Add a filter to start views in floating mode

This commit is contained in:
Isaac Freund 2020-04-22 23:35:16 +02:00
parent 1362061c4c
commit d6d30a7ab3
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2 changed files with 18 additions and 0 deletions

View File

@ -26,12 +26,16 @@ pub const Config = struct {
/// All user-defined keybindings
keybinds: std.ArrayList(Keybind),
/// List of app_ids which will be started floating
float_filter: std.ArrayList([*:0]const u8),
pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
self.border_width = 2;
self.view_padding = 8;
self.outer_padding = 8;
self.keybinds = std.ArrayList(Keybind).init(allocator);
self.float_filter = std.ArrayList([*:0]const u8).init(allocator);
const mod = c.WLR_MODIFIER_LOGO;
@ -197,5 +201,7 @@ pub const Config = struct {
.command = command.toggleFloat,
.arg = .{ .none = {} },
});
try self.float_filter.append("float");
}
};

View File

@ -2,6 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const Box = @import("box.zig").Box;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Root = @import("root.zig").Root;
const ViewStack = @import("view_stack.zig").ViewStack;
@ -194,6 +195,17 @@ pub const View = struct {
self.natural_height = @intCast(u32, self.wlr_xdg_surface.surface.*.current.height);
}
const app_id: [*:0]const u8 = self.wlr_xdg_surface.unnamed_164.toplevel.*.app_id;
Log.Debug.log("View with app_id '{}' mapped", .{app_id});
// Make views with app_ids listed in the float filter float
for (self.output.root.server.config.float_filter.items) |filter_app_id| {
if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
self.setFloating(true);
break;
}
}
// Focus the newly mapped view. Note: if a seat is focusing a different output
// it will continue to do so.
var it = root.server.input_manager.seats.first;