cursor: implement resize

This commit is contained in:
Isaac Freund
2020-07-29 16:36:46 +02:00
parent ac3066d8fc
commit 9f3ee76e51
6 changed files with 188 additions and 90 deletions

View File

@ -33,10 +33,21 @@ const Seat = @import("Seat.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const Mode = enum {
passthrough,
move,
resize,
const Mode = union(enum) {
passthrough: void,
move: MoveData,
resize: ResizeData,
};
const MoveData = struct {
view: *View,
};
const ResizeData = struct {
view: *View,
/// Offset from the lower right corner of the view
x_offset: i32,
y_offset: i32,
};
const default_size = 24;
@ -45,10 +56,11 @@ seat: *Seat,
wlr_cursor: *c.wlr_cursor,
wlr_xcursor_manager: *c.wlr_xcursor_manager,
mode: Mode,
/// Number of distinct buttons currently pressed
pressed_count: u32,
/// The target of an in progress move or resize
target_view: ?*View,
/// Current cursor mode as well as any state needed to implement that mode
mode: Mode,
listen_axis: c.wl_listener,
listen_button: c.wl_listener,
@ -71,8 +83,8 @@ pub fn init(self: *Self, seat: *Seat) !void {
return error.OutOfMemory;
try self.setTheme(null, null);
self.pressed_count = 0;
self.mode = .passthrough;
self.target_view = null;
// wlr_cursor *only* displays an image on screen. It does not move around
// when the pointer moves. However, we can attach input devices to it, and
@ -166,55 +178,59 @@ fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
);
}
fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: Mode) void {
if (self.mode != .passthrough) return;
/// Enter move or resize mode
fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: @TagType(Mode)) void {
std.debug.assert(self.mode == .passthrough);
switch (mode) {
.passthrough => {},
.resize => {},
log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
.move => {
std.debug.assert(self.target_view == null);
self.mode = .move;
self.target_view = view;
// Automatically float all views being moved by the pointer
if (!view.current.float) {
view.pending.float = true;
// Start a transaction to apply the pending state of the grabbed
// view and rearrange the layout to fill the hole.
view.output.root.arrange();
}
// Clear cursor focus, so that the surface does not receive events
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
c.wlr_xcursor_manager_set_cursor_image(self.wlr_xcursor_manager, "move", self.wlr_cursor);
const cur_box = &view.current.box;
self.mode = switch (mode) {
.passthrough => unreachable,
.move => .{ .move = .{ .view = view } },
.resize => .{
.resize = .{
.view = view,
.x_offset = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
.y_offset = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
},
},
};
// Automatically float all views being moved by the pointer
if (!view.current.float) {
view.pending.float = true;
// Start a transaction to apply the pending state of the grabbed
// view and rearrange the layout to fill the hole.
view.output.root.arrange();
}
// Clear cursor focus, so that the surface does not receive events
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
if (mode == .move) "move" else "se-resize",
self.wlr_cursor,
);
}
/// Return from move/resize to passthrough
fn leaveCursorMode(self: *Self, event: *c.wlr_event_pointer_button) void {
switch (self.mode) {
.passthrough => {},
.resize => {},
std.debug.assert(self.mode != .passthrough);
.move => {
self.mode = .passthrough;
self.target_view = null;
log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
// Set generic cursor image in case the application does not set one.
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
"left_ptr",
self.wlr_cursor,
);
self.mode = .passthrough;
// Cursor-Reentry by notifying surface underneath cursor.
processMotionPassthrough(self, event.time_msec);
},
}
c.wlr_xcursor_manager_set_cursor_image(
self.wlr_xcursor_manager,
"left_ptr",
self.wlr_cursor,
);
// Cursor-Reentry by notifying surface underneath cursor.
processMotionPassthrough(self, event.time_msec);
}
fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -222,9 +238,20 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// event.
const self = @fieldParentPtr(Self, "listen_button", listener.?);
const event = util.voidCast(c.wlr_event_pointer_button, data.?);
if (event.state == .WLR_BUTTON_PRESSED) {
self.pressed_count += 1;
