view: unify clamped move logic, fix overflow
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@ -19,6 +19,7 @@ const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const math = std.math;
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const wlr = @import("wlroots");
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const wayland = @import("wayland");
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const wl = wayland.server.wl;
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@ -468,8 +469,6 @@ fn leaveMode(self: *Self, event: *wlr.Pointer.event.Button) void {
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}
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fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64, delta_y: f64) void {
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const config = self.seat.input_manager.server.config;
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switch (self.mode) {
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.passthrough => {
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self.wlr_cursor.move(device, delta_x, delta_y);
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@ -484,42 +483,28 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
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);
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},
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.move => |view| {
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const border_width = if (view.draw_borders) config.border_width else 0;
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// Set x/y of cursor and view, clamp to output dimensions
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const output_resolution = view.output.getEffectiveResolution();
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view.pending.box.x = std.math.clamp(
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view.pending.box.x + @floatToInt(i32, delta_x),
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@intCast(i32, border_width),
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@intCast(i32, output_resolution.width - view.pending.box.width - border_width),
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);
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view.pending.box.y = std.math.clamp(
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view.pending.box.y + @floatToInt(i32, delta_y),
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@intCast(i32, border_width),
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@intCast(i32, output_resolution.height - view.pending.box.height - border_width),
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);
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view.move(@floatToInt(i32, delta_x), @floatToInt(i32, delta_y));
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self.wlr_cursor.move(
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device,
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@intToFloat(f64, view.pending.box.x - view.current.box.x),
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@intToFloat(f64, view.pending.box.y - view.current.box.y),
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);
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view.applyPending();
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},
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.resize => |data| {
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const config = &self.seat.input_manager.server.config;
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const border_width = if (data.view.draw_borders) config.border_width else 0;
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// Set width/height of view, clamp to view size constraints and output dimensions
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const box = &data.view.pending.box;
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box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
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box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
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box.width = @intCast(u32, math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
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box.height = @intCast(u32, math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
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data.view.applyConstraints();
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const output_resolution = data.view.output.getEffectiveResolution();
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box.width = std.math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
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box.height = std.math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
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box.width = math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
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box.height = math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
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data.view.applyPending();
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