Make Root a toplevel struct

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Isaac Freund 2020-05-02 16:44:46 +02:00
parent 9ea26d2a30
commit a73343c92f
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4 changed files with 197 additions and 201 deletions

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@ -8,7 +8,7 @@ const render = @import("render.zig");
const Box = @import("box.zig"); const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig"); const LayerSurface = @import("layer_surface.zig");
const Log = @import("log.zig").Log; const Log = @import("log.zig").Log;
const Root = @import("root.zig").Root; const Root = @import("root.zig");
const View = @import("view.zig"); const View = @import("view.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;

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@ -1,224 +1,220 @@
const std = @import("std"); const Self = @This();
const c = @import("c.zig");
const util = @import("util.zig"); const std = @import("std");
const c = @import("c.zig");
const Box = @import("box.zig").Box;
const Log = @import("log.zig").Log; const Log = @import("log.zig").Log;
const Output = @import("output.zig"); const Output = @import("output.zig");
const Server = @import("server.zig"); const Server = @import("server.zig");
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig"); const View = @import("view.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;
/// Responsible for all windowing operations /// Responsible for all windowing operations
pub const Root = struct { server: *Server,
const Self = @This();
server: *Server, wlr_output_layout: *c.wlr_output_layout,
outputs: std.TailQueue(Output),
wlr_output_layout: *c.wlr_output_layout, /// This output is used internally when no real outputs are available.
outputs: std.TailQueue(Output), /// It is not advertised to clients.
noop_output: Output,
/// This output is used internally when no real outputs are available. /// Number of pending configures sent in the current transaction.
/// It is not advertised to clients. /// A value of 0 means there is no current transaction.
noop_output: Output, pending_configures: u32,
/// Number of pending configures sent in the current transaction. /// Handles timeout of transactions
/// A value of 0 means there is no current transaction. transaction_timer: ?*c.wl_event_source,
pending_configures: u32,
/// Handles timeout of transactions pub fn init(self: *Self, server: *Server) !void {
transaction_timer: ?*c.wl_event_source, self.server = server;
pub fn init(self: *Self, server: *Server) !void { // Create an output layout, which a wlroots utility for working with an
self.server = server; // arrangement of screens in a physical layout.
self.wlr_output_layout = c.wlr_output_layout_create() orelse
return error.CantCreateWlrOutputLayout;
errdefer c.wlr_output_layout_destroy(self.wlr_output_layout);
// Create an output layout, which a wlroots utility for working with an self.outputs = std.TailQueue(Output).init();
// arrangement of screens in a physical layout.
self.wlr_output_layout = c.wlr_output_layout_create() orelse
return error.CantCreateWlrOutputLayout;
errdefer c.wlr_output_layout_destroy(self.wlr_output_layout);
self.outputs = std.TailQueue(Output).init(); const noop_wlr_output = c.river_wlr_noop_add_output(server.noop_backend) orelse
return error.CantAddNoopOutput;
try self.noop_output.init(self, noop_wlr_output);
const noop_wlr_output = c.river_wlr_noop_add_output(server.noop_backend) orelse self.pending_configures = 0;
return error.CantAddNoopOutput;
try self.noop_output.init(self, noop_wlr_output);
self.pending_configures = 0; self.transaction_timer = null;
}
self.transaction_timer = null; pub fn deinit(self: *Self) void {
while (self.outputs.pop()) |output_node| {
output_node.data.deinit();
self.server.allocator.destroy(output_node);
} }
c.wlr_output_layout_destroy(self.wlr_output_layout);
}
pub fn deinit(self: *Self) void { pub fn addOutput(self: *Self, wlr_output: *c.wlr_output) void {
while (self.outputs.pop()) |output_node| { // TODO: Handle failure
output_node.data.deinit(); const node = self.outputs.allocateNode(self.server.allocator) catch unreachable;
self.server.allocator.destroy(output_node); node.data.init(self, wlr_output) catch unreachable;
} self.outputs.append(node);
c.wlr_output_layout_destroy(self.wlr_output_layout);
}
pub fn addOutput(self: *Self, wlr_output: *c.wlr_output) void { // if we previously had no real outputs, move focus from the noop output
// TODO: Handle failure // to the new one.
const node = self.outputs.allocateNode(self.server.allocator) catch unreachable; if (self.outputs.len == 1) {
node.data.init(self, wlr_output) catch unreachable; // TODO: move views from the noop output to the new one and focus(null)
self.outputs.append(node);