} else {
std.debug.assert(self.pressed_count > 0);
self.pressed_count -= 1;
if (self.pressed_count == 0 and self.mode != .passthrough) {
self.leaveCursorMode(event);
return;
}
}
var sx: f64 = undefined;
var sy: f64 = undefined;
if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
// If the found surface is a keyboard inteactive layer surface,
// give it keyboard focus.
@ -244,14 +271,14 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const view = util.voidCast(View, wlr_xdg_surface.*.data.?);
self.seat.focus(view);
if (event.state == .WLR_BUTTON_PRESSED) {
if (event.state == .WLR_BUTTON_PRESSED and self.pressed_count == 1) {
// If the button is pressed and the pointer modifier is
// active, enter cursor mode or close view and return.
if (self.seat.pointer_modifier) {
switch (event.button) {
c.BTN_LEFT => enterCursorMode(self, event, view, .move),
c.BTN_LEFT => self.enterCursorMode(event, view, .move),
c.BTN_MIDDLE => view.close(),
c.BTN_RIGHT => enterCursorMode(self, event, view, .resize),
c.BTN_RIGHT => self.enterCursorMode(event, view, .resize),
// TODO Some mice have additional buttons. These
// could also be bound to some useful action.
@ -259,11 +286,6 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
}
return;
}
} else if (self.mode != .passthrough) {
// If the button is released and the current cursor mode is
// not passthrough, leave cursor mode and return.
leaveCursorMode(self, event);
return;
}
}
}
@ -301,13 +323,15 @@ fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C)
c.wlr_cursor_warp_absolute(self.wlr_cursor, event.device, event.x, event.y);
processMotionPassthrough(self, event.time_msec);
},
.move => {
.move, .resize => {
var lx: f64 = undefined;
var ly: f64 = undefined;
c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
self.processMotionMove(event.device, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
if (self.mode == .move)
self.processMotionMove(event.device, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y)
else
self.processMotionResize(event.device, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
},
.resize => {},
}
}
@ -327,7 +351,7 @@ fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
processMotionPassthrough(self, event.time_msec);
},
.move => self.processMotionMove(event.device, event.delta_x, event.delta_y),
.resize => {},
.resize => self.processMotionResize(event.device, event.delta_x, event.delta_y),
}
}
@ -357,8 +381,7 @@ fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C
/// Move the cursor and the target view, constraining the view to the
/// dimensions of the output.
fn processMotionMove(self: *Self, device: *c.wlr_input_device, delta_x: f64, delta_y: f64) void {
// Must be non-null if we are in move mode
const view = self.target_view.?;
const view = self.mode.move.view;
const border_width = self.seat.input_manager.server.config.border_width;
var output_width: c_int = undefined;
@ -388,6 +411,34 @@ fn processMotionMove(self: *Self, device: *c.wlr_input_device, delta_x: f64, del
view.current = view.pending;
}
fn processMotionResize(self: *Self, device: *c.wlr_input_device, delta_x: f64, delta_y: f64) void {
// Must be non-null if we are in resize mode
const view = self.mode.resize.view;
const border_width = self.seat.input_manager.server.config.border_width;
var output_width: c_int = undefined;
var output_height: c_int = undefined;
c.wlr_output_effective_resolution(view.output.wlr_output, &output_width, &output_height);
// Set width/height of view, clamp to view size constraints and output dimensions
const box = &view.pending.box;
box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
view.applyConstraints();
box.width = std.math.min(box.width, @intCast(u32, output_width - box.x - @intCast(i32, border_width)));
box.height = std.math.min(box.height, @intCast(u32, output_height - box.y - @intCast(i32, border_width)));
if (view.needsConfigure()) view.configure();
// Keep cursor locked to the original offset from the bottom right corner
c.wlr_cursor_warp_closest(
self.wlr_cursor,
device,
@intToFloat(f64, box.x + @intCast(i32, box.width) - self.mode.resize.x_offset),
@intToFloat(f64, box.y + @intCast(i32, box.height) - self.mode.resize.y_offset),
);
}
fn processMotionPassthrough(self: *Self, time: u32) void {
var sx: f64 = undefined;
var sy: f64 = undefined;