control: implement set-repeat
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@ -67,6 +67,7 @@ const str_to_impl_fn = [_]struct {
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.{ .name = "resize", .impl = @import("command/move.zig").resize },
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.{ .name = "send-to-output", .impl = @import("command/send_to_output.zig").sendToOutput },
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.{ .name = "set-focused-tags", .impl = @import("command/tags.zig").setFocusedTags },
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.{ .name = "set-repeat", .impl = @import("command/set_repeat.zig").setRepeat },
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.{ .name = "set-view-tags", .impl = @import("command/tags.zig").setViewTags },
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.{ .name = "snap", .impl = @import("command/move.zig").snap },
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.{ .name = "spawn", .impl = @import("command/spawn.zig").spawn },
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42
river/command/set_repeat.zig
Normal file
42
river/command/set_repeat.zig
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@ -0,0 +1,42 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const c = @import("../c.zig");
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const Error = @import("../command.zig").Error;
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const Seat = @import("../Seat.zig");
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/// Set the repeat rate and delay for all keyboards.
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pub fn setRepeat(
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allocator: *std.mem.Allocator,
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seat: *Seat,
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args: []const []const u8,
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out: *?[]const u8,
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) Error!void {
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if (args.len < 3) return Error.NotEnoughArguments;
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if (args.len > 3) return Error.TooManyArguments;
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const rate = try std.fmt.parseInt(i32, args[1], 10);
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const delay = try std.fmt.parseInt(i32, args[2], 10);
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var it = seat.keyboards.first;
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while (it) |node| : (it = node.next) {
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c.wlr_keyboard_set_repeat_info(node.data.wlr_keyboard, rate, delay);
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}
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}
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