transactions: save and render subsurface buffers

This commit is contained in:
Isaac Freund
2020-06-09 23:13:14 +02:00
parent 052c8e1dcb
commit 48ea771310
3 changed files with 76 additions and 50 deletions

View File

@ -132,6 +132,7 @@ fn startTransaction(self: *Self) void {
var view_it = ViewStack(View).iterator(output.views.first, std.math.maxInt(u32));
while (view_it.next()) |view_node| {
const view = &view_node.view;
// Clear the serial in case this transaction is interrupting a prior one.
view.pending_serial = null;
@ -145,10 +146,10 @@ fn startTransaction(self: *Self) void {
view.sendFrameDone();
}
// If there is a saved buffer present, then this transaction is interrupting
// a previous transaction and we should keep the old buffer.
if (view.stashed_buffer == null) {
view.stashBuffer();
// If there are saved buffers present, then this transaction is interrupting
// a previous transaction and we should keep the old buffers.
if (view.saved_buffers.items.len == 0) {
view.saveBuffers();
}
}
}
@ -239,7 +240,7 @@ fn commitTransaction(self: *Self) void {
view_tags_changed = true;
}
view.dropStashedBuffer();
view.dropSavedBuffers();
}
if (view_tags_changed) output.sendViewTags();