layer-shell: render all popups over top layer
This means the popups belonging to e.g. a surface in the background layer will be rendered over views.
This commit is contained in:
parent
a90ddd305b
commit
77d3eb1bf0
@ -75,8 +75,8 @@ pub fn renderOutput(output: *Output) void {
|
||||
// No fullscreen view, so render normal layers/views
|
||||
c.wlr_renderer_clear(wlr_renderer, &config.background_color);
|
||||
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now, .toplevels);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now, .toplevels);
|
||||
|
||||
// The first view in the list is "on top" so iterate in reverse.
|
||||
it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter);
|
||||
@ -100,11 +100,16 @@ pub fn renderOutput(output: *Output) void {
|
||||
|
||||
if (build_options.xwayland) renderXwaylandUnmanaged(output.*, &now);
|
||||
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now, .toplevels);
|
||||
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now, .popups);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now, .popups);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now, .popups);
|
||||
}
|
||||
|
||||
// The overlay layer is rendered in both fullscreen and normal cases
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now, .toplevels);
|
||||
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now, .popups);
|
||||
|
||||
renderDragIcons(output.*, &now);
|
||||
|
||||
@ -134,7 +139,12 @@ fn renderFilter(view: *View, filter_tags: u32) bool {
|
||||
}
|
||||
|
||||
/// Render all surfaces on the passed layer
|
||||
fn renderLayer(output: Output, layer: std.TailQueue(LayerSurface), now: *c.timespec) void {
|
||||
fn renderLayer(
|
||||
output: Output,
|
||||
layer: std.TailQueue(LayerSurface),
|
||||
now: *c.timespec,
|
||||
role: enum { toplevels, popups },
|
||||
) void {
|
||||
var it = layer.first;
|
||||
while (it) |node| : (it = node.next) {
|
||||
const layer_surface = &node.data;
|
||||
@ -145,11 +155,18 @@ fn renderLayer(output: Output, layer: std.TailQueue(LayerSurface), now: *c.times
|
||||
.when = now,
|
||||
.opacity = 1.0,
|
||||
};
|
||||
c.wlr_layer_surface_v1_for_each_surface(
|
||||
switch (role) {
|
||||
.toplevels => c.wlr_surface_for_each_surface(
|
||||
layer_surface.wlr_layer_surface.surface,
|
||||
renderSurfaceIterator,
|
||||
&rdata,
|
||||
),
|
||||
.popups => c.wlr_layer_surface_v1_for_each_popup(
|
||||
layer_surface.wlr_layer_surface,
|
||||
renderSurfaceIterator,
|
||||
&rdata,
|
||||
);
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user