view: save and restore floating dimensions

When a floating view is fullscreened and returned to floating, it should
remember its previous floating size/position.
This commit is contained in:
Isaac Freund 2020-06-29 11:15:55 +02:00
parent 5474b656ee
commit c78d31acf4
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GPG Key ID: 86DED400DDFD7A11
5 changed files with 25 additions and 23 deletions

View File

@ -85,9 +85,9 @@ saved_surface_box: Box,
/// These are what we render while a transaction is in progress /// These are what we render while a transaction is in progress
saved_buffers: std.ArrayList(SavedBuffer), saved_buffers: std.ArrayList(SavedBuffer),
/// The dimensions the view would have taken if we didn't force it to tile /// The floating dimensions the view, saved so that they can be restored if the
natural_width: u32, /// view returns to floating mode.
natural_height: u32, float_box: Box,
pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void { pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void {
self.output = output; self.output = output;
@ -259,19 +259,6 @@ pub fn getTitle(self: Self) [*:0]const u8 {
}; };
} }
/// Return a box centered on the usable area of the current output and with
/// the natural width/height of the view.
pub fn getDefaultFloatBox(self: Self) Box {
return .{
.x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) -
@intCast(i32, self.natural_width), 2)),
.y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) -
@intCast(i32, self.natural_height), 2)),
.width = self.natural_width,
.height = self.natural_height,
};
}
/// Called by the impl when the surface is ready to be displayed /// Called by the impl when the surface is ready to be displayed
pub fn map(self: *Self) void { pub fn map(self: *Self) void {
const root = self.output.root; const root = self.output.root;

View File

@ -155,8 +155,14 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
view.wlr_surface = self.wlr_xdg_surface.surface; view.wlr_surface = self.wlr_xdg_surface.surface;
view.natural_width = @intCast(u32, self.wlr_xdg_surface.geometry.width); // Use the view's "natural" size centered on the output as the default
view.natural_height = @intCast(u32, self.wlr_xdg_surface.geometry.height); // floating dimensions
view.float_box.width = @intCast(u32, self.wlr_xdg_surface.geometry.width);
view.float_box.height = @intCast(u32, self.wlr_xdg_surface.geometry.height);
view.float_box.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
@intCast(i32, view.float_box.width), 2));
view.float_box.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
@intCast(i32, view.float_box.height), 2));
const wlr_xdg_toplevel: *c.wlr_xdg_toplevel = @field( const wlr_xdg_toplevel: *c.wlr_xdg_toplevel = @field(
self.wlr_xdg_surface, self.wlr_xdg_surface,
@ -170,13 +176,13 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
if (wlr_xdg_toplevel.parent != null or has_fixed_size) { if (wlr_xdg_toplevel.parent != null or has_fixed_size) {
// If the toplevel has a parent or has a fixed size make it float // If the toplevel has a parent or has a fixed size make it float
view.pending.float = true; view.pending.float = true;
view.pending.box = view.getDefaultFloatBox(); view.pending.box = view.float_box;
} else { } else {
// Make views with app_ids listed in the float filter float // Make views with app_ids listed in the float filter float
for (root.server.config.float_filter.items) |filter_app_id| { for (root.server.config.float_filter.items) |filter_app_id| {
if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) { if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
view.pending.float = true; view.pending.float = true;
view.pending.box = view.getDefaultFloatBox(); view.pending.box = view.float_box;
break; break;
} }
} }

View File

@ -142,8 +142,14 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
view.wlr_surface = self.wlr_xwayland_surface.surface; view.wlr_surface = self.wlr_xwayland_surface.surface;
view.natural_width = self.wlr_xwayland_surface.width; // Use the view's "natural" size centered on the output as the default
view.natural_height = self.wlr_xwayland_surface.height; // floating dimensions
view.float_box.width = self.wlr_xwayland_surface.width;
view.float_box.height = self.wlr_xwayland_surface.height;
view.float_box.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
@intCast(i32, view.float_box.width), 2));
view.float_box.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
@intCast(i32, view.float_box.height), 2));
view.map(); view.map();
} }

View File

@ -34,7 +34,7 @@ pub fn toggleFloat(
// Don't float fullscreen views // Don't float fullscreen views
if (view.pending.fullscreen) return; if (view.pending.fullscreen) return;
if (!view.pending.float) view.pending.box = view.getDefaultFloatBox(); if (!view.pending.float) view.pending.box = view.float_box;
view.pending.float = !view.pending.float; view.pending.float = !view.pending.float;
view.output.root.arrange(); view.output.root.arrange();
} }

View File

@ -30,6 +30,9 @@ pub fn toggleFullscreen(
if (args.len > 1) return Error.TooManyArguments; if (args.len > 1) return Error.TooManyArguments;
if (seat.focused_view) |view| { if (seat.focused_view) |view| {
// If transitionng from fullscreen -> float, return to the saved
// floating dimensions.
if (view.pending.fullscreen and view.pending.float) view.pending.box = view.float_box;
view.setFullscreen(!view.pending.fullscreen); view.setFullscreen(!view.pending.fullscreen);
view.output.root.arrange(); view.output.root.arrange();
} }