the raw string.
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*
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* After this event is recevied, the views on the output will be
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* re-arranged and so we will also receive a layout_demand event.
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*/
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struct Output *output = (struct Output *)data;
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/* All integer parameters of this layout only accept positive values. */
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if ( value < 0 )
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/* Skip preceding whitespace. */
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char *command = (char *)_command;
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if (! skip_whitespace(&command))
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return;
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if ( strcmp(name, "main_count") == 0 )
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output->main_count = (uint32_t)value;
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else if ( strcmp(name, "view_padding") == 0 )
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output->view_padding = (uint32_t)value;
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else if ( strcmp(name, "outer_padding") == 0 )
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output->outer_padding = (uint32_t)value;
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}
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static void layout_handle_mod_int_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, int32_t delta)
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{
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/* This event is used by the server to tell us to modify the value of
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* one of our layout parameters by a delta, identified by name. A
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* layout_demand event will be send immediately afterwards.
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if (word_comp(command, "main_count"))
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handle_uint32_command(&command, &output->main_count, "main_count");
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else if (word_comp(command, "view_padding"))
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handle_uint32_command(&command, &output->view_padding, "view_padding");
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else if (word_comp(command, "outer_padding"))
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handle_uint32_command(&command, &output->outer_padding, "outer_padding");
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else if (word_comp(command, "main_ratio"))
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handle_float_command(&command, &output->main_ratio, "main_ratio", 0.1, 0.9);
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else if (word_comp(command, "reset"))
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{
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/* This is an example of a command that does something different
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* than just modifying a value. It resets all values to their
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* defaults.
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*/
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struct Output *output = (struct Output *)data;
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if ( strcmp(name, "main_count") == 0 )
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if ( skip_nonwhitespace(&command) && skip_whitespace(&command) )
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{
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if ( (int32_t)output->main_count + delta >= 0 )
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output->main_count = output->main_count + delta;
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fputs("ERROR: Too many arguments. 'reset' has no arguments.\n", stderr);
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return;
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}
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else if ( strcmp(name, "view_padding") == 0 )
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{
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if ( (int32_t)output->view_padding + delta >= 0 )
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output->view_padding = output->view_padding + delta;
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}
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else if ( strcmp(name, "outer_padding") == 0 )
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{
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if ( (int32_t)output->outer_padding + delta >= 0 )
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output->outer_padding = output->outer_padding + delta;
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output->main_count = 1;
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output->main_ratio = 0.6;
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output->view_padding = 5;
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output->outer_padding = 5;
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}
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else
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fprintf(stderr, "ERROR: Unknown command: %s\n", command);
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}
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static void layout_handle_set_fixed_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, wl_fixed_t value)
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{
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struct Output *output = (struct Output *)data;
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if ( strcmp(name, "main_factor") == 0 )
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output->main_factor = CLAMP(wl_fixed_to_double(value), 0.1, 0.9);
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}
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static void layout_handle_mod_fixed_value (void *data, struct river_layout_v2 *river_layout_v2,
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const char *name, wl_fixed_t delta)
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{
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struct Output *output = (struct Output *)data;
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if ( strcmp(name, "main_factor") == 0 )
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output->main_factor = CLAMP(output->main_factor + wl_fixed_to_double(delta), 0.1, 0.9);
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}
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/* A no-op function we plug into listeners when we don't want to handle an event. */
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static void noop () {}
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static const struct river_layout_v2_listener layout_listener = {
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static const struct river_layout_v3_listener layout_listener = {
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.namespace_in_use = layout_handle_namespace_in_use,
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.layout_demand = layout_handle_layout_demand,
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.set_int_value = layout_handle_set_int_value,
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.mod_int_value = layout_handle_mod_int_value,
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.set_fixed_value = layout_handle_set_fixed_value,
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.mod_fixed_value = layout_handle_mod_fixed_value,
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.set_string_value = noop,
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.advertise_view = noop,
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.advertise_done = noop,
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.user_command = layout_handle_user_command,
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};
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static void configure_output (struct Output *output)
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@ -231,9 +303,9 @@ static void configure_output (struct Output *output)
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* to use. It can be any arbitrary string. It should describe roughly
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* what kind of layout your client will create, so here we use "tile".
