view: double buffer focus, use counter not bool
- Double buffering focus state ensures that border color is kept in sync with the transaction state of views in the layout. - Using a counter instead of a bool will allow for proper handling of multiple seats. This is done in the same commit to avoid more churn in the future.
This commit is contained in:
parent
7d77160fe3
commit
96a91fd2f7
@ -555,7 +555,7 @@ fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_s
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// Focused views are rendered on top, so look for them first.
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// Focused views are rendered on top, so look for them first.
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var it = ViewStack(View).iterator(output.views.first, output.current.tags);
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var it = ViewStack(View).iterator(output.views.first, output.current.tags);
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while (it.next()) |node| {
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while (it.next()) |node| {
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if (!node.view.focused) continue;
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if (node.view.current.focus == 0) continue;
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if (node.view.surfaceAt(ox, oy, sx, sy)) |found| return found;
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if (node.view.surfaceAt(ox, oy, sx, sy)) |found| return found;
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}
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}
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@ -141,7 +141,7 @@ fn startTransaction(self: *Self) void {
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if (view.needsConfigure()) {
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if (view.needsConfigure()) {
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view.configure();
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view.configure();
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self.pending_configures += 1;
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if (!view.pending.float) self.pending_configures += 1;
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// Send a frame done that the client will commit a new frame
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// Send a frame done that the client will commit a new frame
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// with the dimensions we sent in the configure. Normally this
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// with the dimensions we sent in the configure. Normally this
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@ -17,6 +17,7 @@
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const Self = @This();
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const Self = @This();
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const build_options = @import("build_options");
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const std = @import("std");
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const std = @import("std");
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const c = @import("c.zig");
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const c = @import("c.zig");
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@ -182,14 +183,24 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
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// still clear the focus.
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// still clear the focus.
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if (if (target_wlr_surface) |wlr_surface| self.input_manager.inputAllowed(wlr_surface) else true) {
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if (if (target_wlr_surface) |wlr_surface| self.input_manager.inputAllowed(wlr_surface) else true) {
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// First clear the current focus
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// First clear the current focus
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if (self.focused == .view) self.focused.view.setFocused(false);
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if (self.focused == .view) {
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self.focused.view.pending.focus -= 1;
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// This is needed because xwayland views don't double buffer
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// activated state.
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if (build_options.xwayland and self.focused.view.impl == .xwayland_view)
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c.wlr_xwayland_surface_activate(self.focused.view.impl.xwayland_view.wlr_xwayland_surface, false);
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}
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c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
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c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
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// Set the new focus
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// Set the new focus
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switch (new_focus) {
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switch (new_focus) {
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.view => |target_view| {
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.view => |target_view| {
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std.debug.assert(self.focused_output == target_view.output);
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std.debug.assert(self.focused_output == target_view.output);
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target_view.setFocused(true);
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target_view.pending.focus += 1;
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// This is needed because xwayland views don't double buffer
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// activated state.
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if (build_options.xwayland and target_view.impl == .xwayland_view)
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c.wlr_xwayland_surface_activate(target_view.impl.xwayland_view.wlr_xwayland_surface, true);
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},
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},
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.layer => |target_layer| std.debug.assert(self.focused_output == target_layer.output),
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.layer => |target_layer| std.debug.assert(self.focused_output == target_layer.output),
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.none => {},
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.none => {},
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@ -212,6 +223,9 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
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// Inform any clients tracking status of the change
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// Inform any clients tracking status of the change
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var it = self.status_trackers.first;
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var it = self.status_trackers.first;
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while (it) |node| : (it = node.next) node.data.sendFocusedView();
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while (it) |node| : (it = node.next) node.data.sendFocusedView();
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// Start a transaction to apply the pending focus state
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self.input_manager.server.root.startTransaction();
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}
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}
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/// Focus the given output, notifying any listening clients of the change.
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/// Focus the given output, notifying any listening clients of the change.
