view: introduce state struct to simplify code
The state struct holds all of the state that is double-buffered and applied through transactions. This more explicit handling simplifies much of the code, and will allow for easier implementation of new feature such as fullscreen.
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89d0fb012d
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c04112b81a
@ -181,7 +181,7 @@ fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void {
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.mode == .layout) view.pending_box = full_box;
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if (view.pending.mode == .layout) view.pending.box = full_box;
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}
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}
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@ -286,8 +286,8 @@ fn layoutExternal(self: *Self, visible_count: u32, output_tags: u32) !void {
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var view_it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (view_it.next()) |node| {
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const view = &node.view;
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if (view.mode == .layout) {
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view.pending_box = view_boxen.items[i];
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if (view.pending.mode == .layout) {
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view.pending.box = view_boxen.items[i];
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i += 1;
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}
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}
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@ -310,7 +310,7 @@ pub fn arrangeViews(self: *Self) void {
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var count: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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if (node.view.mode == .layout) count += 1;
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if (node.view.pending.mode == .layout) count += 1;
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}
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break :blk count;
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};
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@ -62,7 +62,7 @@ pub fn sendViewTags(self: Self) void {
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var it = ViewStack(View).iterator(self.output.views.first, std.math.maxInt(u32));
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while (it.next()) |node|
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view_tags.append(node.view.current_tags) catch {
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view_tags.append(node.view.current.tags) catch {
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c.wl_resource_post_no_memory(self.wl_resource);
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log.crit(.river_status, "out of memory", .{});
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return;
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@ -175,7 +175,7 @@ fn startTransaction(self: *Self) void {
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fn handleTimeout(data: ?*c_void) callconv(.C) c_int {
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const self = util.voidCast(Self, data.?);
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log.err(.transaction, "time out occurred, some imperfect frames may be shown", .{});
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log.err(.transaction, "timeout occurred, some imperfect frames may be shown", .{});
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self.commitTransaction();
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@ -225,19 +225,10 @@ fn commitTransaction(self: *Self) void {
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var view_it = ViewStack(View).iterator(output.views.first, std.math.maxInt(u32));
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while (view_it.next()) |view_node| {
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const view = &view_node.view;
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// Ensure that all pending state is cleared
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// Apply pending state
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view.pending_serial = null;
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if (view.pending_box) |state| {
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view.current_box = state;
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view.pending_box = null;
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}
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// Apply possible pending tags
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if (view.pending_tags) |tags| {
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view.current_tags = tags;
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view.pending_tags = null;
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view_tags_changed = true;
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}
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if (view.pending.tags != view.current.tags) view_tags_changed = true;
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view.current = view.pending;
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view.dropSavedBuffers();
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}
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@ -247,7 +238,5 @@ fn commitTransaction(self: *Self) void {
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// Iterate over all seats and update focus
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var it = self.server.input_manager.seats.first;
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while (it) |seat_node| : (it = seat_node.next) {
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seat_node.data.focus(null);
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}
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while (it) |seat_node| : (it = seat_node.next) seat_node.data.focus(null);
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}
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@ -125,7 +125,7 @@ pub fn focus(self: *Self, _view: ?*View) void {
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// If view is null or not currently visible
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if (if (view) |v|
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v.output != self.focused_output or
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v.current_tags & self.focused_output.current_focused_tags == 0
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v.current.tags & self.focused_output.current_focused_tags == 0
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else
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true) {
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// Set view to the first currently visible view on in the focus stack if any
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@ -41,6 +41,18 @@ const Mode = enum {
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float,
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};
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const State = struct {
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/// The output-relative coordinates and dimensions of the view. The
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/// surface itself may have other dimensions which are stored in the
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/// surface_box member.
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box: Box,
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/// The tags of the view, as a bitmask
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tags: u32,
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mode: Mode,
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};
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const SavedBuffer = struct {
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wlr_buffer: *c.wlr_buffer,
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box: Box,
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@ -56,19 +68,15 @@ output: *Output,
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/// This is non-null exactly when the view is mapped
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wlr_surface: ?*c.wlr_surface,
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/// The current mode of the view
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mode: Mode,
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/// True if the view is currently focused by at least one seat
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focused: bool,
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/// The current output-relative coordinates and dimensions of the view. The
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/// surface itself may have other dimensions which are stored in the
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/// surface_box member.
