session-lock: fix pointer focus handling on map
This commit is contained in:
parent
68366c7331
commit
50ccd4c5b3
@ -111,7 +111,6 @@ fn handleLock(listener: *wl.Listener(*wlr.SessionLockV1), lock: *wlr.SessionLock
|
||||
while (it) |node| : (it = node.next) {
|
||||
const seat = &node.data;
|
||||
seat.setFocusRaw(.none);
|
||||
seat.cursor.updateState();
|
||||
|
||||
// Enter locked mode
|
||||
seat.prev_mode_id = seat.mode_id;
|
||||
|
@ -31,6 +31,8 @@ const SceneNodeData = @import("SceneNodeData.zig");
|
||||
wlr_lock_surface: *wlr.SessionLockSurfaceV1,
|
||||
lock: *wlr.SessionLockV1,
|
||||
|
||||
idle_update_focus: ?*wl.EventSource = null,
|
||||
|
||||
output_mode: wl.Listener(*wlr.Output) = wl.Listener(*wlr.Output).init(handleOutputMode),
|
||||
map: wl.Listener(void) = wl.Listener(void).init(handleMap),
|
||||
surface_destroy: wl.Listener(void) = wl.Listener(void).init(handleDestroy),
|
||||
@ -78,6 +80,10 @@ pub fn destroy(lock_surface: *LockSurface) void {
|
||||
}
|
||||
}
|
||||
|
||||
if (lock_surface.idle_update_focus) |event_source| {
|
||||
event_source.remove();
|
||||
}
|
||||
|
||||
lock_surface.output_mode.link.remove();
|
||||
lock_surface.map.link.remove();
|
||||
lock_surface.surface_destroy.link.remove();
|
||||
@ -105,7 +111,19 @@ fn handleMap(listener: *wl.Listener(void)) void {
|
||||
output.normal_content.node.setEnabled(false);
|
||||
output.locked_content.node.setEnabled(true);
|
||||
|
||||
{
|
||||
// Unfortunately the surface commit handlers for the scene subsurface tree corresponding to
|
||||
// this lock surface won't be called until after this function returns, which means that we cannot
|
||||
// update pointer focus yet as the nodes in the scene graph representing this lock surface are still
|
||||
// 0x0 in size. To work around this, use an idle callback.
|
||||
const event_loop = server.wl_server.getEventLoop();
|
||||
assert(lock_surface.idle_update_focus == null);
|
||||
lock_surface.idle_update_focus = event_loop.addIdle(*LockSurface, updateFocus, lock_surface) catch {
|
||||
std.log.err("out of memory", .{});
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
fn updateFocus(lock_surface: *LockSurface) void {
|
||||
var it = server.input_manager.seats.first;
|
||||
while (it) |node| : (it = node.next) {
|
||||
const seat = &node.data;
|
||||
@ -114,7 +132,8 @@ fn handleMap(listener: *wl.Listener(void)) void {
|
||||
}
|
||||
seat.cursor.updateState();
|
||||
}
|
||||
}
|
||||
|
||||
lock_surface.idle_update_focus = null;
|
||||
}
|
||||
|
||||
fn handleDestroy(listener: *wl.Listener(void)) void {
|
||||
|
Loading…
Reference in New Issue
Block a user