river: improve comments on pending/inflight/current
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@ -94,13 +94,12 @@ lock_render_state: enum {
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/// The state of the output that is directly acted upon/modified through user input.
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///
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/// Pending state will be copied to the pending state and communicated to clients
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/// Pending state will be copied to the inflight state and communicated to clients
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/// to be applied as a single atomic transaction across all clients as soon as any
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/// in progress transaction has been completed.
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///
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/// On completion of a transaction
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/// Any time pending state is modified Root.dirty must be set.
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///
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/// Any time pending state is modified Root.applyPending() must be called
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/// before yielding back to the event loop.
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pending: struct {
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/// A bit field of focused tags
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tags: u32 = 1 << 0,
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@ -130,14 +130,26 @@ mapped: bool = false,
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/// transaction completes. See View.destroy()
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destroying: bool = false,
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/// The state of the view that is directly acted upon/modified through user input.
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///
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/// Pending state will be copied to the inflight state and communicated to clients
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/// to be applied as a single atomic transaction across all clients as soon as any
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/// in progress transaction has been completed.
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///
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/// Any time pending state is modified Root.applyPending() must be called
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/// before yielding back to the event loop.
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pending: State = .{},
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pending_focus_stack_link: wl.list.Link,
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pending_wm_stack_link: wl.list.Link,
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/// The state most recently sent to the layout generator and clients.
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/// This state is immutable until all clients have replied and the transaction
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/// is completed, at which point this inflight state is copied to current.
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inflight: State = .{},
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inflight_focus_stack_link: wl.list.Link,
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inflight_wm_stack_link: wl.list.Link,
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/// The current state represented by the scene graph.
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current: State = .{},
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/// The floating dimensions the view, saved so that they can be restored if the
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