Make all things const

The quest for idiomatic zig continues
This commit is contained in:
Isaac Freund
2020-03-24 20:35:45 +01:00
parent 4872a68378
commit b3bad0ca93
7 changed files with 51 additions and 49 deletions

View File

@ -34,26 +34,26 @@ pub const View = struct {
self.listen_destroy.notify = handle_destroy;
c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy);
// var toplevel = xdg_surface.unnamed_160.toplevel;
// const toplevel = xdg_surface.unnamed_160.toplevel;
// c.wl_signal_add(&toplevel.events.request_move, &view.request_move);
// c.wl_signal_add(&toplevel.events.request_resize, &view.request_resize);
}
fn handle_map(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// Called when the surface is mapped, or ready to display on-screen.
var view = @fieldParentPtr(View, "listen_map", listener.?);
const view = @fieldParentPtr(View, "listen_map", listener.?);
view.mapped = true;
view.focus(view.wlr_xdg_surface.surface);
}
fn handle_unmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
var view = @fieldParentPtr(View, "listen_unmap", listener.?);
const view = @fieldParentPtr(View, "listen_unmap", listener.?);
view.mapped = false;
}
fn handle_destroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
var view = @fieldParentPtr(View, "listen_destroy", listener.?);
var server = view.server;
const view = @fieldParentPtr(View, "listen_destroy", listener.?);
const server = view.server;
var it = server.views.first;
const target = while (it) |node| : (it = node.next) {
@ -88,7 +88,7 @@ pub const View = struct {
// Deactivate the previously focused surface. This lets the client know
// it no longer has focus and the client will repaint accordingly, e.g.
// stop displaying a caret.
var prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
const prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
}
@ -110,7 +110,7 @@ pub const View = struct {
// Tell the seat to have the keyboard enter this surface. wlroots will keep
// track of this and automatically send key events to the appropriate
// clients without additional work on your part.
var keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
c.wlr_seat_keyboard_notify_enter(
wlr_seat,
self.wlr_xdg_surface.surface,
@ -126,15 +126,15 @@ pub const View = struct {
// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
// surface pointer to that wlr_surface and the sx and sy coordinates to the
// coordinates relative to that surface's top-left corner.
var view_sx = lx - @intToFloat(f64, self.x);
var view_sy = ly - @intToFloat(f64, self.y);
const view_sx = lx - @intToFloat(f64, self.x);
const view_sy = ly - @intToFloat(f64, self.y);
// This variable seems to have been unsued in TinyWL
// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
var _sx: f64 = undefined;
var _sy: f64 = undefined;
var _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
const _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
if (_surface) |surface_at| {
sx.* = _sx;