pointer-constraints: implement protocol

Now with 50% less pointer warping!

The new implementation requires the user to move the cursor into the
constraint region before the constraint is activated in order to keep
behavior more predictable.
This commit is contained in:
Isaac Freund
2023-03-05 22:39:47 +01:00
parent 1602b34f4f
commit b7b371cb4f
7 changed files with 335 additions and 43 deletions

View File

@ -35,6 +35,7 @@ const DragIcon = @import("DragIcon.zig");
const LayerSurface = @import("LayerSurface.zig");
const LockSurface = @import("LockSurface.zig");
const Output = @import("Output.zig");
const PointerConstraint = @import("PointerConstraint.zig");
const Root = @import("Root.zig");
const Seat = @import("Seat.zig");
const View = @import("View.zig");
@ -145,6 +146,11 @@ hide_cursor_timer: *wl.EventSource,
hidden: bool = false,
may_need_warp: bool = false,
/// The pointer constraint for the surface that currently has keyboard focus, if any.
/// This constraint is not necessarily active, activation only occurs once the cursor
/// has been moved inside the constraint region.
constraint: ?*PointerConstraint = null,
last_focus_follows_cursor_target: ?*View = null,
/// Keeps track of the last known location of all touch points in layout coordinates.
@ -344,7 +350,7 @@ fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.P
}
if (server.root.at(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
if (result.node == .view and self.handlePointerMapping(event, result.node.view)) {
if (result.data == .view and self.handlePointerMapping(event, result.data.view)) {
// If a mapping is triggered don't send events to clients.
return;
}
@ -372,7 +378,7 @@ fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.P
/// Requires a call to Root.applyPending()
fn updateKeyboardFocus(self: Self, result: Root.AtResult) void {
switch (result.node) {
switch (result.data) {
.view => |view| {
self.seat.focus(view);
},
@ -678,6 +684,10 @@ fn handleHideCursorTimeout(self: *Self) c_int {
}
pub fn startMove(cursor: *Self, view: *View) void {
if (cursor.constraint) |constraint| {
if (constraint.state == .active) constraint.deactivate();
}
const new_mode: Mode = .{ .move = .{
.view = view,
.offset_x = @floatToInt(i32, cursor.wlr_cursor.x) - view.current.box.x,
@ -687,6 +697,10 @@ pub fn startMove(cursor: *Self, view: *View) void {
}
pub fn startResize(cursor: *Self, view: *View, proposed_edges: ?wlr.Edges) void {
if (cursor.constraint) |constraint| {
if (constraint.state == .active) constraint.deactivate();
}
const edges = blk: {
if (proposed_edges) |edges| {
if (edges.top or edges.bottom or edges.left or edges.right) {
@ -803,21 +817,40 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
var dx: f64 = delta_x;
var dy: f64 = delta_y;
if (self.constraint) |constraint| {
if (constraint.state == .active) {
switch (constraint.wlr_constraint.type) {
.locked => return,
.confined => constraint.confine(&dx, &dy),
}
}
}
switch (self.mode) {
.passthrough => {
.passthrough, .down => {
self.wlr_cursor.move(device, dx, dy);
self.checkFocusFollowsCursor();
self.passthrough(time);
self.updateDragIcons();
},
.down => |down| {
self.wlr_cursor.move(device, dx, dy);
self.seat.wlr_seat.pointerNotifyMotion(
time,
down.sx + (self.wlr_cursor.x - down.lx),
down.sy + (self.wlr_cursor.y - down.ly),
);
switch (self.mode) {
.passthrough => {
self.checkFocusFollowsCursor();
self.passthrough(time);
},
.down => |data| {
self.seat.wlr_seat.pointerNotifyMotion(
time,
data.sx + (self.wlr_cursor.x - data.lx),
data.sy + (self.wlr_cursor.y - data.ly),
);
},
else => unreachable,
}
self.updateDragIcons();
if (self.constraint) |constraint| {
constraint.maybeActivate();
}
},
.move => |*data| {
dx += data.delta_x;
@ -904,7 +937,7 @@ pub fn checkFocusFollowsCursor(self: *Self) void {
if (self.seat.drag == .pointer) return;
if (server.config.focus_follows_cursor == .disabled) return;
if (server.root.at(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
switch (result.node) {
switch (result.data) {
.view => |view| {
// Don't re-focus the last focused view when the mode is .normal
if (server.config.focus_follows_cursor == .normal and
@ -941,6 +974,11 @@ pub fn updateState(self: *Self) void {
if (self.may_need_warp) {
self.warp();
}
if (self.constraint) |constraint| {
constraint.updateState();
}
if (self.shouldPassthrough()) {
self.mode = .passthrough;
var now: os.timespec = undefined;
@ -986,7 +1024,7 @@ fn passthrough(self: *Self, time: u32) void {
assert(self.mode == .passthrough);
if (server.root.at(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
if (result.node == .lock_surface) {
if (result.data == .lock_surface) {
assert(server.lock_manager.state != .unlocked);
} else {
assert(server.lock_manager.state != .locked);