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current_box: Box,
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/// The double-buffered state of the view
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current: State,
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pending: State,
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/// Pending dimensions of the view during a transaction
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pending_box: ?Box,
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/// The serial sent with the currently pending configure event
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pending_serial: ?u32,
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/// The currently commited geometry of the surface. The x/y may be negative if
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/// for example the client has decided to draw CSD shadows a la GTK.
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@ -85,29 +93,24 @@ saved_buffers: std.ArrayList(SavedBuffer),
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natural_width: u32,
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natural_height: u32,
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current_tags: u32,
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pending_tags: ?u32,
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pending_serial: ?u32,
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pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void {
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self.output = output;
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self.wlr_surface = null;
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self.mode = .layout;
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self.focused = false;
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self.current_box = Box{
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self.current = .{
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.box = .{
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.x = 0,
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.y = 0,
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.height = 0,
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.width = 0,
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},
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.tags = tags,
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.mode = .layout,
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};
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self.pending_box = null;
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self.current_tags = tags;
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self.pending_tags = null;
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self.pending = self.current;
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self.pending_serial = null;
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@ -135,13 +138,9 @@ pub fn needsConfigure(self: Self) bool {
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}
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pub fn configure(self: Self) void {
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if (self.pending_box) |pending_box| {
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switch (self.impl) {
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.configure(pending_box),
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.xwayland_view => |xwayland_view| xwayland_view.configure(pending_box),
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}
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} else {
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log.err(.transaction, "configure called on a View with no pending box", .{});
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.configure(self.pending.box),
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.xwayland_view => |xwayland_view| xwayland_view.configure(self.pending.box),
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}
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}
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@ -190,7 +189,8 @@ fn saveBuffersIterator(
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}
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}
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/// Set the focued bool and the active state of the view if it is a toplevel
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/// Set the focused bool and the active state of the view if it is a toplevel
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/// TODO: This is insufficient for multi-seat, probably need a focus counter.
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pub fn setFocused(self: *Self, focused: bool) void {
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self.focused = focused;
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switch (self.impl) {
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@ -199,30 +199,6 @@ pub fn setFocused(self: *Self, focused: bool) void {
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}
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}
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/// Set the mode of the view to the given mode
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pub fn setMode(self: *Self, mode: Mode) void {
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switch (self.mode) {
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.layout => switch (mode) {
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.layout => {},
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.float => {
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self.mode = .float;
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self.pending_box = Box{
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.x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) -
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@intCast(i32, self.natural_width), 2)),
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.y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) -
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@intCast(i32, self.natural_height), 2)),
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.width = self.natural_width,
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.height = self.natural_height,
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};
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},
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},
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.float => switch (mode) {
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.float => {},
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.layout => self.mode = .layout,
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},
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}
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}
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/// Move a view from one output to another, sending the required enter/leave
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/// events.
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pub fn sendToOutput(self: *Self, destination_output: *Output) void {
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@ -62,8 +62,6 @@ pub fn init(self: *Self, view: *View, wlr_xdg_surface: *c.wlr_xdg_surface) void
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/// Returns true if a configure must be sent to ensure the dimensions of the
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/// pending_box are applied.
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pub fn needsConfigure(self: Self) bool {
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const pending_box = self.view.pending_box orelse return false;
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const wlr_xdg_toplevel: *c.wlr_xdg_toplevel = @field(
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self.wlr_xdg_surface,
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c.wlr_xdg_surface_union,
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@ -73,8 +71,8 @@ pub fn needsConfigure(self: Self) bool {
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// sync with the current dimensions or be the dimensions sent with the
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// most recent configure. In both cases server_pending has the values we
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// want to check against.
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return pending_box.width != wlr_xdg_toplevel.server_pending.width or
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pending_box.height != wlr_xdg_toplevel.server_pending.height;
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return self.view.pending.box.width != wlr_xdg_toplevel.server_pending.width or
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self.view.pending.box.height != wlr_xdg_toplevel.server_pending.height;
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}
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/// Send a configure event, applying the width/height of the pending box.
