render: damage output on view opacity change
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@ -536,7 +536,6 @@ pub fn notifyAppId(self: Self) void {
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/// Change the opacity of a view by config.opacity.delta.
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/// Change the opacity of a view by config.opacity.delta.
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/// If the target opacity was reached, return true.
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/// If the target opacity was reached, return true.
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fn incrementOpacity(self: *Self) bool {
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fn incrementOpacity(self: *Self) bool {
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// TODO damage view when implementing damage based rendering
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if (self.opacity < self.current.target_opacity) {
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if (self.opacity < self.current.target_opacity) {
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self.opacity += server.config.opacity.delta;
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self.opacity += server.config.opacity.delta;
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if (self.opacity < self.current.target_opacity) return false;
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if (self.opacity < self.current.target_opacity) return false;
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@ -545,6 +544,7 @@ fn incrementOpacity(self: *Self) bool {
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if (self.opacity > self.current.target_opacity) return false;
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if (self.opacity > self.current.target_opacity) return false;
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}
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}
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self.opacity = self.current.target_opacity;
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self.opacity = self.current.target_opacity;
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self.output.damage.addWhole();
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return true;
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return true;
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}
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}
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