contrib: add python layout
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contrib/layout.py
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142
contrib/layout.py
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#!/usr/bin/env python3
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#
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# Fibonacci sprial layout for river, implemented in simple python. Reading this
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# code should help you get a basic understanding of how to use river-layout to
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# create a basic layout generator.
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#
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# This depends on pywayland: https://github.com/flacjacket/pywayland/
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#
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# Q: Wow, this looks complicated!
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# A: For simple layouts, you really only need to care about what's in the
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# layout_handle_layout_demand() function. And the rest isn't as complicated
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# as it looks.
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import mmap
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import time
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from pywayland.client import Display
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from pywayland.protocol.wayland import WlOutput
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try:
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from pywayland.protocol.river_layout_v3 import RiverLayoutManagerV3
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except:
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print("Your pywayland package does not have bindings for river-layout-v3.")
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print("You can add the bindings with the following command:")
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print(" python3 -m pywayland.scanner -i /usr/share/wayland/wayland.xml river-layout-v3.xml")
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print("Note that you may need root privileges if you have pywayland installed system-wide.")
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quit()
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layout_manager = None
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outputs = []
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loop = True
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def layout_handle_layout_demand(layout, view_count, usable_w, usable_h, tags, serial):
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x = 0
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y = 0
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w = usable_w
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h = usable_h
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i = 0
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while i < view_count:
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if i == view_count - 1:
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layout.push_view_dimensions(x, y, w, h, serial)
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else:
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if i % 2 == 0:
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w = int(w/2)
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if i % 4 == 2:
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layout.push_view_dimensions(x + w, y, w, h, serial)
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else:
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layout.push_view_dimensions(x, y, w, h, serial)
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x += w
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else:
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h = int(h/2)
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if i % 4 == 3:
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layout.push_view_dimensions(x, y + h, w, h, serial)
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else:
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layout.push_view_dimensions(x, y, w, h, serial)
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y += h
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# Committing the layout means telling the server that your code is done
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# laying out windows. Make sure you have pushed exactly the right amount of
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# view dimensions, a mismatch is a fatal protocol error.
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#
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# You also have to provide a layout name. This is a user facing string that
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# the server can forward to status bars. You can use it to tell the user
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# which layout is currently in use. You could also add some status
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# information status information about your layout, which is what we do here.
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layout.commit(str(view_count) + " windows layout out by python", serial)
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def layout_handle_namespace_in_use(layout):
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# Oh no, the namespace we choose is already used by another client! All we
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# can do now is destroy the layout object. Because we are lazy, we just
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# abort and let our cleanup mechanism destroy it. A more sophisticated
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# client could instead destroy only the one single affected layout object
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# and recover from this mishap. Writing such a client is left as an exercise
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# for the reader.
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print(f"Namespace already in use!")
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global loop
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loop = False
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class Output(object):
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def __init__(self):
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self.output = None
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self.layout = None
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self.id = None
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def destroy(self):
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if self.layout != None:
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self.layout.destroy()
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if self.output != None:
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self.output.destroy()
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def configure(self):
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global layout_manager
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if self.layout == None and layout_manager != None:
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# We need to set a namespace, which is used to identify our layout.
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self.layout = layout_manager.get_layout(self.output, "layout.py")
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self.layout.user_data = self
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self.layout.dispatcher["layout_demand"] = layout_handle_layout_demand
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self.layout.dispatcher["namespace_in_use"] = layout_handle_namespace_in_use
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def registry_handle_global(registry, id, interface, version):
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global layout_manager
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global output
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if interface == 'river_layout_manager_v3':
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layout_manager = registry.bind(id, RiverLayoutManagerV3, version)
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elif interface == 'wl_output':
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output = Output()
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output.output = registry.bind(id, WlOutput, version)
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output.id = id
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output.configure()
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outputs.append(output)
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def registry_handle_global_remove(registry, id):
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for output in outputs:
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if output.id == id:
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output.destroy()
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outputs.remove(output)
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display = Display()
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display.connect()
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registry = display.get_registry()
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registry.dispatcher["global"] = registry_handle_global
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registry.dispatcher["global_remove"] = registry_handle_global_remove
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display.dispatch(block=True)
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display.roundtrip()
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if layout_manager == None:
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print("No layout_manager, aborting")
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quit()
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for output in outputs:
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output.configure()
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while loop and display.dispatch(block=True) != -1:
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pass
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# Destroy outputs
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for output in outputs:
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output.destroy()
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outputs.remove(output)
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display.disconnect()
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