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@ -109,8 +107,8 @@ pub fn surfaceAt(self: Self, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surfa
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const view = self.view;
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return c.wlr_xdg_surface_surface_at(
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self.wlr_xdg_surface,
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ox - @intToFloat(f64, view.current_box.x - view.surface_box.x),
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oy - @intToFloat(f64, view.current_box.y - view.surface_box.y),
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ox - @intToFloat(f64, view.current.box.x - view.surface_box.x),
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oy - @intToFloat(f64, view.current.box.y - view.surface_box.y),
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sx,
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sy,
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);
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@ -171,7 +169,15 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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for (root.server.config.float_filter.items) |filter_app_id| {
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// Make views with app_ids listed in the float filter float
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if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
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view.setMode(.float);
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view.pending.mode = .float;
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view.pending.box = .{
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.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
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@intCast(i32, view.natural_width), 2)),
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.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
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@intCast(i32, view.natural_height), 2)),
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.width = view.natural_width,
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.height = view.natural_height,
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};
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break;
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}
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} else if ((wlr_xdg_toplevel.parent != null) or
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@ -179,7 +185,15 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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(state.min_width == state.max_width or state.min_height == state.max_height)))
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{
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// If the toplevel has a parent or is of fixed size make it float
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view.setMode(.float);
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view.pending.mode = .float;
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view.pending.box = .{
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.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
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@intCast(i32, view.natural_width), 2)),
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.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
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@intCast(i32, view.natural_height), 2)),
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.width = view.natural_width,
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.height = view.natural_height,
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};
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}
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// If the toplevel has no parent, inform it that it is tiled. This
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@ -246,5 +260,5 @@ fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This will free itself on destroy
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var xdg_popup = util.gpa.create(XdgPopup) catch unreachable;
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xdg_popup.init(self.view.output, &self.view.current_box, wlr_xdg_popup);
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xdg_popup.init(self.view.output, &self.view.current.box, wlr_xdg_popup);
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}
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@ -57,11 +57,8 @@ pub fn init(self: *Self, view: *View, wlr_xwayland_surface: *c.wlr_xwayland_surf
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}
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pub fn needsConfigure(self: Self) bool {
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const view = self.view;
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if (view.pending_box) |pending_box|
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return view.current_box.width != pending_box.width or
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view.current_box.height != pending_box.height;
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return false;
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return self.view.current.box.width != self.view.pending.box.width or
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self.view.current.box.height != self.view.pending.box.height;
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}
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/// Tell the client to take a new size
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@ -105,8 +102,8 @@ pub fn forEachSurface(
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pub fn surfaceAt(self: Self, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
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return c.wlr_surface_surface_at(
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self.wlr_xwayland_surface.surface,
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ox - @intToFloat(f64, self.view.current_box.x),
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oy - @intToFloat(f64, self.view.current_box.y),
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ox - @intToFloat(f64, self.view.current.box.x),
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oy - @intToFloat(f64, self.view.current.box.y),
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sx,
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sy,
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);
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@ -43,10 +43,8 @@ pub fn setViewTags(
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) Error!void {
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const tags = try parseTags(allocator, args, out);
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if (seat.focused_view) |view| {
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if (view.current_tags != tags) {
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view.pending_tags = tags;
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seat.input_manager.server.root.arrange();
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}
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view.pending.tags = tags;
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view.output.root.arrange();
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}
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}
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@ -75,10 +73,10 @@ pub fn toggleViewTags(
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) Error!void {
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const tags = try parseTags(allocator, args, out);
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if (seat.focused_view) |view| {
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const new_tags = view.current_tags ^ tags;
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const new_tags = view.current.tags ^ tags;
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if (new_tags != 0) {
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view.pending_tags = new_tags;
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seat.input_manager.server.root.arrange();
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view.pending.tags = new_tags;
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view.output.root.arrange();
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}
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}
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}
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@ -30,9 +30,19 @@ pub fn toggleFloat(
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) Error!void {
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if (args.len > 1) return Error.TooManyArguments;
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if (seat.focused_view) |view| {
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switch (view.mode) {
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.layout => view.setMode(.float),
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.float => view.setMode(.layout),
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switch (view.current.mode) {
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.layout => {
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view.pending.mode = .float;
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view.pending.box = .{
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.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
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@intCast(i32, view.natural_width), 2)),
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.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
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@intCast(i32, view.natural_height), 2)),
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.width = view.natural_width,
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.height = view.natural_height,
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};
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},
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.float => view.pending.mode = .layout,
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}
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view.output.root.arrange();
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}
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@ -37,7 +37,7 @@ pub fn zoom(
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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// Only zoom views that are part of the layout
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if (current_focus.mode != .layout) return;
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if (current_focus.current.mode != .layout) return;
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var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
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const zoom_node = if (focused_node == it.next())
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@ -68,7 +68,7 @@ pub fn renderOutput(output: *Output) void {
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// This check prevents a race condition when a frame is requested
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// between mapping of a view and the first configure being handled.