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@ -60,6 +60,9 @@ const State = struct {
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/// The tags of the view, as a bitmask
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/// The tags of the view, as a bitmask
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tags: u32,
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tags: u32,
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/// Number of seats currently focusing the view
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focus: u32,
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float: bool,
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float: bool,
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fullscreen: bool,
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fullscreen: bool,
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};
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};
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@ -79,9 +82,6 @@ output: *Output,
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/// This is non-null exactly when the view is mapped
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/// This is non-null exactly when the view is mapped
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wlr_surface: ?*c.wlr_surface,
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wlr_surface: ?*c.wlr_surface,
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/// True if the view is currently focused by at least one seat
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focused: bool,
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/// The double-buffered state of the view
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/// The double-buffered state of the view
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current: State,
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current: State,
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pending: State,
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pending: State,
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@ -111,8 +111,6 @@ pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void {
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self.wlr_surface = null;
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self.wlr_surface = null;
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self.focused = false;
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self.current = .{
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self.current = .{
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.box = .{
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.box = .{
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.x = 0,
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.x = 0,
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@ -121,6 +119,7 @@ pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void {
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.width = 0,
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.width = 0,
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},
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},
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.tags = tags,
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.tags = tags,
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.focus = 0,
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.float = false,
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.float = false,
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.fullscreen = false,
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.fullscreen = false,
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};
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};
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@ -155,8 +154,8 @@ pub fn needsConfigure(self: Self) bool {
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pub fn configure(self: Self) void {
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pub fn configure(self: Self) void {
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switch (self.impl) {
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switch (self.impl) {
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.configure(self.pending.box),
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.configure(),
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.xwayland_view => |xwayland_view| xwayland_view.configure(self.pending.box),
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.xwayland_view => |xwayland_view| xwayland_view.configure(),
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}
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}
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}
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}
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@ -205,16 +204,6 @@ fn saveBuffersIterator(
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}
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}
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}
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}
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/// Set the focused bool and the active state of the view if it is a toplevel
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/// TODO: This is insufficient for multi-seat, probably need a focus counter.
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pub fn setFocused(self: *Self, focused: bool) void {
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self.focused = focused;
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switch (self.impl) {
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.setActivated(focused),
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.xwayland_view => |xwayland_view| xwayland_view.setActivated(focused),
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}
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}
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/// Set the pending state, set the size, and inform the client.
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/// Set the pending state, set the size, and inform the client.
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pub fn setFullscreen(self: *Self, fullscreen: bool) void {
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pub fn setFullscreen(self: *Self, fullscreen: bool) void {
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self.pending.fullscreen = fullscreen;
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self.pending.fullscreen = fullscreen;
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@ -358,8 +347,6 @@ pub fn unmap(self: *Self) void {
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log.debug(.server, "view '{}' unmapped", .{self.getTitle()});
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log.debug(.server, "view '{}' unmapped", .{self.getTitle()});
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self.wlr_surface = null;
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// Inform all seats that the view has been unmapped so they can handle focus
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// Inform all seats that the view has been unmapped so they can handle focus
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var it = root.server.input_manager.seats.first;
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var it = root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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while (it) |node| : (it = node.next) {
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@ -367,6 +354,8 @@ pub fn unmap(self: *Self) void {
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seat.handleViewUnmap(self);
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seat.handleViewUnmap(self);
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}
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}
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self.wlr_surface = null;
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// Remove the view from its output's stack
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// Remove the view from its output's stack
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const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
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const node = @fieldParentPtr(ViewStack(Self).Node, "view", self);
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self.output.views.remove(node);
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self.output.views.remove(node);
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@ -28,11 +28,7 @@ pub fn needsConfigure(self: Self) bool {
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unreachable;
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unreachable;
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}
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}
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pub fn configure(self: Self, pending_box: Box) void {
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pub fn configure(self: Self) void {
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unreachable;
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}
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pub fn setActivated(self: Self, activated: bool) void {
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unreachable;
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unreachable;
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}
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}
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@ -63,32 +63,32 @@ pub fn init(self: *Self, view: *View, wlr_xdg_surface: *c.wlr_xdg_surface) void
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/// Returns true if a configure must be sent to ensure the dimensions of the
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/// Returns true if a configure must be sent to ensure the dimensions of the
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/// pending_box are applied.
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/// pending_box are applied.
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pub fn needsConfigure(self: Self) bool {
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pub fn needsConfigure(self: Self) bool {
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const wlr_xdg_toplevel: *c.wlr_xdg_toplevel = @field(
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const server_pending = &@field(
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self.wlr_xdg_surface,
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self.wlr_xdg_surface,
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c.wlr_xdg_surface_union,
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c.wlr_xdg_surface_union,
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).toplevel;
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).toplevel.*.server_pending;
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const state = &self.view.pending;
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// Checking server_pending is sufficient here since it will be either in
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// Checking server_pending is sufficient here since it will be either in
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// sync with the current dimensions or be the dimensions sent with the
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// sync with the current dimensions or be the dimensions sent with the
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// most recent configure. In both cases server_pending has the values we
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// most recent configure. In both cases server_pending has the values we
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// want to check against.
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// want to check against.
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return self.view.pending.box.width != wlr_xdg_toplevel.server_pending.width or
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return (state.focus != 0) != server_pending.activated or
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self.view.pending.box.height != wlr_xdg_toplevel.server_pending.height;
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state.box.width != server_pending.width or
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state.box.height != server_pending.height;
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}
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}
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/// Send a configure event, applying the width/height of the pending box.
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/// Send a configure event, applying the pending state of the view.
