Make function names camelCase

This conforms with the zig style guidelines:
https://ziglang.org/documentation/master/#Style-Guide
This commit is contained in:
Isaac Freund
2020-03-24 21:13:56 +01:00
parent 46fe1baa96
commit aaecef8c5c
6 changed files with 43 additions and 43 deletions

View File

@ -24,7 +24,7 @@ pub const Seat = struct {
.wlr_seat = undefined,
.listen_new_input = c.wl_listener{
.link = undefined,
.notify = handle_new_input,
.notify = handleNewInput,
},
.cursor = undefined,
.keyboards = std.TailQueue(Keyboard).init(),
@ -46,7 +46,7 @@ pub const Seat = struct {
c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
fn add_keyboard(self: *Self, device: *c.wlr_input_device) !void {
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
c.wlr_seat_set_keyboard(self.wlr_seat, device);
const node = try self.keyboards.allocateNode(self.server.allocator);
@ -54,7 +54,7 @@ pub const Seat = struct {
self.keyboards.append(node);
}
fn add_pointer(self: *Self, device: *c.struct_wlr_input_device) void {
fn addPointer(self: *Self, device: *c.struct_wlr_input_device) void {
// We don't do anything special with pointers. All of our pointer handling
// is proxied through wlr_cursor. On another compositor, you might take this
// opportunity to do libinput configuration on the device to set
@ -62,14 +62,14 @@ pub const Seat = struct {
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
}
fn handle_new_input(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised by the backend when a new input device becomes available.
const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
switch (device.type) {
.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => seat.add_pointer(device),
.WLR_INPUT_DEVICE_KEYBOARD => seat.addKeyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => seat.addPointer(device),
else => {},
}