View: move borders state to State struct
This state affects rendering, so it should pass through the transaction system like the rest.
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@ -65,6 +65,7 @@ const State = struct {
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float: bool = false,
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fullscreen: bool = false,
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urgent: bool = false,
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borders: bool = true,
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};
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/// The implementation of this view
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@ -106,8 +107,6 @@ float_box: wlr.Box = undefined,
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/// exiting fullscreen if there is no active layout.
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post_fullscreen_box: wlr.Box = undefined,
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draw_borders: bool = true,
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request_activate: wl.Listener(*wlr.XdgActivationV1.event.RequestActivate) =
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wl.Listener(*wlr.XdgActivationV1.event.RequestActivate).init(handleRequestActivate),
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@ -193,7 +192,7 @@ pub fn updateCurrent(view: *Self) void {
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view.tree.node.setPosition(box.x, box.y);
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view.popup_tree.node.setPosition(box.x, box.y);
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const enable_borders = view.draw_borders and !view.current.fullscreen;
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const enable_borders = view.current.borders and !view.current.fullscreen;
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const border_width: c_int = config.border_width;
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view.borders.left.node.setEnabled(enable_borders);
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@ -303,7 +302,7 @@ pub fn setPendingOutput(view: *Self, output: *Output) void {
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var output_height: i32 = undefined;
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output.wlr_output.effectiveResolution(&output_width, &output_height);
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const border_width = if (view.draw_borders) server.config.border_width else 0;
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const border_width = if (view.pending.borders) server.config.border_width else 0;
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view.pending.box.width = math.min(view.pending.box.width, output_width - (2 * border_width));
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view.pending.box.height = math.min(view.pending.box.height, output_height - (2 * border_width));
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@ -401,7 +400,7 @@ pub fn getConstraints(self: Self) Constraints {
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/// Modify the pending x/y of the view by the given deltas, clamping to the
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/// bounds of the output.
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pub fn move(self: *Self, delta_x: i32, delta_y: i32) void {
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const border_width = if (self.draw_borders) server.config.border_width else 0;
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const border_width = if (self.pending.borders) server.config.border_width else 0;
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var output_width: i32 = math.maxInt(i32);
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var output_height: i32 = math.maxInt(i32);
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