code: refactor and simplify cursor move mode
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11a46b80e0
commit
ac3066d8fc
171
river/Cursor.zig
171
river/Cursor.zig
@ -33,10 +33,10 @@ const Seat = @import("Seat.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const CursorMode = enum {
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Passthrough,
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Move,
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Resize,
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const Mode = enum {
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passthrough,
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move,
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resize,
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};
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const default_size = 24;
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@ -45,21 +45,10 @@ seat: *Seat,
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wlr_cursor: *c.wlr_cursor,
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wlr_xcursor_manager: *c.wlr_xcursor_manager,
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mode: CursorMode,
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grabbed_view: *View,
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mode: Mode,
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/// Distance between cursor and top-left corner of grabbed view
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grab_delta_x: f64,
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grab_delta_y: f64,
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/// Dimensions of the output the grabbed view is on
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grab_output_width: u64,
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grab_output_height: u64,
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const CursorPosition = struct {
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x: f64,
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y: f64,
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};
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/// The target of an in progress move or resize
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target_view: ?*View,
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listen_axis: c.wl_listener,
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listen_button: c.wl_listener,
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@ -82,10 +71,8 @@ pub fn init(self: *Self, seat: *Seat) !void {
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return error.OutOfMemory;
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try self.setTheme(null, null);
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self.mode = CursorMode.Passthrough;
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self.grabbed_view = undefined;
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self.grab_delta_x = 0.0;
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self.grab_delta_y = 0.0;
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self.mode = .passthrough;
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self.target_view = null;
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// wlr_cursor *only* displays an image on screen. It does not move around
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// when the pointer moves. However, we can attach input devices to it, and
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@ -179,56 +166,43 @@ fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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);
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}
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fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: CursorMode) void {
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if (self.mode != CursorMode.Passthrough) return;
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fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: Mode) void {
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if (self.mode != .passthrough) return;
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switch (mode) {
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.Passthrough => {},
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.Resize => {},
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.passthrough => {},
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.resize => {},
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.Move => {
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self.grabbed_view = view;
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.move => {
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std.debug.assert(self.target_view == null);
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// Automatically float alll views being moved by the pointer
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if (!self.grabbed_view.current.float) {
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self.grabbed_view.pending.float = true;
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self.mode = .move;
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self.target_view = view;
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// Automatically float all views being moved by the pointer
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if (!view.current.float) {
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view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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self.grabbed_view.output.root.arrange();
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view.output.root.arrange();
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}
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// Enter moving mode
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self.mode = CursorMode.Move;
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self.grab_delta_x = @fabs(self.wlr_cursor.x - @intToFloat(f64, self.grabbed_view.pending.box.x));
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self.grab_delta_y = @fabs(self.wlr_cursor.y - @intToFloat(f64, self.grabbed_view.pending.box.y));
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(self.wlr_xcursor_manager, "move", self.wlr_cursor);
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// Get dimension of output the grabbed view is on
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var output_width_c: c_int = undefined;
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var output_height_c: c_int = undefined;
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c.wlr_output_effective_resolution(
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self.grabbed_view.output.wlr_output,
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&output_width_c,
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&output_height_c,
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);
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self.grab_output_width = @intCast(u64, output_width_c);
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self.grab_output_height = @intCast(u64, output_height_c);
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},
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}
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}
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fn leaveCursorMode(self: *Self, event: *c.wlr_event_pointer_button) void {
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switch (self.mode) {
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.Passthrough => {},
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.Resize => {},
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.passthrough => {},
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.resize => {},
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.Move => {
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self.mode = CursorMode.Passthrough;
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.move => {
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self.mode = .passthrough;
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self.target_view = null;
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// Set generic cursor image in case the application does not set one.
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c.wlr_xcursor_manager_set_cursor_image(
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@ -275,9 +249,9 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// active, enter cursor mode or close view and return.
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if (self.seat.pointer_modifier) {
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switch (event.button) {
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c.BTN_LEFT => enterCursorMode(self, event, view, CursorMode.Move),
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c.BTN_LEFT => enterCursorMode(self, event, view, .move),
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c.BTN_MIDDLE => view.close(),
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c.BTN_RIGHT => {}, // TODO Resize
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c.BTN_RIGHT => enterCursorMode(self, event, view, .resize),
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// TODO Some mice have additional buttons. These
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// could also be bound to some useful action.
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@ -285,7 +259,7 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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}
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return;
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}
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} else if (self.mode != CursorMode.Passthrough) {
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} else if (self.mode != .passthrough) {
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// If the button is released and the current cursor mode is
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// not passthrough, leave cursor mode and return.
