Make all things const

The quest for idiomatic zig continues
This commit is contained in:
Isaac Freund
2020-03-24 20:35:45 +01:00
parent 4872a68378
commit b3bad0ca93
7 changed files with 51 additions and 49 deletions

View File

@ -47,7 +47,7 @@ pub const Seat = struct {
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
c.wlr_seat_set_keyboard(self.wlr_seat, device);
var node = try self.keyboards.allocateNode(self.server.allocator);
const node = try self.keyboards.allocateNode(self.server.allocator);
try node.data.init(self, device);
self.keyboards.append(node);
}
@ -62,8 +62,8 @@ pub const Seat = struct {
fn handle_new_input(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised by the backend when a new input device becomes available.
var seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
switch (device.type) {
.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,