render: use wlr_scene to render views
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@ -70,5 +70,5 @@ pub fn focusView(
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}
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fn filter(view: *View, filter_tags: u32) bool {
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return view.surface != null and view.pending.tags & filter_tags != 0;
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return view.tree.node.enabled and view.pending.tags & filter_tags != 0;
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}
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@ -78,6 +78,6 @@ pub fn swap(
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}
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fn filter(view: *View, filter_tags: u32) bool {
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return view.surface != null and !view.pending.float and
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return view.tree.node.enabled and !view.pending.float and
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!view.pending.fullscreen and view.pending.tags & filter_tags != 0;
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}
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@ -59,6 +59,6 @@ pub fn zoom(
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}
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fn filter(view: *View, filter_tags: u32) bool {
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return view.surface != null and !view.pending.float and
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return view.tree.node.enabled and !view.pending.float and
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!view.pending.fullscreen and view.pending.tags & filter_tags != 0;
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}
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