cursor: implement moving views
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188
river/Cursor.zig
188
river/Cursor.zig
@ -1,6 +1,7 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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// Copyright 2020 Leon Henrik Plickat
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -24,6 +25,8 @@ const c = @import("c.zig");
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const log = @import("log.zig");
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const util = @import("util.zig");
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const Box = @import("Box.zig");
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const Config = @import("Config.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const Output = @import("Output.zig");
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const Seat = @import("Seat.zig");
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@ -41,12 +44,20 @@ wlr_cursor: *c.wlr_cursor,
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wlr_xcursor_manager: *c.wlr_xcursor_manager,
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mode: CursorMode,
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grabbed_view: ?*View,
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grab_x: f64,
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grab_y: f64,
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grab_width: c_int,
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grab_height: c_int,
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resize_edges: u32,
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grabbed_view: *View,
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/// Distance between cursor and top-left corner of grabbed view
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grab_delta_x: f64,
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grab_delta_y: f64,
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/// Dimensions of the output the grabbed view is on
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grab_output_width: u64,
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grab_output_height: u64,
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const CursorPosition = struct {
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x: f64,
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y: f64,
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};
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listen_axis: c.wl_listener,
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listen_button: c.wl_listener,
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@ -91,12 +102,9 @@ pub fn init(self: *Self, seat: *Seat) !void {
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}
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self.mode = CursorMode.Passthrough;
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self.grabbed_view = null;
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self.grab_x = 0.0;
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self.grab_y = 0.0;
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self.grab_width = 0;
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self.grab_height = 0;
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self.resize_edges = 0;
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self.grabbed_view = undefined;
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self.grab_delta_x = 0.0;
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self.grab_delta_y = 0.0;
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// wlr_cursor *only* displays an image on screen. It does not move around
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// when the pointer moves. However, we can attach input devices to it, and
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@ -145,6 +153,70 @@ fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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);
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}
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fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: CursorMode) void {
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if (self.mode != CursorMode.Passthrough) return;
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switch (mode) {
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.Passthrough => {},
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.Resize => {},
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.Move => {
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self.grabbed_view = view;
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// Automatically float alll views being moved by the pointer
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if (!self.grabbed_view.current.float) {
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self.grabbed_view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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self.grabbed_view.output.root.arrange();
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}
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// Enter moving mode
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self.mode = CursorMode.Move;
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self.grab_delta_x = @fabs(self.wlr_cursor.x - @intToFloat(f64, self.grabbed_view.pending.box.x));
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self.grab_delta_y = @fabs(self.wlr_cursor.y - @intToFloat(f64, self.grabbed_view.pending.box.y));
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(self.wlr_xcursor_manager, "move", self.wlr_cursor);
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// Get dimension of output the grabbed view is on
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var output_width_c: c_int = undefined;
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var output_height_c: c_int = undefined;
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c.wlr_output_effective_resolution(
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self.grabbed_view.output.wlr_output,
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&output_width_c,
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&output_height_c,
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);
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self.grab_output_width = @intCast(u64, output_width_c);
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self.grab_output_height = @intCast(u64, output_height_c);
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},
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}
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}
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fn leaveCursorMode(self: *Self, event: *c.wlr_event_pointer_button) void {
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switch (self.mode) {
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.Passthrough => {},
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.Resize => {},
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.Move => {
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self.mode = CursorMode.Passthrough;
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// Set generic cursor image in case the application does not set one.
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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"left_ptr",
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self.wlr_cursor,
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);
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// Cursor-Reentry by notifying surface underneath cursor.
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processMotionPassthrough(self, event.time_msec);
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},
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}
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}
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fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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@ -171,6 +243,28 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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if (wlr_xdg_surface.*.role == .WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
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const view = util.voidCast(View, wlr_xdg_surface.*.data.?);
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self.seat.focus(view);
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if (event.state == .WLR_BUTTON_PRESSED) {
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// If the button is pressed and the pointer modifier is
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// active, enter cursor mode and return.
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if (self.seat.pointer_modifier) {
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switch (event.button) {
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c.BTN_LEFT => enterCursorMode(self, event, view, CursorMode.Move),
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c.BTN_RIGHT => {}, // TODO Resize
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c.BTN_MIDDLE => {}, // TODO Some useful operation, maybe kill
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// TODO Some mice have additional buttons. These
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// could also be bound to some useful action.
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else => {},
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}
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return;
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}
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} else if (self.mode != CursorMode.Passthrough) {
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// If the button is released and the current cursor mode is
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// not passthrough, leave cursor mode and return.
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leaveCursorMode(self, event);
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return;
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}
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}
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}
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@ -202,8 +296,20 @@ fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C)
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// emits these events.