// if we previously had no real outputs, move focus from the noop output
// to the new one.
if (self.outputs.len == 1) {
// TODO: move views from the noop output to the new one and focus(null)
var it = self.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) {
seat_node.data.focused_output = &self.outputs.first.?.data;
}
}
}
/// Clear the current focus.
pub fn clearFocus(self: *Self) void {
if (self.focused_view) |view| {
_ = c.wlr_xdg_toplevel_set_activated(view.wlr_xdg_surface, false);
}
self.focused_view = null;
}
/// Arrange all views on all outputs and then start a transaction.
pub fn arrange(self: *Self) void {
var it = self.outputs.first;
while (it) |output_node| : (it = output_node.next) {
output_node.data.arrangeViews();
}
self.startTransaction();
}
/// Initiate an atomic change to the layout. This change will not be
/// applied until all affected clients ack a configure and commit a buffer.
fn startTransaction(self: *Self) void {
// If a new transaction is started while another is in progress, we need
// to reset the pending count to 0 and clear serials from the views
self.pending_configures = 0;
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |node| : (output_it = node.next) {
const output = &node.data;
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
while (view_it.next()) |view_node| {
const view = &view_node.view;
// Clear the serial in case this transaction is interrupting a prior one.
view.pending_serial = null;
if (view.needsConfigure()) {
view.configure();
self.pending_configures += 1;
// We save the current buffer, so we can send an early
// frame done event to give the client a head start on
// redrawing.
view.sendFrameDone();
}
// If there is a saved buffer present, then this transaction is interrupting
// a previous transaction and we should keep the old buffer.
if (view.stashed_buffer == null) {
view.stashBuffer();
}
}
}
if (self.pending_configures > 0) {
Log.Debug.log(
"Started transaction with {} pending configures.",
.{self.pending_configures},
);
// TODO: log failure to create timer and commit immediately
self.transaction_timer = c.wl_event_loop_add_timer(
self.server.wl_event_loop,
handleTimeout,
self,
);
// Set timeout to 200ms
if (c.wl_event_source_timer_update(self.transaction_timer, 200) == -1) {
// TODO: handle failure
}
} else {
self.commitTransaction();
}
}
fn handleTimeout(data: ?*c_void) callconv(.C) c_int {
const root = @ptrCast(*Root, @alignCast(@alignOf(*Root), data));
Log.Error.log("Transaction timed out. Some imperfect frames may be shown.", .{});
root.commitTransaction();
return 0;
}
pub fn notifyConfigured(self: *Self) void {
self.pending_configures -= 1;
if (self.pending_configures == 0) {
// Stop the timer, as we didn't timeout
if (c.wl_event_source_timer_update(self.transaction_timer, 0) == -1) {
// TODO: handle failure
}
self.commitTransaction();
}
}
/// Apply the pending state and drop stashed buffers. This means that
/// the next frame drawn will be the post-transaction state of the
/// layout. Should only be called after all clients have configured for
/// the new layout. If called early imperfect frames may be drawn.
fn commitTransaction(self: *Self) void {
// TODO: apply damage properly
// Ensure this is set to 0 to avoid entering invalid state (e.g. if called due to timeout)
self.pending_configures = 0;
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
const output = &output_node.data;
// If there were pending focused tags, make them the current focus
if (output.pending_focused_tags) |tags| {
Log.Debug.log(
"changing current focus: {b:0>10} to {b:0>10}",
.{ output.current_focused_tags, tags },
);
output.current_focused_tags = tags;
output.pending_focused_tags = null;
}
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
while (view_it.next()) |view_node| {
const view = &view_node.view;
// Ensure that all pending state is cleared
view.pending_serial = null;
if (view.pending_box) |state| {
view.current_box = state;
view.pending_box = null;
}
// Apply possible pending tags
if (view.pending_tags) |tags| {
view.current_tags = tags;
view.pending_tags = null;
}
view.dropStashedBuffer();
}
}
// Iterate over all seats and update focus
var it = self.server.input_manager.seats.first; var it = self.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) { while (it) |seat_node| : (it = seat_node.next) {
seat_node.data.focus(null); seat_node.data.focused_output = &self.outputs.first.?.data;
} }
} }
}; }
/// Clear the current focus.
pub fn clearFocus(self: *Self) void {
if (self.focused_view) |view| {
_ = c.wlr_xdg_toplevel_set_activated(view.wlr_xdg_surface, false);
}
self.focused_view = null;
}
/// Arrange all views on all outputs and then start a transaction.
pub fn arrange(self: *Self) void {
var it = self.outputs.first;
