view: replace mode with float/fullscreen bools
The enum would be awkward here since if a view is fullscreened while floating it should still be floating when defullscreened.
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@ -181,7 +181,7 @@ fn layoutFull(self: *Self, visible_count: u32, output_tags: u32) void {
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.pending.mode == .layout) view.pending.box = full_box;
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if (!view.pending.float and !view.pending.fullscreen) view.pending.box = full_box;
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}
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}
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@ -286,7 +286,7 @@ fn layoutExternal(self: *Self, visible_count: u32, output_tags: u32) !void {
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var view_it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (view_it.next()) |node| {
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const view = &node.view;
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if (view.pending.mode == .layout) {
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if (!view.pending.float and !view.pending.fullscreen) {
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view.pending.box = view_boxen.items[i];
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i += 1;
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}
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@ -310,7 +310,7 @@ pub fn arrangeViews(self: *Self) void {
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var count: u32 = 0;
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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if (node.view.pending.mode == .layout) count += 1;
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if (!node.view.pending.float and !node.view.pending.fullscreen) count += 1;
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}
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break :blk count;
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};
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@ -36,11 +36,6 @@ const Impl = union(enum) {
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xwayland_view: XwaylandView,
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};
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const Mode = enum {
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layout,
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float,
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};
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const State = struct {
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/// The output-relative coordinates and dimensions of the view. The
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/// surface itself may have other dimensions which are stored in the
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@ -50,7 +45,8 @@ const State = struct {
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/// The tags of the view, as a bitmask
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tags: u32,
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mode: Mode,
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float: bool,
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fullscreen: bool,
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};
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const SavedBuffer = struct {
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@ -108,8 +104,10 @@ pub fn init(self: *Self, output: *Output, tags: u32, surface: var) void {
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.width = 0,
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},
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.tags = tags,
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.mode = .layout,
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.float = false,
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.fullscreen = false,
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};
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self.pending = self.current;
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self.pending_serial = null;
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@ -174,13 +174,13 @@ fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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if (wlr_xdg_toplevel.parent != null or has_fixed_size) {
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// If the toplevel has a parent or has a fixed size make it float
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view.pending.mode = .float;
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view.pending.float = true;
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view.pending.box = view.getDefaultFloatBox();
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} else {
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// Make views with app_ids listed in the float filter float
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for (root.server.config.float_filter.items) |filter_app_id| {
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if (std.mem.eql(u8, std.mem.span(app_id), std.mem.span(filter_app_id))) {
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view.pending.mode = .float;
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view.pending.float = true;
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view.pending.box = view.getDefaultFloatBox();
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break;
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}
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@ -37,6 +37,7 @@ const impl = struct {
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const spawn = @import("command/spawn.zig").spawn;
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const toggleFloat = @import("command/toggle_float.zig").toggleFloat;
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const toggleFocusedTags = @import("command/tags.zig").toggleFocusedTags;
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const toggleFullscreen = @import("command/toggle_fullscreen.zig").toggleFullscreen;
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const toggleViewTags = @import("command/tags.zig").toggleViewTags;
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const zoom = @import("command/zoom.zig").zoom;
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};
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@ -29,14 +29,13 @@ pub fn toggleFloat(
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out: *?[]const u8,
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) Error!void {
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if (args.len > 1) return Error.TooManyArguments;
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if (seat.focused_view) |view| {
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switch (view.current.mode) {
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.layout => {
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view.pending.mode = .float;
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view.pending.box = view.getDefaultFloatBox();
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},
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.float => view.pending.mode = .layout,
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}
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// Don't float fullscreen views
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if (view.pending.fullscreen) return;
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if (!view.pending.float) view.pending.box = view.getDefaultFloatBox();
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view.pending.float = !view.pending.float;
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view.output.root.arrange();
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}
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}
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@ -37,13 +37,21 @@ pub fn zoom(
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const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
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// Only zoom views that are part of the layout
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if (current_focus.current.mode != .layout) return;
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if (current_focus.pending.float or current_focus.pending.fullscreen) return;
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// If the the first view that is part of the layout is focused, zoom
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// the next view in the layout. Otherwise zoom the focused view.
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var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
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const zoom_node = if (focused_node == it.next())
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if (it.next()) |second| second else null
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else
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focused_node;
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const layout_first = while (it.next()) |node| {
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if (!node.view.pending.float and !node.view.pending.fullscreen) break node;
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} else unreachable;
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const zoom_node = if (focused_node == layout_first) blk: {
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while (it.next()) |node| {
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if (!node.view.pending.float and !node.view.pending.fullscreen) break :blk node;
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} else {
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break :blk null;
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}
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} else focused_node;
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if (zoom_node) |to_bump| {
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output.views.remove(to_bump);
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