idle-inhibit: fix naming, eliminate "self" naming convention
Also add missing copyright headers
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91
river/IdleInhibitManager.zig
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91
river/IdleInhibitManager.zig
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2022 The River Developers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const IdleInhibitManager = @This();
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const std = @import("std");
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const wlr = @import("wlroots");
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const wl = @import("wayland").server.wl;
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const server = &@import("main.zig").server;
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const util = @import("util.zig");
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const IdleInhibitor = @import("IdleInhibitor.zig");
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const SceneNodeData = @import("SceneNodeData.zig");
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const View = @import("View.zig");
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wlr_manager: *wlr.IdleInhibitManagerV1,
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new_idle_inhibitor: wl.Listener(*wlr.IdleInhibitorV1) =
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wl.Listener(*wlr.IdleInhibitorV1).init(handleNewIdleInhibitor),
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inhibitors: std.TailQueue(IdleInhibitor) = .{},
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pub fn init(inhibit_manager: *IdleInhibitManager) !void {
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inhibit_manager.* = .{
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.wlr_manager = try wlr.IdleInhibitManagerV1.create(server.wl_server),
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};
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inhibit_manager.wlr_manager.events.new_inhibitor.add(&inhibit_manager.new_idle_inhibitor);
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}
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pub fn deinit(inhibit_manager: *IdleInhibitManager) void {
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while (inhibit_manager.inhibitors.pop()) |inhibitor| {
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inhibitor.data.destroy.link.remove();
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util.gpa.destroy(inhibitor);
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}
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inhibit_manager.new_idle_inhibitor.link.remove();
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}
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pub fn checkActive(inhibit_manager: *IdleInhibitManager) void {
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var inhibited = false;
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var it = inhibit_manager.inhibitors.first;
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while (it) |node| : (it = node.next) {
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const node_data = SceneNodeData.fromSurface(node.data.wlr_inhibitor.surface) orelse continue;
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switch (node_data.data) {
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.view => |view| {
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if (view.current.output != null and
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view.current.tags & view.current.output.?.current.tags != 0)
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{
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inhibited = true;
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break;
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}
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},
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.layer_surface => |layer_surface| {
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if (layer_surface.wlr_layer_surface.surface.mapped) {
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inhibited = true;
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break;
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}
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},
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.lock_surface, .override_redirect => {
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inhibited = true;
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break;
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},
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}
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}
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server.input_manager.idle_notifier.setInhibited(inhibited);
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}
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fn handleNewIdleInhibitor(listener: *wl.Listener(*wlr.IdleInhibitorV1), inhibitor: *wlr.IdleInhibitorV1) void {
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const inhibit_manager = @fieldParentPtr(IdleInhibitManager, "new_idle_inhibitor", listener);
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const inhibitor_node = util.gpa.create(std.TailQueue(IdleInhibitor).Node) catch return;
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inhibitor_node.data.init(inhibitor, inhibit_manager) catch {
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util.gpa.destroy(inhibitor_node);
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return;
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};
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inhibit_manager.inhibitors.append(inhibitor_node);
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inhibit_manager.checkActive();
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}
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