pointer-constraints: implement protocol

Now with 50% less pointer warping!

The new implementation requires the user to move the cursor into the
constraint region before the constraint is activated in order to keep
behavior more predictable.
This commit is contained in:
Isaac Freund
2023-03-05 22:39:47 +01:00
parent 1602b34f4f
commit b7b371cb4f
7 changed files with 335 additions and 43 deletions

View File

@ -38,6 +38,7 @@ const LayerSurface = @import("LayerSurface.zig");
const LockSurface = @import("LockSurface.zig");
const Mapping = @import("Mapping.zig");
const Output = @import("Output.zig");
const PointerConstraint = @import("PointerConstraint.zig");
const SeatStatus = @import("SeatStatus.zig");
const Switch = @import("Switch.zig");
const View = @import("View.zig");
@ -245,8 +246,33 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
}
self.focused = new_focus;
if (self.cursor.constraint) |constraint| {
if (constraint.wlr_constraint.surface != target_surface) {
if (constraint.state == .active) {
log.info("deactivating pointer constraint for surface, keyboard focus lost", .{});
constraint.deactivate();
}
self.cursor.constraint = null;
}
}
self.keyboardEnterOrLeave(target_surface);
if (target_surface) |surface| {
const pointer_constraints = server.input_manager.pointer_constraints;
if (pointer_constraints.constraintForSurface(surface, self.wlr_seat)) |wlr_constraint| {
if (self.cursor.constraint) |constraint| {
assert(constraint.wlr_constraint == wlr_constraint);
} else {
self.cursor.constraint = @intToPtr(*PointerConstraint, wlr_constraint.data);
}
}
}
// Depending on configuration and cursor position, changing keyboard focus
// may cause the cursor to be warped.
self.cursor.may_need_warp = true;
// Inform any clients tracking status of the change
var it = self.status_trackers.first;
while (it) |node| : (it = node.next) node.data.sendFocusedView();
@ -258,16 +284,8 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
pub fn keyboardEnterOrLeave(self: *Self, target_surface: ?*wlr.Surface) void {
if (target_surface) |wlr_surface| {
self.keyboardNotifyEnter(wlr_surface);
// Depending on configuration and cursor position, changing keyboard focus
// may cause the cursor to be warped.
self.cursor.may_need_warp = true;
} else {
self.wlr_seat.keyboardNotifyClearFocus();
// Depending on configuration and cursor position, changing keyboard focus
// may cause the cursor to be warped.
self.cursor.may_need_warp = true;
}
}