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if (view.current_box.width == 0 or view.current_box.height == 0) continue;
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if (view.current.box.width == 0 or view.current.box.height == 0) continue;
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// Focused views are rendered on top of normal views, skip them for now
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if (view.focused) continue;
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@ -84,7 +84,7 @@ pub fn renderOutput(output: *Output) void {
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// This check prevents a race condition when a frame is requested
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// between mapping of a view and the first configure being handled.
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if (view.current_box.width == 0 or view.current_box.height == 0) continue;
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if (view.current.box.width == 0 or view.current.box.height == 0) continue;
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// Skip unfocused views since we already rendered them
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if (!view.focused) continue;
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@ -144,8 +144,8 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
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output,
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saved_buffer.wlr_buffer.texture,
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.{
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.x = saved_buffer.box.x + view.current_box.x - view.saved_surface_box.x,
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.y = saved_buffer.box.y + view.current_box.y - view.saved_surface_box.y,
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.x = saved_buffer.box.x + view.current.box.x - view.saved_surface_box.x,
|
||||
.y = saved_buffer.box.y + view.current.box.y - view.saved_surface_box.y,
|
||||
.width = @intCast(c_int, saved_buffer.box.width),
|
||||
.height = @intCast(c_int, saved_buffer.box.height),
|
||||
},
|
||||
@ -156,8 +156,8 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
|
||||
// a transaction and may simply render each toplevel surface.
|
||||
var rdata = SurfaceRenderData{
|
||||
.output = &output,
|
||||
.output_x = view.current_box.x - view.surface_box.x,
|
||||
.output_y = view.current_box.y - view.surface_box.y,
|
||||
.output_x = view.current.box.x - view.surface_box.x,
|
||||
.output_y = view.current.box.y - view.surface_box.y,
|
||||
.when = now,
|
||||
};
|
||||
|
||||
@ -248,29 +248,29 @@ fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
|
||||
const border_width = output.root.server.config.border_width;
|
||||
|
||||
// left and right, covering the corners as well
|
||||
border.y = view.current_box.y - @intCast(i32, border_width);
|
||||
border.y = view.current.box.y - @intCast(i32, border_width);
|
||||
border.width = border_width;
|
||||
border.height = view.current_box.height + border_width * 2;
|
||||
border.height = view.current.box.height + border_width * 2;
|
||||
|
||||
// left
|
||||
border.x = view.current_box.x - @intCast(i32, border_width);
|
||||
border.x = view.current.box.x - @intCast(i32, border_width);
|
||||
renderRect(output, border, color);
|
||||
|
||||
// right
|
||||
border.x = view.current_box.x + @intCast(i32, view.current_box.width);
|
||||
border.x = view.current.box.x + @intCast(i32, view.current.box.width);
|
||||
renderRect(output, border, color);
|
||||
|
||||
// top and bottom
|
||||
border.x = view.current_box.x;
|
||||
border.width = view.current_box.width;
|
||||
border.x = view.current.box.x;
|
||||
border.width = view.current.box.width;
|
||||
border.height = border_width;
|
||||
|
||||
// top
|
||||
border.y = view.current_box.y - @intCast(i32, border_width);
|
||||
border.y = view.current.box.y - @intCast(i32, border_width);
|
||||
renderRect(output, border, color);
|
||||
|
||||
// bottom border
|
||||
border.y = view.current_box.y + @intCast(i32, view.current_box.height);
|
||||
border.y = view.current.box.y + @intCast(i32, view.current.box.height);
|
||||
renderRect(output, border, color);
|
||||
}
|
||||
|
||||
|
@ -93,12 +93,9 @@ pub fn ViewStack(comptime T: type) type {
|
||||
pub fn next(self: *Iterator) ?*Node {
|
||||
while (self.it) |node| : (self.it = if (self.reverse) node.prev else node.next) {
|
||||
if (if (self.pending)
|
||||
if (node.view.pending_tags) |pending_tags|
|
||||
self.tags & pending_tags != 0
|
||||
self.tags & node.view.pending.tags != 0
|
||||
else
|
||||
self.tags & node.view.current_tags != 0
|
||||
else
|
||||
self.tags & node.view.current_tags != 0) {
|
||||
self.tags & node.view.current.tags != 0) {
|
||||
self.it = if (self.reverse) node.prev else node.next;
|
||||
return node;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user