Initial atomic layout update implementation
This commit is contained in:
109
src/view.zig
109
src/view.zig
@ -3,6 +3,13 @@ const c = @import("c.zig").c;
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const Root = @import("root.zig").Root;
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pub const ViewState = struct {
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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};
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pub const View = struct {
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const Self = @This();
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@ -10,12 +17,20 @@ pub const View = struct {
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wlr_xdg_surface: *c.wlr_xdg_surface,
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mapped: bool,
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x: c_int,
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y: c_int,
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current_state: ViewState,
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// TODO: make this a ?ViewState
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pending_state: ViewState,
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pending_serial: ?u32,
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// This is what we render while a transaction is in progress
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stashed_buffer: ?*c.wlr_buffer,
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listen_map: c.wl_listener,
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listen_unmap: c.wl_listener,
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listen_destroy: c.wl_listener,
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listen_commit: c.wl_listener,
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// listen_request_move: c.wl_listener,
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// listen_request_resize: c.wl_listener,
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@ -24,8 +39,13 @@ pub const View = struct {
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self.wlr_xdg_surface = wlr_xdg_surface;
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self.mapped = false;
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self.x = 0;
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self.y = 0;
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self.current_state = ViewState{
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.x = 0,
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.y = 0,
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.height = 0,
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.width = 0,
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};
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self.stashed_buffer = null;
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self.listen_map.notify = handleMap;
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c.wl_signal_add(&self.wlr_xdg_surface.events.map, &self.listen_map);
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@ -36,16 +56,62 @@ pub const View = struct {
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy);
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self.listen_commit.notify = handleCommit;
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c.wl_signal_add(&self.wlr_xdg_surface.surface.*.events.commit, &self.listen_commit);
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// const toplevel = xdg_surface.unnamed_160.toplevel;
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// c.wl_signal_add(&toplevel.events.request_move, &view.request_move);
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// c.wl_signal_add(&toplevel.events.request_resize, &view.request_resize);
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}
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pub fn needsConfigure(self: *const Self) bool {
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return self.pending_state.width != self.current_state.width or
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self.pending_state.height != self.current_state.height;
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}
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pub fn configurePending(self: *Self) void {
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self.pending_serial = c.wlr_xdg_toplevel_set_size(
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self.wlr_xdg_surface,
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self.pending_state.width,
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self.pending_state.height,
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);
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}
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pub fn sendFrameDone(self: *Self) void {
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var now: c.struct_timespec = undefined;
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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c.wlr_surface_send_frame_done(self.wlr_xdg_surface.surface, &now);
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}
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pub fn dropStashedBuffer(self: *Self) void {
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std.debug.warn("drop stashed\n", .{});
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// TODO: log debug error
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if (self.stashed_buffer) |buffer| {
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c.wlr_buffer_unref(buffer);
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std.debug.warn("drop stashed\n", .{});
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self.stashed_buffer = null;
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}
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}
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pub fn stashBuffer(self: *Self) void {
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// TODO: log debug error if there is already a saved buffer
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const wlr_surface = self.wlr_xdg_surface.surface;
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if (c.wlr_surface_has_buffer(wlr_surface)) {
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_ = c.wlr_buffer_ref(wlr_surface.*.buffer);
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self.stashed_buffer = wlr_surface.*.buffer;
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}
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}
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fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// Called when the surface is mapped, or ready to display on-screen.
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const view = @fieldParentPtr(View, "listen_map", listener.?);
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view.mapped = true;
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view.focus(view.wlr_xdg_surface.surface);
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view.root.arrange();
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", view);
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view.root.unmapped_views.remove(node);
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view.root.views.prepend(node);
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}
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -68,6 +134,17 @@ pub const View = struct {
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root.views.destroyNode(target, root.server.allocator);
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}
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fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_commit", listener.?);
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if (view.pending_serial) |s| {
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if (s == view.wlr_xdg_surface.configure_serial) {
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view.root.notifyConfigured();
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view.pending_serial = null;
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}
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}
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// TODO: check for unexpected change in size and react as needed
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}
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// fn xdgToplevelRequestMove(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// // ignore for now
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// }
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@ -94,17 +171,17 @@ pub const View = struct {
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_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
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}
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// Find the node
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var it = root.views.first;
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const target = while (it) |node| : (it = node.next) {
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if (&node.data == self) {
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break node;
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}
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} else unreachable;
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//// Find the node
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//var it = root.views.first;
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//const target = while (it) |node| : (it = node.next) {
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// if (&node.data == self) {
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// break node;
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// }
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//} else unreachable;
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// Move the view to the front
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root.views.remove(target);
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root.views.prepend(target);
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//// Move the view to the front
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//root.views.remove(target);
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//root.views.prepend(target);
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// Activate the new surface
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_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
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@ -128,8 +205,8 @@ pub const View = struct {
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// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
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// surface pointer to that wlr_surface and the sx and sy coordinates to the
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// coordinates relative to that surface's top-left corner.
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const view_sx = lx - @intToFloat(f64, self.x);
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const view_sy = ly - @intToFloat(f64, self.y);
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const view_sx = lx - @intToFloat(f64, self.current_state.x);
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const view_sy = ly - @intToFloat(f64, self.current_state.y);
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// This variable seems to have been unsued in TinyWL
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// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
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