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pub fn configure(self: Self, pending_box: Box) void {
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pub fn configure(self: Self) void {
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const state = &self.view.pending;
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_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, state.focus != 0);
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self.view.pending_serial = c.wlr_xdg_toplevel_set_size(
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self.view.pending_serial = c.wlr_xdg_toplevel_set_size(
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self.wlr_xdg_surface,
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self.wlr_xdg_surface,
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pending_box.width,
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state.box.width,
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pending_box.height,
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state.box.height,
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);
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);
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}
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}
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pub fn setActivated(self: Self, activated: bool) void {
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_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, activated);
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}
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pub fn setFullscreen(self: Self, fullscreen: bool) void {
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pub fn setFullscreen(self: Self, fullscreen: bool) void {
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_ = c.wlr_xdg_toplevel_set_fullscreen(self.wlr_xdg_surface, fullscreen);
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_ = c.wlr_xdg_toplevel_set_fullscreen(self.wlr_xdg_surface, fullscreen);
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}
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}
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@ -63,14 +63,15 @@ pub fn needsConfigure(self: Self) bool {
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self.wlr_xwayland_surface.height != self.view.pending.box.height;
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self.wlr_xwayland_surface.height != self.view.pending.box.height;
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}
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}
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/// Tell the client to take a new size
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/// Apply pending state
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pub fn configure(self: Self, pending_box: Box) void {
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pub fn configure(self: Self) void {
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const state = &self.view.pending;
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c.wlr_xwayland_surface_configure(
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c.wlr_xwayland_surface_configure(
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self.wlr_xwayland_surface,
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self.wlr_xwayland_surface,
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@intCast(i16, pending_box.x),
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@intCast(i16, state.box.x),
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@intCast(i16, pending_box.y),
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@intCast(i16, state.box.y),
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@intCast(u16, pending_box.width),
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@intCast(u16, state.box.width),
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@intCast(u16, pending_box.height),
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@intCast(u16, state.box.height),
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);
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);
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// Xwayland surfaces don't use serials, so we will just assume they have
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// Xwayland surfaces don't use serials, so we will just assume they have
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// configured the next time they commit. Set pending serial to a dummy
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// configured the next time they commit. Set pending serial to a dummy
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@ -80,11 +81,6 @@ pub fn configure(self: Self, pending_box: Box) void {
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self.view.pending_serial = 0x66666666;
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self.view.pending_serial = 0x66666666;
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}
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}
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/// Inform the xwayland surface that it has gained focus
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pub fn setActivated(self: Self, activated: bool) void {
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c.wlr_xwayland_surface_activate(self.wlr_xwayland_surface, activated);
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}
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pub fn setFullscreen(self: Self, fullscreen: bool) void {
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pub fn setFullscreen(self: Self, fullscreen: bool) void {
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c.wlr_xwayland_surface_set_fullscreen(self.wlr_xwayland_surface, fullscreen);
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c.wlr_xwayland_surface_set_fullscreen(self.wlr_xwayland_surface, fullscreen);
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}
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}
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@ -85,7 +85,7 @@ pub fn renderOutput(output: *Output) void {
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if (view.current.box.width == 0 or view.current.box.height == 0) continue;
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if (view.current.box.width == 0 or view.current.box.height == 0) continue;
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// Focused views are rendered on top of normal views, skip them for now
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// Focused views are rendered on top of normal views, skip them for now
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if (view.focused) continue;
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if (view.current.focus != 0) continue;
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renderView(output.*, view, &now);
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renderView(output.*, view, &now);
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if (view.draw_borders) renderBorders(output.*, view, &now);
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if (view.draw_borders) renderBorders(output.*, view, &now);
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@ -101,7 +101,7 @@ pub fn renderOutput(output: *Output) void {
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if (view.current.box.width == 0 or view.current.box.height == 0) continue;
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if (view.current.box.width == 0 or view.current.box.height == 0) continue;
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// Skip unfocused views since we already rendered them
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// Skip unfocused views since we already rendered them
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if (!view.focused) continue;
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if (view.current.focus == 0) continue;
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renderView(output.*, view, &now);
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renderView(output.*, view, &now);
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if (view.draw_borders) renderBorders(output.*, view, &now);
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if (view.draw_borders) renderBorders(output.*, view, &now);
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@ -254,7 +254,7 @@ fn renderTexture(
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fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
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fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
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const config = &output.root.server.config;
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const config = &output.root.server.config;
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const color = if (view.focused) &config.border_color_focused else &config.border_color_unfocused;
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const color = if (view.current.focus != 0) &config.border_color_focused else &config.border_color_unfocused;
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const border_width = config.border_width;
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const border_width = config.border_width;
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const actual_box = if (view.saved_buffers.items.len != 0) view.saved_surface_box else view.surface_box;
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const actual_box = if (view.saved_buffers.items.len != 0) view.saved_surface_box else view.surface_box;
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