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const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion_absolute, data.?);
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switch (self.mode) {
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CursorMode.Passthrough => {
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c.wlr_cursor_warp_absolute(self.wlr_cursor, event.device, event.x, event.y);
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self.processMotion(event.time_msec);
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processMotionPassthrough(self, event.time_msec);
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},
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CursorMode.Move => {
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var x_layout: f64 = undefined;
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var y_layout: f64 = undefined;
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c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &x_layout, &y_layout);
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var cursor: CursorPosition = processMotionMove(self, x_layout, y_layout);
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_ = c.wlr_cursor_warp(self.wlr_cursor, event.device, cursor.x, cursor.y);
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},
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CursorMode.Resize => {},
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}
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}
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fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -211,13 +317,22 @@ fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// pointer motion event (i.e. a delta)
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const self = @fieldParentPtr(Self, "listen_motion", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion, data.?);
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switch (self.mode) {
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CursorMode.Passthrough => {
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// The cursor doesn't move unless we tell it to. The cursor automatically
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// handles constraining the motion to the output layout, as well as any
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// special configuration applied for the specific input device which
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// generated the event. You can pass NULL for the device if you want to move
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// the cursor around without any input.
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c.wlr_cursor_move(self.wlr_cursor, event.device, event.delta_x, event.delta_y);
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self.processMotion(event.time_msec);
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processMotionPassthrough(self, event.time_msec);
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},
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CursorMode.Move => {
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var cursor: CursorPosition = processMotionMove(self, event.delta_x + self.wlr_cursor.x, event.delta_y + self.wlr_cursor.y);
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_ = c.wlr_cursor_warp(self.wlr_cursor, event.device, cursor.x, cursor.y);
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},
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CursorMode.Resize => {},
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}
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}
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fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -243,7 +358,50 @@ fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C
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}
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}
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fn processMotion(self: Self, time: u32) void {
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fn cursorMoveConstraints(self: *Self, _position: f64, _output: u64, _view: u64) i32 {
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const position: i32 = @floatToInt(i32, _position);
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const view: i32 = @intCast(i32, _view);
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const border_width = @intCast(i32, self.grabbed_view.output.root.server.config.border_width);
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const useable: i32 = @intCast(i32, _output - _view) - border_width;
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var new: i32 = position;
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if (position > useable) {
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new = useable;
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} else if (position < border_width) {
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new = border_width;
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}
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return new;
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}
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/// Moves grabbed view and returns new cursor position
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fn processMotionMove(self: *Self, x_in: f64, y_in: f64) CursorPosition {
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// Get new X and Y of cursor and view.
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// Width and height of surface will stay the same.
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self.grabbed_view.pending.box.x = cursorMoveConstraints(
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self,
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x_in - self.grab_delta_x,
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self.grab_output_width,
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self.grabbed_view.pending.box.width,
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);
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self.grabbed_view.pending.box.y = cursorMoveConstraints(
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self,
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y_in - self.grab_delta_y,
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self.grab_output_height,
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self.grabbed_view.pending.box.height,
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);
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// Apply new pending state (no need for a transaction as size didn't change)
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self.grabbed_view.current = self.grabbed_view.pending;
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// This function returns the cursor position so that the calling function
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// can do the cursor movement.
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return .{
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.x = @intToFloat(f64, self.grabbed_view.current.box.x) + self.grab_delta_x,
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.y = @intToFloat(f64, self.grabbed_view.current.box.y) + self.grab_delta_y,
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};
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}
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fn processMotionPassthrough(self: *Self, time: u32) void {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
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@ -155,6 +155,9 @@ fn handleModifiers(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void
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self.seat.wlr_seat,
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&self.wlr_keyboard.modifiers,
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);
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const modifiers = c.wlr_keyboard_get_modifiers(self.wlr_keyboard);
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self.seat.pointer_modifier = modifiers == c.WLR_MODIFIER_LOGO;
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}
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/// Handle any builtin, harcoded compsitor mappings such as VT switching.
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@ -70,6 +70,9 @@ focused_layer: ?*LayerSurface,
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/// List of status tracking objects relaying changes to this seat to clients.
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status_trackers: std.SinglyLinkedList(SeatStatus),
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/// State of pointer modifier; Used for pointer operations such as move ans resize.
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pointer_modifier: bool,
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listen_request_set_selection: c.wl_listener,
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pub fn init(self: *Self, input_manager: *InputManager, name: [*:0]const u8) !void {
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@ -96,6 +99,8 @@ pub fn init(self: *Self, input_manager: *InputManager, name: [*:0]const u8) !voi
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self.status_trackers = std.SinglyLinkedList(SeatStatus).init();
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self.pointer_modifier = false;
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self.listen_request_set_selection.notify = handleRequestSetSelection;
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c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
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}
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@ -21,6 +21,7 @@ pub usingnamespace @cImport({
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@cInclude("time.h");
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@cInclude("stdlib.h");
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@cInclude("linux/input-event-codes.h");
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@cInclude("wayland-server-core.h");
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//@cInclude("wlr/backend.h");
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//@cInclude("wlr/render/wlr_renderer.h");
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