Make Server a toplevel struct
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ce05dddea3
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@ -2,7 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const Decoration = @import("decoration.zig").Decoration;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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pub const DecorationManager = struct {
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const Self = @This();
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@ -3,7 +3,7 @@ const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Seat = @import("seat.zig").Seat;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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pub const InputManager = struct {
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const Self = @This();
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@ -2,7 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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pub fn main() !void {
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Log.init(Log.Debug);
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@ -4,7 +4,7 @@ const c = @import("c.zig");
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const Box = @import("box.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const Output = @import("output.zig").Output;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -5,7 +5,7 @@ const util = @import("util.zig");
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const Box = @import("box.zig").Box;
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -1,4 +1,7 @@
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const Config = @import("config.zig").Config;
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@ -10,30 +13,27 @@ const Root = @import("root.zig").Root;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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pub const Server = struct {
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const Self = @This();
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allocator: *std.mem.Allocator,
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allocator: *std.mem.Allocator,
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wl_display: *c.wl_display,
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wl_event_loop: *c.wl_event_loop,
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wlr_backend: *c.wlr_backend,
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noop_backend: *c.wlr_backend,
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wlr_renderer: *c.wlr_renderer,
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wl_display: *c.wl_display,
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wl_event_loop: *c.wl_event_loop,
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wlr_backend: *c.wlr_backend,
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noop_backend: *c.wlr_backend,
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wlr_renderer: *c.wlr_renderer,
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wlr_xdg_shell: *c.wlr_xdg_shell,
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wlr_layer_shell: *c.wlr_layer_shell_v1,
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wlr_xdg_shell: *c.wlr_xdg_shell,
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wlr_layer_shell: *c.wlr_layer_shell_v1,
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decoration_manager: DecorationManager,
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input_manager: InputManager,
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root: Root,
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config: Config,
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decoration_manager: DecorationManager,
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input_manager: InputManager,
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root: Root,
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config: Config,
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listen_new_output: c.wl_listener,
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listen_new_xdg_surface: c.wl_listener,
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listen_new_layer_surface: c.wl_listener,
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listen_new_output: c.wl_listener,
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listen_new_xdg_surface: c.wl_listener,
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listen_new_layer_surface: c.wl_listener,
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.allocator = allocator;
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// The Wayland display is managed by libwayland. It handles accepting
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@ -98,19 +98,19 @@ pub const Server = struct {
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self.listen_new_layer_surface.notify = handleNewLayerSurface;
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c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
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}
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}
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/// Free allocated memory and clean up
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pub fn deinit(self: *Self) void {
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/// Free allocated memory and clean up
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pub fn deinit(self: *Self) void {
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// Note: order is important here
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c.wl_display_destroy_clients(self.wl_display);
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c.wl_display_destroy(self.wl_display);
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self.input_manager.deinit();
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self.root.deinit();
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}
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}
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/// Create the socket, set WAYLAND_DISPLAY, and start the backend
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pub fn start(self: Self) !void {
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/// Create the socket, set WAYLAND_DISPLAY, and start the backend
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pub fn start(self: Self) !void {
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// Add a Unix socket to the Wayland display.
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const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
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return error.CantAddSocket;
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@ -125,21 +125,21 @@ pub const Server = struct {
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if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
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return error.CantSetEnv;
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}
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}
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}
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/// Enter the wayland event loop and block until the compositor is exited
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pub fn run(self: Self) void {
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/// Enter the wayland event loop and block until the compositor is exited
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pub fn run(self: Self) void {
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c.wl_display_run(self.wl_display);
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}
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}
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fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
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const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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Log.Debug.log("New output {}", .{wlr_output.name});
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self.root.addOutput(wlr_output);
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}
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}
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fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when wlr_xdg_shell receives a new xdg surface from a
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// client, either a toplevel (application window) or popup.
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const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
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@ -153,10 +153,10 @@ pub const Server = struct {
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Log.Debug.log("New xdg_toplevel", .{});
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self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
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}
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}
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/// This event is raised when the layer_shell recieves a new surface from a client.
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fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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/// This event is raised when the layer_shell recieves a new surface from a client.
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fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
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const wlr_layer_surface = @ptrCast(
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*c.wlr_layer_surface_v1,
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@ -201,5 +201,4 @@ pub const Server = struct {
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const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
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output.addLayerSurface(wlr_layer_surface) catch unreachable;
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}
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};
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}
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