river: rework core data structures & transactions

This commit is contained in:
Isaac Freund
2023-02-24 19:28:37 +01:00
parent f5dc67cfc1
commit be4330288d
34 changed files with 1027 additions and 1543 deletions

View File

@ -38,7 +38,6 @@ const Output = @import("Output.zig");
const Root = @import("Root.zig");
const Seat = @import("Seat.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const XwaylandOverrideRedirect = @import("XwaylandOverrideRedirect.zig");
const Mode = union(enum) {
@ -253,17 +252,6 @@ pub fn setTheme(self: *Self, theme: ?[*:0]const u8, _size: ?u32) !void {
}
}
pub fn handleViewUnmap(self: *Self, view: *View) void {
if (switch (self.mode) {
.passthrough, .down => false,
.move => |data| data.view == view,
.resize => |data| data.view == view,
}) {
self.mode = .passthrough;
self.clearFocus();
}
}
/// It seems that setCursorImage is actually fairly expensive to call repeatedly
/// as it does no checks to see if the the given image is already set. Therefore,
/// do that check here.
@ -346,7 +334,7 @@ fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.P
self.updateOutputFocus(self.wlr_cursor.x, self.wlr_cursor.y);
}
server.root.startTransaction();
server.root.applyPending();
}
fn updateKeyboardFocus(self: Self, result: Root.AtResult) void {
@ -505,7 +493,7 @@ fn handleTouchDown(
self.updateOutputFocus(lx, ly);
}
server.root.startTransaction();
server.root.applyPending();
}
fn handleTouchMotion(
@ -558,7 +546,7 @@ fn handlePointerMapping(self: *Self, event: *wlr.Pointer.event.Button, view: *Vi
// This is mildly inefficient as running the command may have already
// started a transaction. However we need to start one after the Seat.focus()
// call in the case where it didn't.
server.root.startTransaction();
server.root.applyPending();
},
}
break true;
@ -679,20 +667,17 @@ pub fn enterMode(self: *Self, mode: enum { move, resize }, view: *View) void {
// their dimensions are set by a layout generator. If however the views
// are unarranged, leave them as non-floating so the next active
// layout can affect them.
if (!view.current.float and view.output.current.layout != null) {
if (!view.current.float and view.current.output.?.layout != null) {
view.pending.float = true;
view.float_box = view.current.box;
view.applyPending();
} else {
// The View.applyPending() call in the other branch starts
// the transaction needed after the seat.focus() call above.
server.root.startTransaction();
}
// Clear cursor focus, so that the surface does not receive events
self.seat.wlr_seat.pointerNotifyClearFocus();
self.setImage(if (mode == .move) .move else .@"se-resize");
server.root.applyPending();
}
/// Return from down/move/resize to passthrough
@ -756,7 +741,7 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
);
view.applyPending();
server.root.applyPending();
},
.resize => |*data| {
dx += data.delta_x;
@ -769,24 +754,23 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
// Set width/height of view, clamp to view size constraints and output dimensions
data.view.pending.box.width += @floatToInt(i32, dx);
data.view.pending.box.height += @floatToInt(i32, dy);
data.view.applyConstraints();
data.view.applyConstraints(&data.view.pending.box);
var output_width: i32 = undefined;
var output_height: i32 = undefined;
data.view.output.wlr_output.effectiveResolution(&output_width, &output_height);
data.view.current.output.?.wlr_output.effectiveResolution(&output_width, &output_height);
const box = &data.view.pending.box;
box.width = math.min(box.width, output_width - border_width - box.x);
box.height = math.min(box.height, output_height - border_width - box.y);
data.view.applyPending();
// Keep cursor locked to the original offset from the bottom right corner
self.wlr_cursor.warpClosest(
device,
@intToFloat(f64, box.x + box.width - data.offset_x),
@intToFloat(f64, box.y + box.height - data.offset_y),
);
server.root.applyPending();
},
}
}
@ -806,16 +790,16 @@ pub fn checkFocusFollowsCursor(self: *Self) void {
// geometry, we only want to move focus when the cursor
// properly enters the window (the box that we draw borders around)
var output_layout_box: wlr.Box = undefined;
server.root.output_layout.getBox(view.output.wlr_output, &output_layout_box);
server.root.output_layout.getBox(view.current.output.?.wlr_output, &output_layout_box);
const cursor_ox = self.wlr_cursor.x - @intToFloat(f64, output_layout_box.x);
const cursor_oy = self.wlr_cursor.y - @intToFloat(f64, output_layout_box.y);
if ((self.seat.focused != .view or self.seat.focused.view != view) and
view.current.box.containsPoint(cursor_ox, cursor_oy))
{
self.seat.focusOutput(view.output);
self.seat.focusOutput(view.current.output.?);
self.seat.focus(view);
self.last_focus_follows_cursor_target = view;
server.root.startTransaction();
server.root.applyPending();
}
},
.layer_surface, .lock_surface => {},
@ -866,8 +850,9 @@ fn shouldPassthrough(self: Self) bool {
assert(server.lock_manager.state != .locked);
const target = if (self.mode == .resize) self.mode.resize.view else self.mode.move.view;
// The target view is no longer visible, is part of the layout, or is fullscreen.
return target.current.tags & target.output.current.tags == 0 or
(!target.current.float and target.output.current.layout != null) or
return target.current.output == null or
target.current.tags & target.current.output.?.current.tags == 0 or
(!target.current.float and target.current.output.?.layout != null) or
target.current.fullscreen;
},
}
@ -896,10 +881,12 @@ fn passthrough(self: *Self, time: u32) void {
fn warp(self: *Self) void {
self.may_need_warp = false;
if (self.seat.focused_output == &server.root.noop_output) return;
const focused_output = self.seat.focused_output orelse return;
// Warp pointer to center of the focused view/output (In layout coordinates) if enabled.
var output_layout_box: wlr.Box = undefined;
server.root.output_layout.getBox(self.seat.focused_output.wlr_output, &output_layout_box);
server.root.output_layout.getBox(focused_output.wlr_output, &output_layout_box);
const target_box = switch (server.config.warp_cursor) {
.disabled => return,
.@"on-output-change" => output_layout_box,
@ -921,7 +908,7 @@ fn warp(self: *Self) void {
};
// Checking against the usable box here gives much better UX when, for example,
// a status bar allows using the pointer to change tag/view focus.
const usable_box = self.seat.focused_output.usable_box;
const usable_box = focused_output.usable_box;
const usable_layout_box = wlr.Box{
.x = output_layout_box.x + usable_box.x,
.y = output_layout_box.y + usable_box.y,