Add layout command

This commit is contained in:
Leon Henrik Plickat 2020-05-20 18:32:47 +02:00 committed by Isaac Freund
parent 3c5eaec50b
commit 7934cbfaea
4 changed files with 88 additions and 2 deletions

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@ -28,6 +28,7 @@ const command = struct {
const focusAllTags = @import("command/focus_all_tags.zig").focusAllTags; const focusAllTags = @import("command/focus_all_tags.zig").focusAllTags;
const focusOutput = @import("command/focus_output.zig").focusOutput; const focusOutput = @import("command/focus_output.zig").focusOutput;
const focusTag = @import("command/focus_tag.zig").focusTag; const focusTag = @import("command/focus_tag.zig").focusTag;
const layout = @import("command/layout.zig").layout;
const modMasterCount = @import("command/mod_master_count.zig").modMasterCount; const modMasterCount = @import("command/mod_master_count.zig").modMasterCount;
const modMasterFactor = @import("command/mod_master_factor.zig").modMasterFactor; const modMasterFactor = @import("command/mod_master_factor.zig").modMasterFactor;
const mode = @import("command/mode.zig").mode; const mode = @import("command/mode.zig").mode;
@ -101,6 +102,7 @@ const str_to_read_fn = [_]Definition{
.{ .name = "focus_all_tags", .arg_type = .none, .impl = command.focusAllTags }, .{ .name = "focus_all_tags", .arg_type = .none, .impl = command.focusAllTags },
.{ .name = "focus_output", .arg_type = .direction, .impl = command.focusOutput }, .{ .name = "focus_output", .arg_type = .direction, .impl = command.focusOutput },
.{ .name = "focus_tag", .arg_type = .uint, .impl = command.focusTag }, .{ .name = "focus_tag", .arg_type = .uint, .impl = command.focusTag },
.{ .name = "layout", .arg_type = .str, .impl = command.layout},
.{ .name = "mod_master_count", .arg_type = .int, .impl = command.modMasterCount }, .{ .name = "mod_master_count", .arg_type = .int, .impl = command.modMasterCount },
.{ .name = "mod_master_factor", .arg_type = .float, .impl = command.modMasterFactor }, .{ .name = "mod_master_factor", .arg_type = .float, .impl = command.modMasterFactor },
.{ .name = "mode", .arg_type = .str, .impl = command.mode }, .{ .name = "mode", .arg_type = .str, .impl = command.mode },

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@ -211,6 +211,35 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
.command = try Command.init(&[_][]const u8{ "mode", "normal" }, allocator), .command = try Command.init(&[_][]const u8{ "mode", "normal" }, allocator),
}); });
// Change master orientation with Mod+{Up,Right,Down,Left}
try normal.keybinds.append(.{
.keysym = c.XKB_KEY_Up,
.modifiers = mod,
.command = try Command.init(&[_][]const u8{ "layout", "TopMaster" }, allocator),
});
try normal.keybinds.append(.{
.keysym = c.XKB_KEY_Right,
.modifiers = mod,
.command = try Command.init(&[_][]const u8{ "layout", "RightMaster" }, allocator),
});
try normal.keybinds.append(.{
.keysym = c.XKB_KEY_Down,
.modifiers = mod,
.command = try Command.init(&[_][]const u8{ "layout", "BottomMaster" }, allocator),
});
try normal.keybinds.append(.{
.keysym = c.XKB_KEY_Left,
.modifiers = mod,
.command = try Command.init(&[_][]const u8{ "layout", "LeftMaster" }, allocator),
});
// Mod+f to change to Full layout
try normal.keybinds.append(.{
.keysym = c.XKB_KEY_f,
.modifiers = mod,
.command = try Command.init(&[_][]const u8{ "layout", "Full" }, allocator),
});
// Float views with app_id "float" // Float views with app_id "float"
try self.float_filter.append("float"); try self.float_filter.append("float");
} }

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@ -53,7 +53,7 @@ master_count: u32,
master_factor: f64, master_factor: f64,
/// Current layout of the output. /// Current layout of the output.
layout: Layouts, layout: Layout,
// All listeners for this output, in alphabetical order // All listeners for this output, in alphabetical order
listen_destroy: c.wl_listener, listen_destroy: c.wl_listener,
@ -61,7 +61,7 @@ listen_frame: c.wl_listener,
listen_mode: c.wl_listener, listen_mode: c.wl_listener,
// All possible layouts. // All possible layouts.
pub const Layouts = enum { pub const Layout = enum {
TopMaster, TopMaster,
RightMaster, RightMaster,
BottomMaster, BottomMaster,
@ -69,6 +69,32 @@ pub const Layouts = enum {
Full, Full,
}; };
const LayoutName = struct {
name: []const u8,
layout: Layout,
};
// zig fmt: off
const layout_names = [_]LayoutName {
.{ .name = "TopMaster", .layout = Layout.TopMaster, },
.{ .name = "RightMaster", .layout = Layout.RightMaster, },
.{ .name = "BottomMaster", .layout = Layout.BottomMaster, },
.{ .name = "LeftMaster", .layout = Layout.LeftMaster, },
.{ .name = "Full", .layout = Layout.Full, },
};
// zig fmt: on
pub fn getLayoutByName(self: Self, name: []const u8) Layout {
for (layout_names) |current| {
if (std.mem.eql(u8, name, current.name)) {
return current.layout;
}
}
Log.Error.log("Layout '{}' does not exist", .{name});
// In case of error default to LeftMaster
return Layout.LeftMaster;
}
pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void { pub fn init(self: *Self, root: *Root, wlr_output: *c.wlr_output) !void {
// Some backends don't have modes. DRM+KMS does, and we need to set a mode // Some backends don't have modes. DRM+KMS does, and we need to set a mode
// before we can use the output. The mode is a tuple of (width, height, // before we can use the output. The mode is a tuple of (width, height,

29
src/command/layout.zig Normal file
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@ -0,0 +1,29 @@
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 Leon Henrik Plickat
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const c = @import("../c.zig");
const Arg = @import("../Command.zig").Arg;
const Seat = @import("../Seat.zig");
pub fn layout(seat: *Seat, arg: Arg) void {
const layout_name = arg.str;
const config = seat.input_manager.server.config;
seat.focused_output.layout = seat.focused_output.getLayoutByName(layout_name);
seat.focused_output.arrangeViews();
seat.input_manager.server.root.startTransaction();
}