view: sidestep transaction for float/fullscreen
Transactions are only useful when multiple views need to atomically change size together. Float/fullscreen views are independant of the layout and should bypass the transaction system.
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@ -296,17 +296,12 @@ fn layoutExternal(self: *Self, visible_count: u32, output_tags: u32) !void {
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pub fn arrangeViews(self: *Self) void {
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pub fn arrangeViews(self: *Self) void {
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const full_area = Box.fromWlrBox(c.wlr_output_layout_get_box(self.root.wlr_output_layout, self.wlr_output).*);
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const full_area = Box.fromWlrBox(c.wlr_output_layout_get_box(self.root.wlr_output_layout, self.wlr_output).*);
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// Make fullscreen views take the full area, count up views that will be
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// Count up views that will be arranged by the layout
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// arranged by the layout.
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var layout_count: u32 = 0;
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var layout_count: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, self.pending.tags);
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var it = ViewStack(View).pendingIterator(self.views.first, self.pending.tags);
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while (it.next()) |node| {
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while (it.next()) |node| {
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const view = &node.view;
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const view = &node.view;
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if (view.pending.fullscreen) {
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if (!view.pending.float) layout_count += 1;
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view.pending.box = full_area;
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} else if (!view.pending.float) {
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layout_count += 1;
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}
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}
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}
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// If the usable area has a zero dimension, trying to arrange the layout
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// If the usable area has a zero dimension, trying to arrange the layout
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@ -218,9 +218,6 @@ pub fn setFocused(self: *Self, focused: bool) void {
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/// Set the pending state to fullscren and inform the client. Should be
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/// Set the pending state to fullscren and inform the client. Should be
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/// followed by starting a transaction to apply the pending state.
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/// followed by starting a transaction to apply the pending state.
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pub fn setFullscreen(self: *Self, fullscreen: bool) void {
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pub fn setFullscreen(self: *Self, fullscreen: bool) void {
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// If transitionng from fullscreen -> float, return to the saved
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// floating dimensions.
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if (self.pending.fullscreen and self.pending.float) self.pending.box = self.float_box;
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self.pending.fullscreen = fullscreen;
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self.pending.fullscreen = fullscreen;
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switch (self.impl) {
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switch (self.impl) {
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.setFullscreen(fullscreen),
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.xdg_toplevel => |xdg_toplevel| xdg_toplevel.setFullscreen(fullscreen),
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@ -315,7 +312,7 @@ pub fn map(self: *Self) void {
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self.output.sendViewTags();
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self.output.sendViewTags();
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root.arrange();
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if (self.pending.float) self.configure() else root.arrange();
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}
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}
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/// Called by the impl when the surface will no longer be displayed
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/// Called by the impl when the surface will no longer be displayed
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@ -339,7 +336,7 @@ pub fn unmap(self: *Self) void {
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self.output.sendViewTags();
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self.output.sendViewTags();
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root.arrange();
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if (!self.current.float and !self.current.fullscreen) root.arrange();
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}
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}
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/// Destory the view and free the ViewStack node holding it.
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/// Destory the view and free the ViewStack node holding it.
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@ -245,14 +245,14 @@ fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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view.surface_box = new_box;
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view.surface_box = new_box;
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if (s == self.wlr_xdg_surface.configure_serial) {
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if (s == self.wlr_xdg_surface.configure_serial) {
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// If this commit is in response to our configure, either notify
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// If this commit is in response to our configure and the view is
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// the transaction code or apply the pending state immediately,
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// part of the layout, notify the transaction code. If floating or
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// depending on whether or not the view is floating.
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// fullscreen apply the pending state immediately.
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view.pending_serial = null;
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view.pending_serial = null;
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if (view.current.float and view.pending.float)
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if (!view.pending.float and !view.pending.fullscreen)
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view.current = view.pending
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view.output.root.notifyConfigured()
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else
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else
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view.output.root.notifyConfigured();
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view.current = view.pending;
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} else {
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} else {
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// If the client has not yet acked our configure, we need to send a
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// If the client has not yet acked our configure, we need to send a
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// frame done event so that it commits another buffer. These
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// frame done event so that it commits another buffer. These
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@ -39,8 +39,14 @@ pub fn toggleFloat(
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// Don't modify views which are the target of a cursor action
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// Don't modify views which are the target of a cursor action
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if (seat.input_manager.isCursorActionTarget(view)) return;
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if (seat.input_manager.isCursorActionTarget(view)) return;
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if (!view.pending.float) view.pending.box = view.float_box;
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view.pending.float = !view.pending.float;
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view.pending.float = !view.pending.float;
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// If switching from layout to float, restore the previous floating dimensions
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if (view.pending.float) {
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view.pending.box = view.float_box;
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view.configure();
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}
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view.output.root.arrange();
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view.output.root.arrange();
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}
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}
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}
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}
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@ -17,6 +17,9 @@
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const std = @import("std");
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const std = @import("std");
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const c = @import("../c.zig");
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const Box = @import("../Box.zig");
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const Error = @import("../command.zig").Error;
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const Error = @import("../command.zig").Error;
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const Seat = @import("../Seat.zig");
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const Seat = @import("../Seat.zig");
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@ -35,7 +38,22 @@ pub fn toggleFullscreen(
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// Don't modify views which are the target of a cursor action
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// Don't modify views which are the target of a cursor action
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if (seat.input_manager.isCursorActionTarget(view)) return;
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if (seat.input_manager.isCursorActionTarget(view)) return;
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view.setFullscreen(!seat.focused.view.pending.fullscreen);
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view.setFullscreen(!view.pending.fullscreen);
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if (view.pending.fullscreen) {
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const output = view.output;
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view.pending.box = Box.fromWlrBox(
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c.wlr_output_layout_get_box(output.root.wlr_output_layout, output.wlr_output).*,
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);
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view.configure();
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} else if (view.pending.float) {
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// If transitioning from fullscreen -> float, return to the saved
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// floating dimensions.
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view.pending.box = view.float_box;
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view.configure();
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} else {
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// Transitioning to layout, arrange and start a transaction
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view.output.root.arrange();
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view.output.root.arrange();
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}
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}
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}
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}
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}
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