input: minor fixes and cleanups for scroll-factor
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@ -506,7 +506,9 @@ However note that not every input device supports every property.
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active, the scroll direction is inverted.
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*input* _name_ *scroll-factor* _factor_
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Set the scroll factor of the input device. Needs a non-negative float.
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Set the scroll factor of the input device. Accepts a postive value
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greater than 0. For example, a _factor_ of 0.5 will make scrolling twice
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as slow while a _factor_ of 3 will make scrolling 3 times as fast.
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*input* _name_ *left-handed* *enabled*|*disabled*
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Enable or disable the left handed mode of the input device.
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@ -313,8 +313,16 @@ fn handleAxis(listener: *wl.Listener(*wlr.Pointer.event.Axis), event: *wlr.Point
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cursor.seat.wlr_seat.pointerNotifyAxis(
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event.time_msec,
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event.orientation,
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event.delta * device.scroll_factor,
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@intFromFloat(@as(f32, @floatFromInt(event.delta_discrete)) * device.scroll_factor),
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event.delta * device.config.scroll_factor,
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@intFromFloat(math.clamp(
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@round(@as(f32, @floatFromInt(event.delta_discrete)) * device.config.scroll_factor),
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// It seems that clamping to exactly the bounds of an i32 is insufficient to make the
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// @intFromFloat() call safe due to the max/min i32 not being exactly representable
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// by an f32. Dividing by 2 is a low effort way to ensure the value is in bounds and
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// allow users to set their scroll-factor to inf without crashing river.
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math.minInt(i32) / 2,
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math.maxInt(i32) / 2,
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)),
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event.source,
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);
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}
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@ -253,10 +253,10 @@ pub const MapToOutput = struct {
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};
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pub const ScrollFactor = struct {
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value: ?f32,
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value: ?f32 = null,
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fn apply(scroll_factor: ScrollFactor, device: *InputDevice) void {
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device.scroll_factor = scroll_factor.value orelse 1.0;
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device.config.scroll_factor = scroll_factor.value orelse 1.0;
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}
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};
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@ -272,7 +272,7 @@ drag: ?DragState = null,
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@"disable-while-trackpointing": ?DwtpState = null,
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@"middle-emulation": ?MiddleEmulation = null,
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@"natural-scroll": ?NaturalScroll = null,
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@"scroll-factor": ScrollFactor = .{ .value = 1.0 },
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@"scroll-factor": ScrollFactor = .{},
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@"left-handed": ?LeftHanded = null,
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tap: ?TapState = null,
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@"tap-button-map": ?TapButtonMap = null,
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@ -317,9 +317,12 @@ pub fn parse(config: *InputConfig, setting: []const u8, value: []const u8) !void
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.value = math.clamp(try std.fmt.parseFloat(f32, value), -1.0, 1.0),
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};
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} else if (comptime mem.eql(u8, field.name, "scroll-factor")) {
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config.@"scroll-factor" = ScrollFactor{
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.value = @max(try std.fmt.parseFloat(f32, value), 0.0),
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};
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const unvalidated = try std.fmt.parseFloat(f32, value);
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if (unvalidated > 0) {
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config.@"scroll-factor" = ScrollFactor{ .value = unvalidated };
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} else {
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return error.OutOfBounds;
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}
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} else if (comptime mem.eql(u8, field.name, "scroll-button")) {
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const ret = c.libevdev_event_code_from_name(c.EV_KEY, value.ptr);
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if (ret < 1) return error.InvalidButton;
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@ -34,7 +34,6 @@ const Tablet = @import("Tablet.zig");
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const log = std.log.scoped(.input_manager);
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scroll_factor: f32,
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seat: *Seat,
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wlr_device: *wlr.InputDevice,
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@ -45,6 +44,10 @@ destroy: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(hand
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/// and name. However identifiers of InputConfigs are unique.
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identifier: []const u8,
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config: struct {
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scroll_factor: f32 = 1.0,
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} = .{},
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/// InputManager.devices
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link: wl.list.Link,
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@ -74,7 +77,6 @@ pub fn init(device: *InputDevice, seat: *Seat, wlr_device: *wlr.InputDevice) !vo
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}
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device.* = .{
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.scroll_factor = 1.0,
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.seat = seat,
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.wlr_device = wlr_device,
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.identifier = identifier,
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@ -105,6 +105,7 @@ pub const Error = error{
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UnknownCommand,
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NotEnoughArguments,
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TooManyArguments,
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OutOfBounds,
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Overflow,
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InvalidButton,
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InvalidCharacter,
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@ -150,7 +151,7 @@ pub fn errToMsg(err: Error) [:0]const u8 {
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Error.ConflictingOptions => "options conflict",
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Error.NotEnoughArguments => "not enough arguments",
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Error.TooManyArguments => "too many arguments",
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Error.Overflow => "value out of bounds",
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Error.OutOfBounds, Error.Overflow => "value out of bounds",
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Error.InvalidButton => "invalid button",
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Error.InvalidCharacter => "invalid character in argument",
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Error.InvalidDirection => "invalid direction. Must be 'next' or 'previous'",
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