Implement keyboard interactivity for layer shell

This commit is contained in:
Isaac Freund
2020-04-18 20:47:51 +02:00
parent 837513d329
commit 5244618b01
2 changed files with 103 additions and 22 deletions

View File

@ -228,27 +228,58 @@ pub const Output = struct {
// This box is modified as exclusive zones are applied
var usable_box = full_box;
const layers = [_]usize{
const layer_idxs = [_]usize{
c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
c.ZWLR_LAYER_SHELL_V1_LAYER_TOP,
c.ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM,
c.ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND,
};
for (layers) |layer| {
// Arrange all layer surfaces with exclusive zones, applying them to the
// usable box along the way.
for (layer_idxs) |layer| {
self.arrangeLayer(self.layers[layer], full_box, &usable_box, true);
}
if (self.usable_box.width != usable_box.width or self.usable_box.height != usable_box.height) {
// If the the usable_box has changed, we need to rearrange the output
if (!std.meta.eql(self.usable_box, usable_box)) {
self.usable_box = usable_box;
self.root.arrange();
}
for (layers) |layer| {
// Arrange the layers without exclusive zones
for (layer_idxs) |layer| {
self.arrangeLayer(self.layers[layer], full_box, &usable_box, false);
}
// TODO: handle seat focus
// If there is any layer surface in the top or overlay layers which requests
// keyboard interactivity, give it focus.
const topmost_surface = outer: for (layer_idxs[0..2]) |layer| {
// Iterate in reverse order since the last layer is rendered on top
var it = self.layers[layer].last;
while (it) |node| : (it = node.prev) {
const layer_surface = &node.data;
if (layer_surface.wlr_layer_surface.current.keyboard_interactive) {
break :outer layer_surface;
}
}
} else null;
var it = self.root.server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
if (topmost_surface) |to_focus| {
// If we found a surface that requires focus, grab the focus of all
// seats.
seat.focusLayer(to_focus);
} else if (seat.focused_layer) |current_focus| {
// If the seat is currently focusing a layer without keyboard
// interactivity, clear the focused layer.
if (!current_focus.wlr_layer_surface.current.keyboard_interactive) {
seat.focusLayer(null);
}
}
}
}
/// Arrange the layer surfaces of a given layer