Root: centralize focus(null) calls in applyPending()
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@ -293,6 +293,7 @@ pub fn layerSurfaceTree(self: Self, layer: zwlr.LayerShellV1.Layer) *wlr.SceneTr
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/// Arrange all layer surfaces of this output and adjust the usable area.
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/// Will arrange views as well if the usable area changes.
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/// Requires a call to Root.applyPending()
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pub fn arrangeLayers(self: *Self) void {
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var full_box: wlr.Box = .{
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.x = 0,
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