view: use a mode enum instead of floating bool
This is in preperation for fullscreen support which will add another mode to this enum. This commit also fixes a bug that allowed clicking floating views though layout views in some cases.
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3904275373
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@ -286,8 +286,7 @@ fn processMotion(self: Self, time: u32) void {
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fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
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// Find the output to check
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const root = self.seat.input_manager.server.root;
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const wlr_output = c.wlr_output_layout_output_at(root.wlr_output_layout, lx, ly) orelse
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return null;
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const wlr_output = c.wlr_output_layout_output_at(root.wlr_output_layout, lx, ly) orelse return null;
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const output = util.voidCast(Output, wlr_output.*.data orelse return null);
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// Get output-local coords from the layout coords
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@ -304,36 +303,21 @@ fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
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};
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// Check overlay layer incl. popups
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if (layerSurfaceAt(output.*, output.layers[layer_idxs[0]], ox, oy, sx, sy, false)) |surface| {
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return surface;
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}
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if (layerSurfaceAt(output.*, output.layers[layer_idxs[0]], ox, oy, sx, sy, false)) |s| return s;
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// Check top-background popups only
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for (layer_idxs[1..4]) |layer_idx| {
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if (layerSurfaceAt(output.*, output.layers[layer_idx], ox, oy, sx, sy, true)) |surface| {
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return surface;
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}
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}
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for (layer_idxs[1..4]) |idx|
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if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, true)) |s| return s;
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// Check top layer
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if (layerSurfaceAt(output.*, output.layers[layer_idxs[1]], ox, oy, sx, sy, false)) |surface| {
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return surface;
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}
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if (layerSurfaceAt(output.*, output.layers[layer_idxs[1]], ox, oy, sx, sy, false)) |s| return s;
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// Check floating views then normal views
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if (viewSurfaceAt(output.*, ox, oy, sx, sy, true)) |surface| {
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return surface;
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}
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if (viewSurfaceAt(output.*, ox, oy, sx, sy, false)) |surface| {
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return surface;
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}
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// Check views
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if (viewSurfaceAt(output.*, ox, oy, sx, sy)) |s| return s;
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// Check the bottom-background layers
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for (layer_idxs[2..4]) |layer_idx| {
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if (layerSurfaceAt(output.*, output.layers[layer_idx], ox, oy, sx, sy, false)) |surface| {
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return surface;
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}
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}
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for (layer_idxs[2..4]) |idx|
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if (layerSurfaceAt(output.*, output.layers[idx], ox, oy, sx, sy, false)) |s| return s;
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return null;
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}
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@ -373,18 +357,10 @@ fn layerSurfaceAt(
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return null;
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}
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/// Find the topmost visible view surface (incl. popups) at ox,oy. Will
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/// check only floating views if floating is true.
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fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64, floating: bool) ?*c.wlr_surface {
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/// Find the topmost visible view surface (incl. popups) at ox,oy.
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fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
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var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.floating != floating) {
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continue;
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}
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if (view.surfaceAt(ox, oy, sx, sy)) |found| {
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return found;
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}
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}
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return null;
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return while (it.next()) |node| {
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if (node.view.surfaceAt(ox, oy, sx, sy)) |found| break found;
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} else null;
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}
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@ -181,8 +181,7 @@ fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void {
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.floating) continue;
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view.pending_box = full_box;
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if (view.mode == .layout) view.pending_box = full_box;
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}
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}
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@ -287,9 +286,10 @@ fn layoutExternal(self: *Self, visible_count: u32, output_tags: u32) !void {
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var view_it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (view_it.next()) |node| {
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const view = &node.view;
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if (view.floating) continue;
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view.pending_box = view_boxen.items[i];
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i += 1;
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if (view.mode == .layout) {
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view.pending_box = view_boxen.items[i];
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i += 1;
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}
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}
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}
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@ -310,8 +310,7 @@ pub fn arrangeViews(self: *Self) void {
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var count: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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if (node.view.floating) continue;
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count += 1;
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if (node.view.mode == .layout) count += 1;
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}
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break :blk count;
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};
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@ -29,16 +29,18 @@ const Output = @import("Output.zig");
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const Root = @import("Root.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const XdgToplevel = @import("XdgToplevel.zig");
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const XwaylandView = if (build_options.xwayland)
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@import("XwaylandView.zig")
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else
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@import("VoidView.zig");
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const XwaylandView = if (build_options.xwayland) @import("XwaylandView.zig") else @import("VoidView.zig");
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const Impl = union(enum) {
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xdg_toplevel: XdgToplevel,
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xwayland_view: XwaylandView,
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};
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const Mode = enum {
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layout,
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float,
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};
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const SavedBuffer = struct {
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wlr_buffer: *c.wlr_buffer,
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box: Box,
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@ -54,8 +56,8 @@ output: *Output,
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/// This is non-null exactly when the view is mapped
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wlr_surface: ?*c.wlr_surface,
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/// If the view is floating or not
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floating: bool,
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/// The current mode of the view
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mode: Mode,
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/// True if the view is currently focused by at least one seat
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focused: bool,
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@ -92,6 +94,7 @@ pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void {
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self.output = output;
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self.wlr_surface = null;
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self.mode = .layout;
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self.focused = false;
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@ -196,21 +199,27 @@ pub fn setFocused(self: *Self, focused: bool) void {
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}
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}
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/// If true is passsed, make the view float. If false, return it to the tiled
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/// layout.
