cursor: refactor surfaceAt() to return parent
This allows us to properly handle e.g. clicking on a xdg popup of a view that is not currently focused by focusing that xdg popup's parent view.
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f62eedb048
commit
7428519a93
192
river/Cursor.zig
192
river/Cursor.zig
@ -232,32 +232,28 @@ fn handleButton(listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.P
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}
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}
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |surface| {
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// If the found surface is a keyboard inteactive layer surface,
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// give it keyboard focus.
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if (surface.isLayerSurface()) {
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const wlr_layer_surface = wlr.LayerSurfaceV1.fromWlrSurface(surface);
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if (wlr_layer_surface.current.keyboard_interactive == .exclusive) {
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const layer_surface = @intToPtr(*LayerSurface, wlr_layer_surface.data);
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self.seat.focusOutput(layer_surface.output);
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self.seat.setFocusRaw(.{ .layer = layer_surface });
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}
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
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switch (result.parent) {
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.view => |view| {
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// If a view has been clicked on, give that view keyboard focus and
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// perhaps enter move/resize mode.
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if (event.state == .pressed and self.pressed_count == 1) {
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// If there is an active mapping for this button which is
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// handled we are done here
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if (self.handlePointerMapping(event, view)) return;
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// Otherwise enter cursor down mode, giving keyboard focus
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self.enterMode(.down, view);
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}
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},
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.layer_surface => |layer_surface| {
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// If a keyboard inteactive layer surface has been clicked on,
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// give it keyboard focus.
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if (layer_surface.wlr_layer_surface.current.keyboard_interactive == .exclusive) {
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self.seat.focusOutput(layer_surface.output);
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self.seat.setFocusRaw(.{ .layer = layer_surface });
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}
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},
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}
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// If the target surface has a view, give that view keyboard focus and
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// perhaps enter move/resize mode.
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if (View.fromWlrSurface(surface)) |view| {
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if (event.state == .pressed and self.pressed_count == 1) {
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// If there is an active mapping for this button which is
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// handled we are done here
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if (self.handlePointerMapping(event, view)) return;
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// Otherwise enter cursor down mode
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self.enterMode(.down, view);
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}
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}
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_ = self.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
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}
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}
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@ -421,11 +417,21 @@ fn handleRequestSetCursor(
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}
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}
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const SurfaceAtResult = struct {
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surface: *wlr.Surface,
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sx: f64,
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sy: f64,
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parent: union(enum) {
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view: *View,
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layer_surface: *LayerSurface,
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},
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};
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/// Find the topmost surface under the output layout coordinates lx/ly
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/// returns the surface if found and sets the sx/sy parameters to the
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/// surface coordinates.
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/// This function must be kept in sync with the rendering order in render.zig.
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fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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fn surfaceAt(self: Self, lx: f64, ly: f64) ?SurfaceAtResult {
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const wlr_output = server.root.output_layout.outputAt(lx, ly) orelse return null;
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const output = @intToPtr(*Output, wlr_output.data);
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@ -455,24 +461,33 @@ fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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// 5. view toplevels and popups
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// 6. bottom, background layer toplevels
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if (layerSurfaceAt(output.getLayer(.overlay).*, ox, oy, sx, sy)) |s| return s;
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if (layerSurfaceAt(output.getLayer(.overlay).*, ox, oy)) |s| return s;
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if (fullscreen_view) |view| {
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if (build_options.xwayland) if (xwaylandUnmanagedSurfaceAt(ly, lx, sx, sy)) |s| return s;
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if (view.surfaceAt(ox, oy, sx, sy)) |s| return s;
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//if (build_options.xwayland) if (xwaylandUnmanagedSurfaceAt(ly, lx)) |s| return s;
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (view.surfaceAt(ox, oy, &sx, &sy)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .view = view },
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};
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}
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} else {
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for ([_]zwlr.LayerShellV1.Layer{ .top, .bottom, .background }) |layer| {
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if (layerPopupSurfaceAt(output.getLayer(layer).*, ox, oy, sx, sy)) |s| return s;
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if (layerPopupSurfaceAt(output.getLayer(layer).*, ox, oy)) |s| return s;
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}
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if (layerSurfaceAt(output.getLayer(.top).*, ox, oy, sx, sy)) |s| return s;
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if (layerSurfaceAt(output.getLayer(.top).*, ox, oy)) |s| return s;
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if (build_options.xwayland) if (xwaylandUnmanagedSurfaceAt(lx, ly, sx, sy)) |s| return s;
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//if (build_options.xwayland) if (xwaylandUnmanagedSurfaceAt(lx, ly)) |s| return s;
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if (viewSurfaceAt(output, ox, oy, sx, sy)) |s| return s;
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if (viewSurfaceAt(output, ox, oy)) |s| return s;
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for ([_]zwlr.LayerShellV1.Layer{ .bottom, .background }) |layer| {
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if (layerSurfaceAt(output.getLayer(layer).*, ox, oy, sx, sy)) |s| return s;
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if (layerSurfaceAt(output.getLayer(layer).*, ox, oy)) |s| return s;
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}
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}
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@ -480,69 +495,118 @@ fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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}
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/// Find the topmost popup surface on the given layer at ox,oy.