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*/
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output->layout = river_layout_manager_v2_get_layout(layout_manager,
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output->layout = river_layout_manager_v3_get_layout(layout_manager,
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output->output, "tile");
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river_layout_v2_add_listener(output->layout, &layout_listener, output);
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river_layout_v3_add_listener(output->layout, &layout_listener, output);
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}
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static bool create_output (struct wl_output *wl_output)
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@ -252,17 +324,21 @@ static bool create_output (struct wl_output *wl_output)
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/* These are the parameters of our layout. In this case, they are the
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* ones you'd typically expect from a dynamic tiling layout, but if you
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* are creative, you can do more. You can use any arbitrary amount of
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* integer, fixed and string values in your layout. If the user wants to
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* change a value, the server lets us know using events of the
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* river_layout object. They need to be initialiued with defaults though.
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* all kinds of values in your layout. If the user wants to change a
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* value, the server lets us know using user_command event of the
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* river_layout object.
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*
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* A layout generator is responsible for having sane defaults for all
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* layout values. The server only sends user_command events when there
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* actually is a command the user wants to send us.
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*/
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output->main_count = 1;
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output->main_factor = 0.6;
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output->main_ratio = 0.6;
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output->view_padding = 5;
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output->outer_padding = 5;
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/* If we already have the river_layout_manager, we can get a
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* river_layout for this output.
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* river_layout object for this output.
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*/
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if ( layout_manager != NULL )
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configure_output(output);
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@ -274,7 +350,7 @@ static bool create_output (struct wl_output *wl_output)
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static void destroy_output (struct Output *output)
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{
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if ( output->layout != NULL )
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river_layout_v2_destroy(output->layout);
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river_layout_v3_destroy(output->layout);
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wl_output_destroy(output->output);
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wl_list_remove(&output->link);
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free(output);
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@ -290,10 +366,10 @@ static void destroy_all_outputs ()
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static void registry_handle_global (void *data, struct wl_registry *registry,
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uint32_t name, const char *interface, uint32_t version)
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{
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if (! strcmp(interface, river_layout_manager_v2_interface.name))
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if ( strcmp(interface, river_layout_manager_v3_interface.name) == 0 )
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layout_manager = wl_registry_bind(registry, name,
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&river_layout_manager_v2_interface, 1);
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else if (! strcmp(interface, wl_output_interface.name))
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&river_layout_manager_v3_interface, 1);
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else if ( strcmp(interface, wl_output_interface.name) == 0 )
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{
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struct wl_output *wl_output = wl_registry_bind(registry, name,
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&wl_output_interface, version);
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@ -305,6 +381,9 @@ static void registry_handle_global (void *data, struct wl_registry *registry,
|
||||
}
|
||||
}
|
||||
|
||||
/* A no-op function we plug into listeners when we don't want to handle an event. */
|
||||
static void noop () {}
|
||||
|
||||
static const struct wl_registry_listener registry_listener = {
|
||||
.global = registry_handle_global,
|
||||
.global_remove = noop
|
||||
@ -321,7 +400,7 @@ static void sync_handle_done (void *data, struct wl_callback *wl_callback,
|
||||
*/
|
||||
if ( layout_manager == NULL )
|
||||
{
|
||||
fputs("Wayland compositor does not support river-layout-v2.\n", stderr);
|
||||
fputs("Wayland compositor does not support river-layout-v3.\n", stderr);
|
||||
ret = EXIT_FAILURE;
|
||||
loop = false;
|
||||
return;
|
||||
@ -364,11 +443,16 @@ static bool init_wayland (void)
|
||||
|
||||
wl_list_init(&outputs);
|
||||
|
||||
/* The registry is a global object which is used to advertise all
|
||||
* available global objects.
|
||||
*/
|
||||
wl_registry = wl_display_get_registry(wl_display);
|
||||
wl_registry_add_listener(wl_registry, ®istry_listener, NULL);
|
||||
|
||||
/* The sync callback we attach here will be called when all previous
|
||||
* requests have been handled by the server.
|
||||
* requests have been handled by the server. This allows us to know the
|
||||
* end of the startup, at which point all necessary globals should be
|
||||
* bound.
|
||||
*/
|
||||
sync_callback = wl_display_sync(wl_display);
|
||||
wl_callback_add_listener(sync_callback, &sync_callback_listener, NULL);
|
||||
@ -386,7 +470,7 @@ static void finish_wayland (void)
|
||||
if ( sync_callback != NULL )
|
||||
wl_callback_destroy(sync_callback);
|
||||
if ( layout_manager != NULL )
|
||||
river_layout_manager_v2_destroy(layout_manager);
|
||||
river_layout_manager_v3_destroy(layout_manager);
|
||||
|
||||
wl_registry_destroy(wl_registry);
|
||||
wl_display_disconnect(wl_display);
|
||||
|
Loading…
Reference in New Issue
Block a user