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leaveCursorMode(self, event);
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@ -323,18 +297,17 @@ fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C)
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const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion_absolute, data.?);
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switch (self.mode) {
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CursorMode.Passthrough => {
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.passthrough => {
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c.wlr_cursor_warp_absolute(self.wlr_cursor, event.device, event.x, event.y);
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processMotionPassthrough(self, event.time_msec);
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},
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CursorMode.Move => {
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var x_layout: f64 = undefined;
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var y_layout: f64 = undefined;
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c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &x_layout, &y_layout);
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var cursor: CursorPosition = processMotionMove(self, x_layout, y_layout);
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_ = c.wlr_cursor_warp(self.wlr_cursor, event.device, cursor.x, cursor.y);
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.move => {
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var lx: f64 = undefined;
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var ly: f64 = undefined;
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c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
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self.processMotionMove(event.device, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
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},
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CursorMode.Resize => {},
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.resize => {},
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}
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}
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@ -344,7 +317,7 @@ fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_motion", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion, data.?);
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switch (self.mode) {
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CursorMode.Passthrough => {
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.passthrough => {
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// The cursor doesn't move unless we tell it to. The cursor automatically
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// handles constraining the motion to the output layout, as well as any
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// special configuration applied for the specific input device which
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@ -353,11 +326,8 @@ fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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c.wlr_cursor_move(self.wlr_cursor, event.device, event.delta_x, event.delta_y);
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processMotionPassthrough(self, event.time_msec);
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},
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CursorMode.Move => {
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var cursor: CursorPosition = processMotionMove(self, event.delta_x + self.wlr_cursor.x, event.delta_y + self.wlr_cursor.y);
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_ = c.wlr_cursor_warp(self.wlr_cursor, event.device, cursor.x, cursor.y);
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},
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CursorMode.Resize => {},
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.move => self.processMotionMove(event.device, event.delta_x, event.delta_y),
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.resize => {},
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}
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}
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@ -384,47 +354,38 @@ fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C
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}
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}
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fn cursorMoveConstraints(self: *Self, _position: f64, _output: u64, _view: u64) i32 {
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const position: i32 = @floatToInt(i32, _position);
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const view: i32 = @intCast(i32, _view);
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const border_width = @intCast(i32, self.grabbed_view.output.root.server.config.border_width);
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const useable: i32 = @intCast(i32, _output - _view) - border_width;
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/// Move the cursor and the target view, constraining the view to the
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/// dimensions of the output.
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fn processMotionMove(self: *Self, device: *c.wlr_input_device, delta_x: f64, delta_y: f64) void {
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// Must be non-null if we are in move mode
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const view = self.target_view.?;
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const border_width = self.seat.input_manager.server.config.border_width;
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var new: i32 = position;
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if (position > useable) {
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new = useable;
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} else if (position < border_width) {
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new = border_width;
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}
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return new;
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}
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var output_width: c_int = undefined;
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var output_height: c_int = undefined;
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c.wlr_output_effective_resolution(view.output.wlr_output, &output_width, &output_height);
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/// Moves grabbed view and returns new cursor position
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fn processMotionMove(self: *Self, x_in: f64, y_in: f64) CursorPosition {
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// Get new X and Y of cursor and view.
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// Width and height of surface will stay the same.
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self.grabbed_view.pending.box.x = cursorMoveConstraints(
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self,
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x_in - self.grab_delta_x,
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self.grab_output_width,
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self.grabbed_view.pending.box.width,
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// Set x/y of cursor and view, clamp to output dimensions
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view.pending.box.x = std.math.clamp(
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view.pending.box.x + @floatToInt(i32, delta_x),
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@intCast(i32, border_width),
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output_width - @intCast(i32, view.pending.box.width + border_width),
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);
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self.grabbed_view.pending.box.y = cursorMoveConstraints(
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self,
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y_in - self.grab_delta_y,
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self.grab_output_height,
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self.grabbed_view.pending.box.height,
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view.pending.box.y = std.math.clamp(
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view.pending.box.y + @floatToInt(i32, delta_y),
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@intCast(i32, border_width),
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output_height - @intCast(i32, view.pending.box.height + border_width),
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);
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// Apply new pending state (no need for a transaction as size didn't change)
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self.grabbed_view.current = self.grabbed_view.pending;
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c.wlr_cursor_move(
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self.wlr_cursor,
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device,
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@intToFloat(f64, view.pending.box.x - view.current.box.x),
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@intToFloat(f64, view.pending.box.y - view.current.box.y),
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);
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// This function returns the cursor position so that the calling function
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// can do the cursor movement.
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return .{
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.x = @intToFloat(f64, self.grabbed_view.current.box.x) + self.grab_delta_x,
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.y = @intToFloat(f64, self.grabbed_view.current.box.y) + self.grab_delta_y,
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};
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// Apply new pending state (no need for a configure as size didn't change)
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view.current = view.pending;
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}
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fn processMotionPassthrough(self: *Self, time: u32) void {
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