Implement wlr-input-inhibitor

This commit is contained in:
Isaac Freund
2020-04-19 00:59:07 +02:00
parent cd9d4ee395
commit c959a426b7
5 changed files with 135 additions and 56 deletions

View File

@ -9,6 +9,12 @@ const Output = @import("output.zig").Output;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
const FocusTarget = union(enum) {
view: *View,
layer: *LayerSurface,
none: void,
};
pub const Seat = struct {
const Self = @This();
@ -98,15 +104,6 @@ pub const Seat = struct {
} else null;
}
if (self.focused_view) |current_focus| {
// Don't refocus the currently focused view
if (if (view) |v| current_focus == v else false) {
return;
}
// Deactivate the currently focused view
current_focus.setActivated(false);
}
if (view) |view_to_focus| {
// Find or allocate a new node in the focus stack for the target view
var it = self.focus_stack.first;
@ -126,62 +123,78 @@ pub const Seat = struct {
self.focus_stack.push(new_focus_node);
}
// The target view is now at the top of the focus stack, so activate it
view_to_focus.setActivated(true);
self.sendKeyboardEnter(view_to_focus.wlr_xdg_surface.surface);
// Focus the target view
self.setFocusRaw(.{ .view = view_to_focus });
} else {
// Otherwise clear the focus
self.setFocusRaw(.{ .none = {} });
}
self.focused_view = view;
}
/// Set the focus to the passed layer surface, or clear the focused layer
/// if the argument is null.
pub fn focusLayer(self: *Self, layer_surface: ?*LayerSurface) void {
if (layer_surface) |layer_to_focus| {
// If the layer is already focused, don't re-focus it.
if (self.focused_layer) |current_focus| {
if (current_focus == layer_to_focus) {
std.debug.assert(self.focused_view == null);
return;
}
}
/// Switch focus to the target, handling unfocus and input inhibition
/// properly. This should only be called directly if dealing with layers.
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
// If the target is already focused, do nothing
if (switch (focus_target) {
.view => |target_view| target_view == self.focused_view,
.layer => |target_layer| target_layer == self.focused_layer,
.none => false,
}) {
return;
}
// Obtain the target wlr_surface
const target_wlr_surface = switch (focus_target) {
.view => |target_view| target_view.wlr_xdg_surface.surface,
.layer => |target_layer| target_layer.wlr_layer_surface.surface,
.none => null,
};
// If a view is currently focused, unfocus it
// If input is not allowed on the target surface (e.g. due to an active
// input inhibitor) do not set focus. If there is no target surface we
// still clear the focus.
if (if (target_wlr_surface) |wlr_surface|
self.input_manager.inputAllowed(wlr_surface)
else
true) {
// First clear the current focus
if (self.focused_view) |current_focus| {
std.debug.assert(self.focused_layer == null);
current_focus.setActivated(false);
self.focused_view = null;
}
// Focus the layer surface
self.sendKeyboardEnter(layer_to_focus.wlr_layer_surface.surface);
self.focused_layer = layer_to_focus;
std.debug.assert(self.focused_output == layer_to_focus.output);
} else {
// If there is a layer currently focused, unfocus it
if (self.focused_layer != null) {
} else if (self.focused_layer) |current_focus| {
std.debug.assert(self.focused_view == null);
self.focused_layer = null;
}
c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
// Then focus the view on the top of the focus stack if any
self.focus(null);
// Set the new focus
switch (focus_target) {
.view => |target_view| {
std.debug.assert(self.focused_output == target_view.output);
target_view.setActivated(true);
self.focused_view = target_view;
},
.layer => |target_layer| blk: {
std.debug.assert(self.focused_output == target_layer.output);
self.focused_layer = target_layer;
},
.none => {},
}
// Tell wlroots to send the new keyboard focus if we have a target
if (target_wlr_surface) |wlr_surface| {
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
c.wlr_seat_keyboard_notify_enter(
self.wlr_seat,
wlr_surface,
&keyboard.keycodes,
keyboard.num_keycodes,
&keyboard.modifiers,
);
}
}
}
/// Tell the seat to have the keyboard enter this surface. wlroots will keep
/// track of this and automatically send key events to the appropriate
/// clients.
fn sendKeyboardEnter(self: Self, wlr_surface: *c.wlr_surface) void {
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
c.wlr_seat_keyboard_notify_enter(
self.wlr_seat,
wlr_surface,
&keyboard.keycodes,
keyboard.num_keycodes,
&keyboard.modifiers,
);
}
/// Handle the unmapping of a view, removing it from the focus stack and
/// setting the focus if needed.
pub fn handleViewUnmap(self: *Self, view: *View) void {