layout: use fork/execve instead of ChildProcess
This keeps things simpler, and we will need this control anyways in order to enforce a timeout.
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parent
05557086e6
commit
845fcad9e6
@ -232,32 +232,34 @@ fn layoutExternal(self: *Self, visible_count: u32) !void {
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defer arena.deinit();
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defer arena.deinit();
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// Assemble command
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// Assemble command
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const layout_command = std.fmt.allocPrint(&arena.allocator, "{} {} {} {d} {} {}", .{
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const layout_command = try std.fmt.allocPrint0(&arena.allocator, "{} {} {} {d} {} {}", .{
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self.layout,
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self.layout,
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visible_count,
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visible_count,
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self.master_count,
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self.master_count,
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self.master_factor,
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self.master_factor,
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layout_width,
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layout_width,
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layout_height,
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layout_height,
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}) catch @panic("Out of memory.");
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});
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const cmd = [_][]const u8{ "/bin/sh", "-c", layout_command };
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const cmd = [_:null]?[*:0]const u8{ "/bin/sh", "-c", layout_command, null };
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const stdout_pipe = try std.os.pipe();
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// Execute layout executable
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const pid = try std.os.fork();
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// TODO abort after 1 second
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if (pid == 0) {
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const child = try std.ChildProcess.init(&cmd, &arena.allocator);
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std.os.dup2(stdout_pipe[1], std.os.STDOUT_FILENO) catch c._exit(1);
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child.stdin_behavior = .Ignore;
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std.os.close(stdout_pipe[0]);
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child.stdout_behavior = .Pipe;
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std.os.close(stdout_pipe[1]);
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try std.ChildProcess.spawn(child);
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std.os.execveZ("/bin/sh", &cmd, std.c.environ) catch c._exit(1);
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const max_output_size = 400 * 1024;
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const buffer = try child.stdout.?.inStream().readAllAlloc(&arena.allocator, max_output_size);
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const term = try child.wait();
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switch (term) {
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.Exited, .Signal, .Stopped, .Unknown => |code| {
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if (code != 0) {
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return LayoutError.BadExitCode;
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}
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},
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}
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}
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std.os.close(stdout_pipe[1]);
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const stdout = std.fs.File{ .handle = stdout_pipe[0], .io_mode = std.io.mode };
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defer stdout.close();
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// TODO abort after a timeout
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const status = std.os.waitpid(pid, 0);
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if (!std.os.WIFEXITED(status) or std.os.WEXITSTATUS(status) != 0)
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return LayoutError.BadExitCode;
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const buffer = try stdout.inStream().readAllAlloc(&arena.allocator, 1024);
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// Parse layout command output
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// Parse layout command output
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var view_boxen = std.ArrayList(Box).init(&arena.allocator);
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var view_boxen = std.ArrayList(Box).init(&arena.allocator);
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