Clean up cursor handling code
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b3bad0ca93
commit
45c7e27935
@ -112,8 +112,11 @@ pub const Cursor = struct {
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fn process_move(self: *@This(), time: u32) void {
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fn process_move(self: *@This(), time: u32) void {
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// Move the grabbed view to the new position.
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// Move the grabbed view to the new position.
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self.grabbed_view.?.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
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// TODO: log on null
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self.grabbed_view.?.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
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if (self.grabbed_view) |view| {
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view.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
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view.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
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}
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}
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}
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fn process_resize(self: *@This(), time: u32) void {
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fn process_resize(self: *@This(), time: u32) void {
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@ -127,13 +130,13 @@ pub const Cursor = struct {
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// commit any movement that was prepared.
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// commit any movement that was prepared.
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// TODO: Handle null view
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// TODO: Handle null view
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const view = self.grabbed_view;
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const view = self.grabbed_view.?;
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const dx: f64 = self.wlr_cursor.x - self.grab_x;
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const dx: f64 = self.wlr_cursor.x - self.grab_x;
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const dy: f64 = self.wlr_cursor.y - self.grab_y;
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const dy: f64 = self.wlr_cursor.y - self.grab_y;
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var x: f64 = @intToFloat(f64, view.?.x);
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var x: f64 = @intToFloat(f64, view.x);
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var y: f64 = @intToFloat(f64, view.?.y);
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var y: f64 = @intToFloat(f64, view.y);
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var width = @intToFloat(f64, self.grab_width);
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var width = @intToFloat(f64, self.grab_width);
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var height = @intToFloat(f64, self.grab_height);
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var height = @intToFloat(f64, self.grab_height);
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@ -156,10 +159,10 @@ pub const Cursor = struct {
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} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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width += dx;
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width += dx;
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}
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}
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view.?.x = @floatToInt(c_int, x);
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view.x = @floatToInt(c_int, x);
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view.?.y = @floatToInt(c_int, y);
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view.y = @floatToInt(c_int, y);
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_ = c.wlr_xdg_toplevel_set_size(
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_ = c.wlr_xdg_toplevel_set_size(
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view.?.wlr_xdg_surface,
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view.wlr_xdg_surface,
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@floatToInt(u32, width),
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@floatToInt(u32, width),
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@floatToInt(u32, height),
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@floatToInt(u32, height),
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);
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);
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