input-inhibit: remove support for protocol

The only valid use-case for this as far as I'm concerned is lockscreens,
which will now be supported through ext-session-lock-v1.
This commit is contained in:
Isaac Freund 2021-12-29 21:13:32 +00:00
parent ba823ef96e
commit 78a46c316a
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4 changed files with 42 additions and 110 deletions

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@ -157,8 +157,8 @@ are ignored by river.
Mappings are modal in river. Each mapping is associated with a mode and is
only active while in that mode. There are two special modes: "normal" and
"locked". The normal mode is the initial mode on startup. The locked mode
is automatically entered while an input inhibitor (such as a lockscreen)
is active. It cannot be entered or exited manually.
is automatically entered while a lock screen is active. It cannot be entered
or exited manually.
The following modifiers are available for use in mappings:

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@ -1064,13 +1064,8 @@ fn passthrough(self: *Self, time: u32) void {
assert(self.mode == .passthrough);
if (self.surfaceAt()) |result| {
// If input is allowed on the surface, send pointer enter and motion
// events. Note that wlroots won't actually send an enter event if
// the surface has already been entered.
if (server.input_manager.inputAllowed(result.surface)) {
self.seat.wlr_seat.pointerNotifyEnter(result.surface, result.sx, result.sy);
self.seat.wlr_seat.pointerNotifyMotion(time, result.sx, result.sy);
}
} else {
// There is either no surface under the cursor or input is disallowed
// Reset the cursor image to the default and clear focus.

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@ -40,7 +40,6 @@ const log = std.log.scoped(.input_manager);
new_input: wl.Listener(*wlr.InputDevice) = wl.Listener(*wlr.InputDevice).init(handleNewInput),
idle: *wlr.Idle,
input_inhibit_manager: *wlr.InputInhibitManager,
pointer_constraints: *wlr.PointerConstraintsV1,
relative_pointer_manager: *wlr.RelativePointerManagerV1,
virtual_pointer_manager: *wlr.VirtualPointerManagerV1,
@ -52,10 +51,6 @@ seats: std.TailQueue(Seat) = .{},
exclusive_client: ?*wl.Client = null,
inhibit_activate: wl.Listener(*wlr.InputInhibitManager) =
wl.Listener(*wlr.InputInhibitManager).init(handleInhibitActivate),
inhibit_deactivate: wl.Listener(*wlr.InputInhibitManager) =
wl.Listener(*wlr.InputInhibitManager).init(handleInhibitDeactivate),
new_pointer_constraint: wl.Listener(*wlr.PointerConstraintV1) =
wl.Listener(*wlr.PointerConstraintV1).init(handleNewPointerConstraint),
new_virtual_pointer: wl.Listener(*wlr.VirtualPointerManagerV1.event.NewPointer) =
@ -70,7 +65,6 @@ pub fn init(self: *Self) !void {
self.* = .{
// These are automatically freed when the display is destroyed
.idle = try wlr.Idle.create(server.wl_server),
.input_inhibit_manager = try wlr.InputInhibitManager.create(server.wl_server),
.pointer_constraints = try wlr.PointerConstraintsV1.create(server.wl_server),
.relative_pointer_manager = try wlr.RelativePointerManagerV1.create(server.wl_server),
.virtual_pointer_manager = try wlr.VirtualPointerManagerV1.create(server.wl_server),
@ -87,8 +81,6 @@ pub fn init(self: *Self) !void {
if (build_options.xwayland) server.xwayland.setSeat(self.defaultSeat().wlr_seat);
server.backend.events.new_input.add(&self.new_input);
self.input_inhibit_manager.events.activate.add(&self.inhibit_activate);
self.input_inhibit_manager.events.deactivate.add(&self.inhibit_deactivate);
self.pointer_constraints.events.new_constraint.add(&self.new_pointer_constraint);
self.virtual_pointer_manager.events.new_virtual_pointer.add(&self.new_virtual_pointer);
self.virtual_keyboard_manager.events.new_virtual_keyboard.add(&self.new_virtual_keyboard);
@ -126,56 +118,6 @@ pub fn updateCursorState(self: Self) void {
while (it) |node| : (it = node.next) node.data.cursor.updateState();
}
fn handleInhibitActivate(
listener: *wl.Listener(*wlr.InputInhibitManager),
_: *wlr.InputInhibitManager,
) void {
const self = @fieldParentPtr(Self, "inhibit_activate", listener);
log.debug("input inhibitor activated", .{});
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
// Clear focus of all seats
seat_node.data.setFocusRaw(.{ .none = {} });
// Enter locked mode
seat_node.data.prev_mode_id = seat_node.data.mode_id;
seat_node.data.enterMode(1);
}
self.exclusive_client = self.input_inhibit_manager.active_client;
}
fn handleInhibitDeactivate(
listener: *wl.Listener(*wlr.InputInhibitManager),
_: *wlr.InputInhibitManager,
) void {
const self = @fieldParentPtr(Self, "inhibit_deactivate", listener);
log.debug("input inhibitor deactivated", .{});
self.exclusive_client = null;
// Calling arrangeLayers() like this ensures that any top or overlay,
// keyboard-interactive surfaces will re-grab focus.
var output_it = server.root.outputs.first;
while (output_it) |output_node| : (output_it = output_node.next) {
output_node.data.arrangeLayers(.mapped);
}
// After ensuring that any possible layer surface focus grab has occured,
// have each Seat handle focus and enter their previous mode.
var seat_it = self.seats.first;
while (seat_it) |seat_node| : (seat_it = seat_node.next) {
const seat = &seat_node.data;
seat.enterMode(seat.prev_mode_id);
seat.focus(null);
}
server.root.startTransaction();
}
fn handleNewInput(listener: *wl.Listener(*wlr.InputDevice), wlr_device: *wlr.InputDevice) void {
const self = @fieldParentPtr(Self, "new_input", listener);

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@ -223,10 +223,6 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
.none => null,
};
// If input is not allowed on the target surface (e.g. due to an active
// input inhibitor) do not set focus. If there is no target surface we
// still clear the focus.
if (if (target_surface) |wlr_surface| server.input_manager.inputAllowed(wlr_surface) else true) {
// First clear the current focus
switch (self.focused) {
.view => |view| {
@ -269,7 +265,6 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
self.cursor.constraint = null;
}
}
}
// Inform any clients tracking status of the change
var it = self.status_trackers.first;