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fn layerPopupSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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fn layerPopupSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64) ?SurfaceAtResult {
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var it = layer.first;
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while (it) |node| : (it = node.next) {
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const layer_surface = &node.data;
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (layer_surface.wlr_layer_surface.popupSurfaceAt(
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ox - @intToFloat(f64, layer_surface.box.x),
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oy - @intToFloat(f64, layer_surface.box.y),
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sx,
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sy,
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)) |found| return found;
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&sx,
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&sy,
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)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .layer_surface = layer_surface },
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};
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}
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}
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return null;
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}
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/// Find the topmost surface (or popup surface) on the given layer at ox,oy.
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fn layerSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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fn layerSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64) ?SurfaceAtResult {
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var it = layer.first;
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while (it) |node| : (it = node.next) {
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const layer_surface = &node.data;
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (layer_surface.wlr_layer_surface.surfaceAt(
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ox - @intToFloat(f64, layer_surface.box.x),
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oy - @intToFloat(f64, layer_surface.box.y),
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sx,
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sy,
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)) |found| return found;
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&sx,
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&sy,
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)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .layer_surface = layer_surface },
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};
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}
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}
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return null;
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}
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/// Find the topmost visible view surface (incl. popups) at ox,oy.
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fn viewSurfaceAt(output: *const Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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fn viewSurfaceAt(output: *const Output, ox: f64, oy: f64) ?SurfaceAtResult {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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// focused, floating views
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var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
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while (it.next()) |view| {
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if (view.current.focus == 0 or !view.current.float) continue;
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if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
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if (view.surfaceAt(ox, oy, &sx, &sy)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .view = view },
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};
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}
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}
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// non-focused, floating views
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it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
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while (it.next()) |view| {
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if (view.current.focus != 0 or !view.current.float) continue;
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if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
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if (view.surfaceAt(ox, oy, &sx, &sy)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .view = view },
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};
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}
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}
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// focused, non-floating views
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it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
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while (it.next()) |view| {
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if (view.current.focus == 0 or view.current.float) continue;
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if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
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if (view.surfaceAt(ox, oy, &sx, &sy)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .view = view },
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};
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}
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}
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// non-focused, non-floating views
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it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
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while (it.next()) |view| {
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if (view.current.focus != 0 or view.current.float) continue;
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if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
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if (view.surfaceAt(ox, oy, &sx, &sy)) |found| {
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return SurfaceAtResult{
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.surface = found,
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.sx = sx,
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.sy = sy,
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.parent = .{ .view = view },
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};
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}
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}
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return null;
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}
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fn xwaylandUnmanagedSurfaceAt(lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
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fn xwaylandUnmanagedSurfaceAt(lx: f64, ly: f64) ?*wlr.Surface {
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var it = server.root.xwayland_unmanaged_views.first;
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while (it) |node| : (it = node.next) {
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const xwayland_surface = node.data.xwayland_surface;
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@ -560,7 +624,6 @@ fn surfaceAtFilter(view: *View, filter_tags: u32) bool {
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return !view.destroying and view.current.tags & filter_tags != 0;
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}
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/// Enter move or resize mode
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pub fn enterMode(self: *Self, mode: std.meta.Tag((Mode)), view: *View) void {
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log.debug("enter {s} cursor mode", .{@tagName(mode)});
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@ -645,12 +708,12 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
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if (self.mode == .passthrough or self.mode == .down) {
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if (constraint.type == .locked) return;
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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const surface = self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy);
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const result = self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y) orelse return;
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if (surface != constraint.surface) return;
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if (result.surface != constraint.surface) return;
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const sx = result.sx;
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const sy = result.sy;
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var sx_con: f64 = undefined;
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var sy_con: f64 = undefined;
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if (!wlr.region.confine(&constraint.region, sx, sy, sx + dx, sy + dy, &sx_con, &sy_con)) {
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@ -749,25 +812,26 @@ pub fn maybeResetState(self: *Self) void {
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fn passthrough(self: *Self, time: u32) void {
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assert(self.mode == .passthrough);
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |surface| {
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y)) |result| {
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// If input is allowed on the surface, send pointer enter and motion
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// events. Note that wlroots won't actually send an enter event if
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// the surface has already been entered.
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if (server.input_manager.inputAllowed(surface)) {
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if (server.input_manager.inputAllowed(result.surface)) {
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// The focus change must be checked before sending enter events
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const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != surface;
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const focus_change = self.seat.wlr_seat.pointer_state.focused_surface != result.surface;
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self.seat.wlr_seat.pointerNotifyEnter(surface, sx, sy);
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self.seat.wlr_seat.pointerNotifyMotion(time, sx, sy);
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self.seat.wlr_seat.pointerNotifyEnter(result.surface, result.sx, result.sy);
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self.seat.wlr_seat.pointerNotifyMotion(time, result.sx, result.sy);
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const follow_mode = server.config.focus_follows_cursor;
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if (follow_mode == .strict or (follow_mode == .normal and focus_change)) {
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if (View.fromWlrSurface(surface)) |view| {
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self.seat.focusOutput(view.output);
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self.seat.focus(view);
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server.root.startTransaction();
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switch (result.parent) {
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.view => |view| {
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self.seat.focusOutput(view.output);
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self.seat.focus(view);
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server.root.startTransaction();
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},
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.layer_surface => {},
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}
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}
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}
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