river: render floating views above the layout
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ecb959f068
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686ef11fc8
@ -59,8 +59,10 @@ layers: struct {
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background: *wlr.SceneTree,
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/// Bottom layer shell layer
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bottom: *wlr.SceneTree,
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/// Tiled and floating views
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views: *wlr.SceneTree,
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/// Views in the layout
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layout: *wlr.SceneTree,
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/// Floating views
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float: *wlr.SceneTree,
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/// Top layer shell layer
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top: *wlr.SceneTree,
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/// Fullscreen views
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@ -227,7 +229,8 @@ pub fn create(wlr_output: *wlr.Output) !void {
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),
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.background = try normal_content.createSceneTree(),
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.bottom = try normal_content.createSceneTree(),
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.views = try normal_content.createSceneTree(),
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.layout = try normal_content.createSceneTree(),
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.float = try normal_content.createSceneTree(),
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.top = try normal_content.createSceneTree(),
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.fullscreen = try normal_content.createSceneTree(),
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.overlay = try normal_content.createSceneTree(),
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@ -607,13 +607,25 @@ fn commitTransaction(root: *Self) void {
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view.inflight_serial = null;
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if (view.current.output != output or
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if (view.current.output != view.inflight.output or
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(output.current.fullscreen == view and output.inflight.fullscreen != view))
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{
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view.tree.node.reparent(output.layers.views);
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if (view.inflight.float) {
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view.tree.node.reparent(output.layers.float);
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} else {
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view.tree.node.reparent(output.layers.layout);
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}
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view.popup_tree.node.reparent(output.layers.popups);
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}
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if (view.current.float != view.inflight.float) {
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if (view.inflight.float) {
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view.tree.node.reparent(output.layers.float);
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} else {
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view.tree.node.reparent(output.layers.layout);
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}
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}
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view.updateCurrent();
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const enabled = view.current.tags & output.current.tags != 0;
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