code: improve error handling consistency

This commit is contained in:
Isaac Freund
2020-06-26 00:59:31 +02:00
parent 8fc045b445
commit 79bb0accac
11 changed files with 23 additions and 40 deletions

View File

@ -75,12 +75,11 @@ pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
self.input_manager = input_manager;
// This will be automatically destroyed when the display is destroyed
self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
return error.CantCreateWlrSeat;
self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse return error.OutOfMemory;
self.wlr_seat.data = self;
try self.cursor.init(self);
errdefer self.cursor.destroy();
errdefer self.cursor.deinit();
self.keyboards = std.TailQueue(Keyboard).init();