Root: simplify scene tree reparenting
Making these reparent() calls unconditional avoids inconsistent state. It's also simpler and less error-prone and the wlroots function returns immediately if the parent doesn't change anyways.
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@ -673,24 +673,12 @@ fn commitTransaction(root: *Root) void {
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while (focus_stack_it.next()) |view| {
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assert(view.inflight.output == output);
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if (view.current.output != view.inflight.output or
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(output.current.fullscreen == view and output.inflight.fullscreen != view))
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{
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if (view.inflight.float) {
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view.tree.node.reparent(output.layers.float);
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} else {
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view.tree.node.reparent(output.layers.layout);
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}
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view.popup_tree.node.reparent(output.layers.popups);
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}
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if (view.current.float != view.inflight.float) {
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if (view.inflight.float) {
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view.tree.node.reparent(output.layers.float);
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} else {
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view.tree.node.reparent(output.layers.layout);
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}
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}
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view.commitTransaction();
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@ -703,7 +691,6 @@ fn commitTransaction(root: *Root) void {
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}
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}
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if (output.inflight.fullscreen != output.current.fullscreen) {
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if (output.inflight.fullscreen) |view| {
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assert(view.inflight.output == output);
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assert(view.current.output == output);
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@ -711,7 +698,6 @@ fn commitTransaction(root: *Root) void {
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}
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output.current.fullscreen = output.inflight.fullscreen;
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output.layers.fullscreen.node.setEnabled(output.current.fullscreen != null);
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}
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output.status.handleTransactionCommit(output);
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}
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