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pub fn setFloating(self: *Self, float: bool) void {
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if (float and !self.floating) {
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self.floating = true;
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self.pending_box = Box{
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.x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) -
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@intCast(i32, self.natural_width), 2)),
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.y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) -
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@intCast(i32, self.natural_height), 2)),
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.width = self.natural_width,
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.height = self.natural_height,
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};
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} else if (!float and self.floating) {
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self.floating = false;
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/// Set the mode of the view to the given mode
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pub fn setMode(self: *Self, mode: Mode) void {
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switch (self.mode) {
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.layout => switch (mode) {
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.layout => {},
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.float => {
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self.mode = .float;
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self.pending_box = Box{
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.x = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.width) -
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@intCast(i32, self.natural_width), 2)),
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.y = std.math.max(0, @divTrunc(@intCast(i32, self.output.usable_box.height) -
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@intCast(i32, self.natural_height), 2)),
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.width = self.natural_width,
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.height = self.natural_height,
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};
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},
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},
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.float => switch (mode) {
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.float => {},
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.layout => self.mode = .layout,
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},
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}
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}
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@ -152,7 +152,6 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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c.wl_signal_add(&self.wlr_xdg_surface.events.new_popup, &self.listen_new_popup);
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view.wlr_surface = self.wlr_xdg_surface.surface;
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view.floating = false;
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view.natural_width = @intCast(u32, self.wlr_xdg_surface.geometry.width);
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view.natural_height = @intCast(u32, self.wlr_xdg_surface.geometry.height);
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@ -172,7 +171,7 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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for (root.server.config.float_filter.items) |filter_app_id| {
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// Make views with app_ids listed in the float filter float
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if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
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view.setFloating(true);
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view.setMode(.float);
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break;
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}
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} else if ((wlr_xdg_toplevel.parent != null) or
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@ -180,7 +179,7 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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(state.min_width == state.max_width or state.min_height == state.max_height)))
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{
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// If the toplevel has a parent or is of fixed size make it float
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view.setFloating(true);
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view.setMode(.float);
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}
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// If the toplevel has no parent, inform it that it is tiled. This
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@ -140,7 +140,6 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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c.wl_signal_add(&self.wlr_xwayland_surface.surface.*.events.commit, &self.listen_commit);
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view.wlr_surface = self.wlr_xwayland_surface.surface;
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view.floating = false;
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view.natural_width = self.wlr_xwayland_surface.width;
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view.natural_height = self.wlr_xwayland_surface.height;
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@ -30,7 +30,10 @@ pub fn toggleFloat(
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) Error!void {
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if (args.len > 1) return Error.TooManyArguments;
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if (seat.focused_view) |view| {
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view.setFloating(!view.floating);
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switch (view.mode) {
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.layout => view.setMode(.float),
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.float => view.setMode(.layout),
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}
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view.output.root.arrange();
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}
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}
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@ -36,8 +36,8 @@ pub fn zoom(
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const output = seat.focused_output;
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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// Don't zoom floating views
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if (current_focus.floating) return;
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// Only zoom views that are part of the layout
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if (current_focus.mode != .layout) return;
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var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
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const zoom_node = if (focused_node == it.next())
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