Add a filter to start views in floating mode
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@ -26,12 +26,16 @@ pub const Config = struct {
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/// All user-defined keybindings
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keybinds: std.ArrayList(Keybind),
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/// List of app_ids which will be started floating
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float_filter: std.ArrayList([*:0]const u8),
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.border_width = 2;
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self.view_padding = 8;
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self.outer_padding = 8;
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self.keybinds = std.ArrayList(Keybind).init(allocator);
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self.float_filter = std.ArrayList([*:0]const u8).init(allocator);
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const mod = c.WLR_MODIFIER_LOGO;
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@ -197,5 +201,7 @@ pub const Config = struct {
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.command = command.toggleFloat,
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.arg = .{ .none = {} },
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});
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try self.float_filter.append("float");
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}
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};
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12
src/view.zig
12
src/view.zig
@ -2,6 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("box.zig").Box;
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const Root = @import("root.zig").Root;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -194,6 +195,17 @@ pub const View = struct {
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self.natural_height = @intCast(u32, self.wlr_xdg_surface.surface.*.current.height);
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}
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const app_id: [*:0]const u8 = self.wlr_xdg_surface.unnamed_164.toplevel.*.app_id;
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Log.Debug.log("View with app_id '{}' mapped", .{app_id});
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// Make views with app_ids listed in the float filter float
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for (self.output.root.server.config.float_filter.items) |filter_app_id| {
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if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
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self.setFloating(true);
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break;
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}
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}
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// Focus the newly mapped view. Note: if a seat is focusing a different output
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// it will continue to do so.
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var it = root.server.input_manager.seats.first;
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