Bikeshed variable names
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@ -94,7 +94,7 @@ pub const Cursor = struct {
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fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an axis event,
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// for example when you move the scroll wheel.
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const cursor = @fieldParentPtr(Cursor, "listen_axis", listener.?);
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const cursor = @fieldParentPtr(Self, "listen_axis", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_axis,
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@alignCast(@alignOf(*c.wlr_event_pointer_axis), data),
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@ -114,14 +114,14 @@ pub const Cursor = struct {
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fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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const cursor = @fieldParentPtr(Cursor, "listen_button", listener.?);
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const self = @fieldParentPtr(Self, "listen_button", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_button,
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@alignCast(@alignOf(*c.wlr_event_pointer_button), data),
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);
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// Notify the client with pointer focus that a button press has occurred
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_ = c.wlr_seat_pointer_notify_button(
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cursor.seat.wlr_seat,
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self.seat.wlr_seat,
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event.time_msec,
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event.button,
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event.state,
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@ -131,9 +131,9 @@ pub const Cursor = struct {
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var sy: f64 = undefined;
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var surface: ?*c.wlr_surface = null;
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const view = cursor.seat.input_manager.server.root.viewAt(
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cursor.wlr_cursor.x,
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cursor.wlr_cursor.y,
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const view = self.seat.input_manager.server.root.viewAt(
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self.wlr_cursor.x,
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self.wlr_cursor.y,
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&surface,
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&sx,
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&sy,
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@ -141,11 +141,11 @@ pub const Cursor = struct {
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if (event.state == c.enum_wlr_button_state.WLR_BUTTON_RELEASED) {
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// If you released any buttons, we exit interactive move/resize mode.
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cursor.mode = CursorMode.Passthrough;
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self.mode = CursorMode.Passthrough;
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} else {
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// Focus that client if the button was _pressed_
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if (view) |v| {
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cursor.seat.focus(v);
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self.seat.focus(v);
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}
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}
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}
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@ -155,9 +155,9 @@ pub const Cursor = struct {
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// event. Frame events are sent after regular pointer events to group
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// multiple events together. For instance, two axis events may happen at the
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// same time, in which case a frame event won't be sent in between.
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const cursor = @fieldParentPtr(Cursor, "listen_frame", listener.?);
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const self = @fieldParentPtr(Self, "listen_frame", listener.?);
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// Notify the client with pointer focus of the frame event.
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c.wlr_seat_pointer_notify_frame(cursor.seat.wlr_seat);
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c.wlr_seat_pointer_notify_frame(self.seat.wlr_seat);
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}
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fn processMove(self: Self, time: u32) void {
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@ -176,19 +176,19 @@ pub const Cursor = struct {
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// move the mouse over the window. You could enter the window from any edge,
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// so we have to warp the mouse there. There is also some hardware which
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// emits these events.
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const cursor = @fieldParentPtr(Cursor, "listen_motion_absolute", listener.?);
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const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_motion_absolute,
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@alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data),
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);
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c.wlr_cursor_warp_absolute(cursor.wlr_cursor, event.device, event.x, event.y);
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cursor.processMotion(event.time_msec);
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c.wlr_cursor_warp_absolute(self.wlr_cursor, event.device, event.x, event.y);
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self.processMotion(event.time_msec);
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}
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fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a _relative_
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// pointer motion event (i.e. a delta)
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const cursor = @fieldParentPtr(Cursor, "listen_motion", listener.?);
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const self = @fieldParentPtr(Self, "listen_motion", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_motion,
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@alignCast(@alignOf(*c.wlr_event_pointer_motion), data),
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@ -198,18 +198,18 @@ pub const Cursor = struct {
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// special configuration applied for the specific input device which
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// generated the event. You can pass NULL for the device if you want to move
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// the cursor around without any input.
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c.wlr_cursor_move(cursor.wlr_cursor, event.device, event.delta_x, event.delta_y);
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cursor.processMotion(event.time_msec);
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c.wlr_cursor_move(self.wlr_cursor, event.device, event.delta_x, event.delta_y);
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self.processMotion(event.time_msec);
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}
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fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is rasied by the seat when a client provides a cursor image
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const cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener.?);
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const self = @fieldParentPtr(Self, "listen_request_set_cursor", listener.?);
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const event = @ptrCast(
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*c.wlr_seat_pointer_request_set_cursor_event,
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@alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data),
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);
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const focused_client = cursor.seat.wlr_seat.pointer_state.focused_client;
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const focused_client = self.seat.wlr_seat.pointer_state.focused_client;
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// This can be sent by any client, so we check to make sure this one is
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// actually has pointer focus first.
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@ -219,7 +219,7 @@ pub const Cursor = struct {
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// on the output that it's currently on and continue to do so as the
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// cursor moves between outputs.
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c.wlr_cursor_set_surface(
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cursor.wlr_cursor,
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self.wlr_cursor,
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event.surface,
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event.hotspot_x,
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event.hotspot_y,
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