Clean up cursor handling code
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		| @ -112,8 +112,11 @@ pub const Cursor = struct { | ||||
|  | ||||
|     fn process_move(self: *@This(), time: u32) void { | ||||
|         // Move the grabbed view to the new position. | ||||
|         self.grabbed_view.?.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x); | ||||
|         self.grabbed_view.?.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y); | ||||
|         // TODO: log on null | ||||
|         if (self.grabbed_view) |view| { | ||||
|             view.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x); | ||||
|             view.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     fn process_resize(self: *@This(), time: u32) void { | ||||
| @ -127,13 +130,13 @@ pub const Cursor = struct { | ||||
|         // commit any movement that was prepared. | ||||
|  | ||||
|         // TODO: Handle null view | ||||
|         const view = self.grabbed_view; | ||||
|         const view = self.grabbed_view.?; | ||||
|  | ||||
|         const dx: f64 = self.wlr_cursor.x - self.grab_x; | ||||
|         const dy: f64 = self.wlr_cursor.y - self.grab_y; | ||||
|  | ||||
|         var x: f64 = @intToFloat(f64, view.?.x); | ||||
|         var y: f64 = @intToFloat(f64, view.?.y); | ||||
|         var x: f64 = @intToFloat(f64, view.x); | ||||
|         var y: f64 = @intToFloat(f64, view.y); | ||||
|  | ||||
|         var width = @intToFloat(f64, self.grab_width); | ||||
|         var height = @intToFloat(f64, self.grab_height); | ||||
| @ -156,10 +159,10 @@ pub const Cursor = struct { | ||||
|         } else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) { | ||||
|             width += dx; | ||||
|         } | ||||
|         view.?.x = @floatToInt(c_int, x); | ||||
|         view.?.y = @floatToInt(c_int, y); | ||||
|         view.x = @floatToInt(c_int, x); | ||||
|         view.y = @floatToInt(c_int, y); | ||||
|         _ = c.wlr_xdg_toplevel_set_size( | ||||
|             view.?.wlr_xdg_surface, | ||||
|             view.wlr_xdg_surface, | ||||
|             @floatToInt(u32, width), | ||||
|             @floatToInt(u32, height), | ||||
|         ); | ||||
|  | ||||
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