while (it) |output_node| : (it = output_node.next) {
output_node.data.arrangeViews();
}
self.startTransaction();
}
/// Initiate an atomic change to the layout. This change will not be
/// applied until all affected clients ack a configure and commit a buffer.
fn startTransaction(self: *Self) void {
// If a new transaction is started while another is in progress, we need
// to reset the pending count to 0 and clear serials from the views
self.pending_configures = 0;
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |node| : (output_it = node.next) {
const output = &node.data;
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
while (view_it.next()) |view_node| {
const view = &view_node.view;
// Clear the serial in case this transaction is interrupting a prior one.
view.pending_serial = null;
if (view.needsConfigure()) {
view.configure();
self.pending_configures += 1;
// We save the current buffer, so we can send an early
// frame done event to give the client a head start on
// redrawing.
view.sendFrameDone();
}
// If there is a saved buffer present, then this transaction is interrupting
// a previous transaction and we should keep the old buffer.
if (view.stashed_buffer == null) {
view.stashBuffer();
}
}
}
if (self.pending_configures > 0) {
Log.Debug.log(
"Started transaction with {} pending configures.",
.{self.pending_configures},
);
// TODO: log failure to create timer and commit immediately
self.transaction_timer = c.wl_event_loop_add_timer(
self.server.wl_event_loop,
handleTimeout,
self,
);
// Set timeout to 200ms
if (c.wl_event_source_timer_update(self.transaction_timer, 200) == -1) {
// TODO: handle failure
}
} else {
self.commitTransaction();
}
}
fn handleTimeout(data: ?*c_void) callconv(.C) c_int {
const self = @ptrCast(*Self, @alignCast(@alignOf(*Self), data));
Log.Error.log("Transaction timed out. Some imperfect frames may be shown.", .{});
self.commitTransaction();
return 0;
}
pub fn notifyConfigured(self: *Self) void {
self.pending_configures -= 1;
if (self.pending_configures == 0) {
// Stop the timer, as we didn't timeout
if (c.wl_event_source_timer_update(self.transaction_timer, 0) == -1) {
// TODO: handle failure
}
self.commitTransaction();
}
}
/// Apply the pending state and drop stashed buffers. This means that
/// the next frame drawn will be the post-transaction state of the
/// layout. Should only be called after all clients have configured for
/// the new layout. If called early imperfect frames may be drawn.
fn commitTransaction(self: *Self) void {
// TODO: apply damage properly
// Ensure this is set to 0 to avoid entering invalid state (e.g. if called due to timeout)
self.pending_configures = 0;
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
const output = &output_node.data;
// If there were pending focused tags, make them the current focus
if (output.pending_focused_tags) |tags| {
Log.Debug.log(
"changing current focus: {b:0>10} to {b:0>10}",
.{ output.current_focused_tags, tags },
);
output.current_focused_tags = tags;
output.pending_focused_tags = null;
}
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
while (view_it.next()) |view_node| {
const view = &view_node.view;
// Ensure that all pending state is cleared
view.pending_serial = null;
if (view.pending_box) |state| {
view.current_box = state;
view.pending_box = null;
}
// Apply possible pending tags
if (view.pending_tags) |tags| {
view.current_tags = tags;
view.pending_tags = null;
}
view.dropStashedBuffer();
}
}
// Iterate over all seats and update focus
var it = self.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) {
seat_node.data.focus(null);
}
}

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@ -9,7 +9,7 @@ const DecorationManager = @import("decoration_manager.zig");
const InputManager = @import("input_manager.zig"); const InputManager = @import("input_manager.zig");
const Log = @import("log.zig").Log; const Log = @import("log.zig").Log;
const Output = @import("output.zig"); const Output = @import("output.zig");
const Root = @import("root.zig").Root; const Root = @import("root.zig");
const View = @import("view.zig"); const View = @import("view.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;

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@ -7,7 +7,7 @@ const c = @import("c.zig");
const Box = @import("box.zig"); const Box = @import("box.zig");
const Log = @import("log.zig").Log; const Log = @import("log.zig").Log;
const Output = @import("output.zig"); const Output = @import("output.zig");
const Root = @import("root.zig").Root; const Root = @import("root.zig");
const ViewStack = @import("view_stack.zig").ViewStack; const ViewStack = @import("view_stack.zig").ViewStack;
const XdgToplevel = @import("xdg_toplevel.zig"); const XdgToplevel = @import("xdg_toplevel.zig");