render: use wlr_scene to render views
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@ -210,7 +210,7 @@ pub fn focus(self: *Self, _target: ?*View) void {
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}
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fn pendingFilter(view: *View, filter_tags: u32) bool {
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return view.surface != null and view.pending.tags & filter_tags != 0;
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return view.tree.node.enabled and view.pending.tags & filter_tags != 0;
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}
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/// Switch focus to the target, handling unfocus and input inhibition
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@ -222,7 +222,7 @@ pub fn setFocusRaw(self: *Self, new_focus: FocusTarget) void {
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// Obtain the target surface
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const target_surface = switch (new_focus) {
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.view => |target_view| target_view.surface.?,
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.view => |target_view| target_view.rootSurface(),
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.xwayland_override_redirect => |target_or| target_or.xwayland_surface.surface,
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.layer => |target_layer| target_layer.wlr_layer_surface.surface,
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.lock_surface => |lock_surface| lock_surface.wlr_lock_surface.surface,
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